Posted on 08-01-17, 04:48 am
Newcomer
Normal user


Posts: 2/2
Since: 08-01-17

Last post: 295 days
Last view: 4 days
Problems/Questions:

1. Whenever I add a starshroom into a galaxy the game freezes when I try to play the galaxy.

2. Say I want a power star to appear after certain enemies are killed, how do I do this?

3. How do I get a launch star to appear after breaking a crystal cage?


Thanks.
Posted on 08-01-17, 11:24 am

Super Koopa
Careful with that axe, Eugene!


Posts: 672/854
Since: 10-08-14

Last post: 50 days
Last view: 3 days
1. Ehm...that's interesting.
2. Use ExterminationPowerStar. Give it a unique l_id and set the GeneratorId for all enemies to this value. Open the scenario file and set the AppearPowerStarObj to 全滅監視チェッカー[パワースター].
3. The crystal cage's SW_DEAD and launch star's SW_APPEAR params have to equal the same value.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier