Posted on 07-07-17, 01:43 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 608/854
Since: 10-08-14

Last post: 47 days
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I've already talked about the use and effects of SW_PARAM (see Switches ). After some testing, I've finally figured out the use of the ParamScale setting.

SW_PARAM
If activated and assigned to any object, the movement speed will be recalculated and changed.

ParamScale
A floating point value that is used to calculate the movement speed of objects when the assigned SW_PARAM switch is activated. Very few objects in SMG2 make use of this parameter - particularly in Space Storm Galaxy - but most objects have it set to its default value 1.0.
This simple and basic formula is used to calculate the movement speed:
newSpeed = paramScale * movementSpeed
As we can see here, the speed direction is reversed if the ParamScale value is negative.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier