Posted on 08-19-16, 12:33 am (rev. 7 by xkitten on 11-18-17, 03:14 am)

Paragoomba
maybe here


Posts: 59/77
Since: 07-02-16

Last post: 184 days
Last view: 16 days
I don't know if this has been posted somewhere else on the board but if it has been, sorry about that.

credits go to Mayro, Starslayer, and the community of this board as well for documenting this stuff.

anyway, here are the music file names.
STM_BGM_AFTER_BOSS.bcstm = After Boss Fight
STM_BGM_AFTER_BOSS.bcstm_FAST = After Boss Fight (Hurry Up)
STM_BGC_ATHLETIC.bcstm = Athletic
STM_BGC_ATHLETIC_FAST.bcstm = Athletic (Hurry Up)
STM_BGC_BOSS_BUNBUN.bcstm = Boom Boom
STM_BGC_BOSS_BUNBUN_FAST.bcstm = Boom Boom (Hurry Up)
STM_BGC_BOSS_PUNPUN.bcstm = Pom Pom
STM_BGC_BOSS_PUNPUN_FAST.bcstm = Pom Pom (Hurry Up)
STM_BCM_CASTLE_A.bcstm = Castle Entrance Cutscene
STM_BCM_CASTLE_B.bcstm = Castle
STM_BCM_CASTLE_B_FAST.bcstm = Castle (Hurry Up)
STM_BGM_CASTLE_B_HEAT.bcstm = Castle (World 8)
STM_BGM_CASTLE_B_HEAT_FAST.bcstm = Castle (W8, Hurry Up)
STM_BGM_CHIKA.bcstm = Underground
STM_BGM_CHIKA_FAST.bcstm = Underground (Hurry Up)
STM_BGM_CLOCK_TOWER.bcstm = Clock Tower
STM_BGM_CLOCK_TOWER_FAST.bcstm = Clock Tower (Hurry Up)
STM_BGM_COURSE_SELECT.bcstm = E3 Course Select (unused)
STM_BGM_DEMO01_A .bcstm = Opening
STM_BGM_DEMO01_B.bcstm = Opening (After receiving letter)
STM_BGM_DEMO02_A.bcstm = Approaching next world (cutscene)
STM_BGM_DEMO02_B.bcstm = After letter received? (idk yet)
STM_BGM_DEMO03_A.bcstm = Approaching W8 (cutscene)
STM_BGM_DEMO03_B.bcstm = After letter received (W8)
STM_BGM_DEMO04_A.bcstm = Bowser Appears? (dunno)
STM_BGM_DEMO04_B.bcstm = ???
STM_BGM_DEMO05.bcstm = Princess Rescued!
STM_BGM_DESERT.bcstm = Desert
STM_BGM_DESERT_FAST.bcstm = Desert (Hurry Up)
STM_BGM_DOTCOIN.bcstm = Pixel Mario
STM_BGM_DOTCOIN_FAST = Pixel Mario (Hurry Up)
STM_BGM_ENDING.bcstm = Final Boss Beaten + Approaching Princess
STM_BGM_ENDING_FAST.bcstm = Final Boss Beaten + Approaching Princess (Hurry Up)
STM_BGM_FIELD_WALK.bcstm = Overworld
STM_BGM_FIELD_WALK_FAST.bcstm = Overworld (Hurry Up)
STM_BGM_GHOST.bcstm = Ghost House
STM_BGM_GHOST_FAST.bcstm = Ghost House (Hurry Up)
STM_BGM_GOAL_01.bcstm = Level Clear? (dunno)
STM_BGM_GOAL_02.bcstm = World Clear
STM_BGM_GOAL_03.bcstm = Level Clear (Retro)
STM_BGM_GOAL_03_B.bcstm = Level Clear (Retro) (Part 2)
STM_BGM_HURRY_UP.bcstm = Hurry Up
STM_BGM_JG_COURSEIN.bcstm = Unused jingle
STM_BGM_JG_GAME_OVER.bcstm = Game Over
STM_BGM_JG_MISS.bcstm = Miss
STM_BGM_KINOHOUSE.bcstm = Toad House?
STM_BGM_KOOPA_01.bcstm = Bowser Fight?
STM_BGM_KOOPA_01_FAST.bcstm = Bowser Fight (Hurry Up)?
STM_BGM_KOOPA_02.bcstm = Final Boss?
STM_BGM_KOOPA_02_FAST.bcstm = Final Boss (Hurry Up)?
STM_BGM_MANEC.bcstm = Cosmic Mario
STM_BGM_MANEC_FAST.bcstm = Cosmic Mario (Hurry Up)
STM_BGM_POTER.bcstm = Mystery Box
STM_BGM_RAREROOM.bcstm = Bonus
STM_BGM_SENKAN.bcstm = Airship
STM_BGM_SENKAN_FAST.bcstm = Airship (Hurry Up)
STM_BGM_SKYPANEL.bcstm = SMB3 Athletic
STM_BGM_SKYPANEL_FAST.bcstm = SMB3 Athletic (Hurry Up)
STM_BGM_SNOW.bcstm = Snow
STM_BGM_SNOW_FAST.bcstm = Snow (Hurry Up)
STM_BGM_STAFF_ROLL.bcstm = Credits?
STM_BGM_TRUCK_A.bcstm = Enter W8 Castle (Cutscene)
STM_BGM_TRUCK_B.bcstm = Final Castle?
STM_BGM_TRUCK_B_FAST.bcstm = Final Castle (Hurry Up?)
STM_BGM_WORLD1_A.bcstm = W1 Map
STM_BGM_WORLD1_B.bcstm = S1 Map
STM_BGM_WORLD2_A.bcstm = W2 Map
STM_BGM_WORLD2_B.bcstm = S2 Map
STM_BGM_WORLD3_A.bcstm = W3 Map
STM_BGM_WORLD3_B.bcstm = S3 Map
STM_BGM_WORLD4_A.bcstm = W4 Map
STM_BGM_WORLD4_B.bcstm = S4 Map
STM_BGM_WORLD5_A.bcstm = W5 Map
STM_BGM_WORLD5_B.bcstm = S5 Map
STM_BGM_WORLD6_A.bcstm = W6 Map
STM_BGM_WORLD6_B.bcstm = S6 Map
STM_BGM_WORLD7_A.bcstm = W7 Map
STM_BGM_WORLD7_B.bcstm = S7 Map
STM_BGM_WORLD8_A.bcstm = W8 Map
STM_BGM_WORLD8_B.bcstm = W8 Map (Part 2)
STM_BGM_WORLD8S_A.bcstm = S8 Map
STM_BGM_WORLD8S_B.bcstm = S8 Map (100% Complete)
STM_JG_KINO_GIFT_GOLD.bcstm = 100% Complete Fanfare
STM_JG_KINO_GIFT_SILVER.bcstm = All Star Coins in World Fanfare
StmDummy.bcstm = Star Theme (unused)
Posted on 08-19-16, 02:33 am, deleted by MK7tester
  • #1940
Posted on 08-19-16, 10:55 am
Normal user


Posts: 19/107
Since: 07-02-16

Last post: 94 days
Last view: 22 days
STM_BGM_DOTCOIN is the theme for the pixelmario levels
Posted on 08-19-16, 09:28 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 373/854
Since: 10-08-14

Last post: 51 days
Last view: 6 hours
STM_BGM_COURSE_SELECT E3 Course Select Screen (unused in the final game)
STM_BGM_FIELD_WALK Overworld
STM_BGM_SENKAN Airship
STM_BGM_JG_COURSEIN Unused jingle

_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-19-16, 11:26 pm

Paragoomba
maybe here


Posts: 60/77
Since: 07-02-16

Last post: 184 days
Last view: 16 days
Thanks for that. Any others wrong/missing, feel free to clarify. I'll edit them in as needed.

(Also, disabled my post layout for readability.)
_________________________
-fiverpost™
Posted on 08-20-16, 12:22 am

Super Koopa
Careful with that axe, Eugene!


Posts: 375/854
Since: 10-08-14

Last post: 51 days
Last view: 6 hours
StmDummy is an unused copy of the invincible Mario theme.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-12-16, 02:57 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 451/854
Since: 10-08-14

Last post: 51 days
Last view: 6 hours
It looks like xkitten stole this thread from another board. Credits go to Starslayer and Mayro as well as Louiskovskie and me.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-14-16, 02:30 am, deleted by xkitten
  • #2175