Posted on 08-30-16, 01:02 pm
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I'm really in trouble with the objects, who creates notes or coins along a rail. Exactly when the object reached the last point of the rail, it goes back to the first point and starts again, but without notes or coins. I've also looked at nintendo's levels, and also edited them. But the objects ever works fine, except in my levels for some reason...

Do someone has any knowledge of these objects and can help me?

Thanks in advantage
Posted on 08-30-16, 01:12 pm

Super Koopa
Careful with that axe, Eugene!


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Are you sure you set all Args correctly?
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-30-16, 03:01 pm
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Yes. I've also tried the same Args from Nintendos levels.
Posted on 08-30-16, 05:24 pm

Super Koopa
Careful with that axe, Eugene!


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Hmm, then I don't know why this happens.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-10-16, 05:11 pm (rev. 1 by shibs on 09-10-16, 05:12 pm)
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Make sure "closed" is set to false when you create the rail. If closed is set to true, it will loop.

This is a guess here, but args[0] is the number of coins, and just leave the next 2 args (arg[1] and arg[2]) to 150 and 300.

Make sure the SwitchA on the rail generator is the same as the TrampleSwitch's SwitchA if you want it to be activated.
Posted on 09-11-16, 09:12 am (rev. 1 by Louiskovski on 09-11-16, 09:14 am)
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YES IT WORKS!! Thank you
It was just the "closed" thing.