Posted on 09-13-17, 05:02 pm (rev. 1 by Super Hackio on 09-13-17, 05:11 pm)

Red Paragoomba
SMG2 Hacker: Who's ready To ROCK!


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Since: 09-05-17

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So, as far as I can tell, not many people know how to make Intro cutscenes for their galaxies.

Time to fix that.

STEP 1: Get SMG CameraKeyEditor (Check NMG's Downloads page.)

Step 2: Use an .ARC Extractor to get a .CANM from a level .ARC (EX: RedBlueExGalaxy)

Step 3: Use CameraKeyEditor to open the .CANM. Here is where the explaining starts:

Galaxy intro cameras are (For those of you that have animated in Blender before) basically Blender's bone keyframe animation system.
Same because Keyframes are positions and both programs (Blender & SMG2) fill in the space in-between the keyframes.
Think of it this way:
You are standing against the wall in a room without a door. if you touching the South wall is a keyframe, and you touching the North wall is a keyframe, then the program (SMG2 OR blender) will do the walking for you.
| | | [YOU] _____________\ [YOU] | | {KF1} / {KF2} | | SMG creates this |
KF = KeyFrame

But, it's not EXACTLY the same. Allow me to elaborate: The Galaxy Intro Cutscene camera's have to have 2 things: a Position & Target.
To assist those who can't figure these out, I made Super Hackio's CANM assistors. 2 models (In .ARC form) that can be used as reference. (You do NOT have to add them to the Planet/ProductMapDataTable)

I'll start by explaining the Position. (The _GalaxyIntroCamera in Super Hackio's CANM assistors)
The Position is the location of the camera's orgin. the camera can then be rotated from here by using the Target.

The Target. (_GalaxyintroTarget in Super Hackio's CANM assistors)
This object is what the camera looks at. So, you'll have to have a position & Target in order to get this to work properly.

So, now that you know that and have some special models to use, let's get on with doing the keyframing.
Sub-Step 1: place the _GalaxyintroCamera somewhere in the level. Use the CANM editor to record the X Position. (click on pos_x and type the X position of the _GalaxyIntroCamera where it says "Value")
{note to self: get some images up once I have access to a place to upload them to}
Sub-Step 2: Use the CANM editor to record the Y Position. (click on pos_y and type the Y position of the _GalaxyIntroCamera where it says "Value")
Sub-Step 3: Use the CANM editor to record the Z Position. (click on pos_z and type the Z position of the _GalaxyIntroCamera where it says "Value")

Now that you have a camera placed, time to add the Target.
Sub-Step 1: place the _GalaxyintroTarget somewhere in the level. Use the CANM editor to record the X Position. (click on x_dir and type the X position of the _GalaxyIntroTarget where it says "Value")
{note to self: get some images up once I have access to a place to upload them to}
Sub-Step 2: Use the CANM editor to record the Y Position. (click on y_dir and type the Y position of the _GalaxyIntroTarget where it says "Value")
Sub-Step 3: Use the CANM editor to record the Z Position. (click on z_dir and type the Z position of the _GalaxyIntroTarget where it says "Value")

That's all that there is to it! Basically anyway...


And with that, you may now:
Step 4: Repack the .ARC

Step 5: Test!

I hope this helps those who wanted custom intro camera's.
Questions? Ask below!

~Super Hackio

PS: shibs made a WIKI documentation. CHECK IT OUT
_________________________
SMG2 Kaizo Editions Progress: 150%
SMG RUN Progress: 15%
GC: 100% DOWNLOAD
SMG2 LightData Translation: 100%
Posted on 09-13-17, 05:07 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 754/854
Since: 10-08-14

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http://neomariogalaxy.bplaced.net/?page=thread&id=175
There already is a tutorial on intro cameras.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-13-17, 05:09 pm

Red Paragoomba
SMG2 Hacker: Who's ready To ROCK!


Posts: 29/60
Since: 09-05-17

Last post: 63 days
Last view: 1 day



. . .

T R I G G E R E D

Oh well...
At least THIS one has some tools to help find the Position & Target.
_________________________
SMG2 Kaizo Editions Progress: 150%
SMG RUN Progress: 15%
GC: 100% DOWNLOAD
SMG2 LightData Translation: 100%