Posted on 03-13-17, 05:20 pm
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Hello,

I have optimized the original level of SM3DW Super Bell Hill with several programs so I can mod it in Super Mario Galaxy, but I don't have time anymore to integrate it in Super Mario Galaxy 2.
Here's the model 3D in wavefront obj : https://1drv.ms/u/s!AlDGczITUGYolCre96GcNYPHlnLz
12 textures, 40k vertices (original 200K).

I hope you can do a good thing with this.
Thanks !
Posted on 04-30-17, 02:25 pm

Super Koopa
Careful with that axe, Eugene!


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Moved to General SMG Hacking. I haven't looked at the model yet, but I doubt it will work, because the OBJ file is ~8MB.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 05-03-17, 02:59 pm (rev. 2 by iyenal on 05-03-17, 03:25 pm)
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I can optimize it more if you want, I have many 3D tools that can help me.
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I optimized it more now, the OBJ is 1,3MB, 15k polygons (-60%, and -95% from the original) : https://1drv.ms/u/s!AlDGczITUGYolHgJQJaOVSMGWqI6
Do you can try to do a thing with this please ? I think that can make a big buzz if it's ported to Wii, proof that the Wii isn't dead !
Posted on 05-03-17, 04:49 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 587/854
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I'll see what I can do with your model
I really hope it will work.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 05-05-17, 02:50 pm
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I optimized it more to 8k vertex, ~9k triangles : https://1drv.ms/u/s!AlDGczITUGYolHvBJFehJZCHKFmG
Posted on 05-06-17, 03:03 pm
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Don't worry, I work on it with @Super Hackio (mostly him) and we arrived to a good result for now.