Posted on 10-16-17, 05:46 pm

Paragoomba
I played Neo BEFORE it was cool.


Posts: 44/67
Since: 08-14-17

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So I was messing around in Sky Station Galaxy (IslandFleetGalaxy) and I was wondering if it would be possible to get a boss (in this case Peewee) to spawn the star AND a launch star? No matter what I do, the star will only spawn after Peewee is defeated, so can I get a launch star to spawn as well? Thanks!
_________________________
seriously im gonna make a smg2 hack that makes the game beatable 0x a presses, just you wait
Posted on 10-16-17, 05:47 pm

Super Koopa
Careful with that axe, Eugene!


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Give it a SW_DEAD switch and assign it to the launch star's SW_APPEAR switch.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 10-16-17, 05:52 pm (rev. 1 by RealHeroicGamer on 10-16-17, 05:53 pm)

Paragoomba
I played Neo BEFORE it was cool.


Posts: 45/67
Since: 08-14-17

Last post: 101 days
Last view: 24 days
I've already tried that. In fact, Peewee already HAS a SW_DEAD, and it's 50. So, I tried assigning the launch star a SW_APPEAR of 50 as well, and it doesn't appear after I defeat the boss.

EDIT: Dolphin also gives me errors every time I spin at Peewee, except the first time. It doesn't crash, but it does give me an error. Haven't tested this on console.
_________________________
seriously im gonna make a smg2 hack that makes the game beatable 0x a presses, just you wait
Posted on 10-16-17, 05:55 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 788/854
Since: 10-08-14

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Oh, then the switch is only activated for SoramemeBossZone, because any switch < 1000 is handled as a local switch. Change it to a global switch to activate it in the whole level.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 10-16-17, 06:00 pm (rev. 1 by RealHeroicGamer on 10-16-17, 06:09 pm)

Paragoomba
I played Neo BEFORE it was cool.


Posts: 46/67
Since: 08-14-17

Last post: 101 days
Last view: 24 days
Okay, I'll change the 50 switch to 1050 and see how that goes.

EDIT: Weird, the launch star still isn't there... and I'm still getting those errors from Dolphin. Any other ideas?
_________________________
seriously im gonna make a smg2 hack that makes the game beatable 0x a presses, just you wait
Posted on 10-16-17, 06:18 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 789/854
Since: 10-08-14

Last post: 76 days
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So you set Peewee's SW_DEAD to 1050 and the launch star's SW_APPEAR to 1050 as well?
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 10-16-17, 06:30 pm (rev. 1 by RealHeroicGamer on 10-16-17, 06:30 pm)

Paragoomba
I played Neo BEFORE it was cool.


Posts: 47/67
Since: 08-14-17

Last post: 101 days
Last view: 24 days
Yep.

(launch star)


(peewee)

The 0 on Peewee's SW_A is what lets the player activate the boss. I tried setting that to -1 and Peewee wouldn't come out of his shell (which I could walk through) no matter what I did.
_________________________
seriously im gonna make a smg2 hack that makes the game beatable 0x a presses, just you wait
Posted on 10-18-17, 02:10 pm, deleted by Aurum: derp
  • #3527