CameraPos: Camera's position LookAtPos: The position the camera looks at UserGroupId: The camera ID
Here a little tutorial, how to place this camera in the editor at it's best:
Use Inspect as camera mode. Resize the window to a size, similary to the 3ds size.
First go to the place, where the camera should look at. Then add an object (doesn't matter which object). Then select it and press Space, to make the camera look at it.
Now ONLY use the zoom and the right mousebutton, to zoom away from the object, and positioning the look in the editor so, how you want like to look it ingame.
Now add an object again. Now you can easily copy the position of the two objects into the Camera-code.
This is, how it will looks, compared to editor and ingame:
(It is not exactly, because i not used a similary window size, like the from 3ds!
Used at towers or outside of toad houses.
Again, it's an easy procedure. The camera looks at an specific point (Position) and rotates around it.
You can say, the "Position" is the middle of the tower.
AngleV: The vertical angle Distance: The distance between the camera and Mario Position: The point's position, where the camera looks at UserGroupId: The camera ID
This camera is similary to the fixed camera, but the camera does not look at a specific point, it looks at Mario and follows him by only rotating the view. It's like the frozen camera in Super Mario 64!
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Interesting, this will definitely be useful
I'll post a list of all camera categories asap! _________________________ [22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier