Posted on 09-30-16, 07:07 pm (rev. 7 by Louiskovskie on 11-12-16, 09:11 pm)
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Here are some types for cameras with description and tipps.
Just past the code into the "CameraParam.byml" of your level.


Fixed Camera:
A camera, that is fixed (like in w5-2).
Pretty easy to understand. There are coordinates for 2 objects. The camera (CameraPos) and the point, the camera looks at (LookAtPos).

<C1 Name="CameraPos"> <D2 Name="X" StringValue="XXXX" /> <D2 Name="Y" StringValue="YYYY" /> <D2 Name="Z" StringValue="ZZZZ" /> </C1> <A0 Name="Category" StringValue="Map" /> <A0 Name="Class" StringValue="FixAll" /> <C1 Name="LookAtPos"> <D2 Name="X" StringValue="XXXX" /> <D2 Name="Y" StringValue="YYYY" /> <D2 Name="Z" StringValue="ZZZZ" /> </C1> <D1 Name="UserGroupId" StringValue="XY" /> <A0 Name="UserName" StringValue="CameraArea" />

CameraPos: Camera's position
LookAtPos: The position the camera looks at
UserGroupId: The camera ID


Here a little tutorial, how to place this camera in the editor at it's best:


Tower:
Used at towers or outside of toad houses.
Again, it's an easy procedure. The camera looks at an specific point (Position) and rotates around it.
You can say, the "Position" is the middle of the tower.

<D2 Name="AngleV" StringValue="VV" /> <A0 Name="Category" StringValue="Map" /> <A0 Name="Class" StringValue="Tower" /> <D2 Name="Distance" StringValue="XYZ" /> <C1 Name="Position"> <D2 Name="X" StringValue="XXXX" /> <D2 Name="Y" StringValue="YYYY" /> <D2 Name="Z" StringValue="ZZZZ" /> </C1> <D1 Name="UserGroupId" StringValue="XY" /> <A0 Name="UserName" StringValue="CameraArea" />

AngleV: The vertical angle
Distance: The distance between the camera and Mario
Position: The point's position, where the camera looks at
UserGroupId: The camera ID



Frozen Camera:
This camera is similary to the fixed camera, but the camera does not look at a specific point, it looks at Mario and follows him by only rotating the view. It's like the frozen camera in Super Mario 64!

<C1 Name="CameraPos"> <D2 Name="X" StringValue="XXXX" /> <D2 Name="Y" StringValue="YYYY" /> <D2 Name="Z" StringValue="ZZZZ" /> </C1> <A0 Name="Category" StringValue="Map" /> <A0 Name="Class" StringValue="FixPos" /> <D1 Name="UserGroupId" StringValue="XY" /> <A0 Name="UserName" StringValue="CameraArea" />

CameraPos: Camera's position
UserGroupId: The camera ID



If you discovered any other types, you can post it here if you want
Posted on 09-30-16, 10:29 pm

Lakitu
Careful with that axe, Eugene!


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Interesting, this will definitely be useful
I'll post a list of all camera categories asap!
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier