Posted on 08-12-16, 07:03 am (rev. 2 by MK7tester on 08-12-16, 07:05 am)

Cheep-cheep
Forgot his password


Posts: 124/197
Since: 03-28-16

Last post: 248 days
Last view: 215 days
Yep, i'm porting Bianco Hills from Super Mario Sunshine to SM3DL. This will be another level that will be featured in mustafa's SM3DL1.5 hack as well as other classic levels and new levels alike.

Very early screenshots:





Posted on 08-13-16, 04:27 pm
Normal user

Posts: 11/30
Since: 07-22-16

Last post: 599 days
Last view: 527 days
Oh, this looks like it has potential. I'm really excited to see what you can come up with.

[11:19 PM]Tahcryon: man with mod, remove the mod powers and what are you?
[11:19 PM]gridatttack: a better user than you

Posted on 08-13-16, 06:14 pm

Cheep-cheep
Forgot his password


Posts: 128/197
Since: 03-28-16

Last post: 248 days
Last view: 215 days


Early version, not all of the objects are placed yet.
Posted on 08-14-16, 09:30 am
Normal user

Posts: 7/26
Since: 07-02-16

Last post: 221 days
Last view: 196 days
How did you get the game to let the camera rotate 360? Because in most levels, it can only move a certain amount.
Posted on 08-14-16, 09:35 am

Cheep-cheep
Forgot his password


Posts: 135/197
Since: 03-28-16

Last post: 248 days
Last view: 215 days
Add a camerarea, but dont give it any camera settings.
Posted on 08-14-16, 09:38 am

Super Koopa
Careful with that axe, Eugene!


Posts: 356/854
Since: 10-08-14

Last post: 51 days
Last view: 6 hours
So you set the CameraId to -1?
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-14-16, 09:45 am

Cheep-cheep
Forgot his password


Posts: 137/197
Since: 03-28-16

Last post: 248 days
Last view: 215 days
Yeah, just leave it alone.
Posted on 08-26-16, 05:04 am (rev. 1 by MK7tester on 08-26-16, 05:05 am)

Cheep-cheep
Forgot his password


Posts: 156/197
Since: 03-28-16

Last post: 248 days
Last view: 215 days
WOW. I actually got a feature on mynintendonews for this level. I'll really try hard to make sure the final version is good. Stay tuned!
Posted on 08-27-16, 04:24 pm
Normal user

Posts: 1/1
Since: 08-27-16

Last post: 635 days
Last view: 635 days
It would be cool if you could import the original soundtrack too and maybe the "extra" secret level in the wind cave, the one with the moving blocks.
Posted on 08-27-16, 04:26 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 428/854
Since: 10-08-14

Last post: 51 days
Last view: 6 hours
Yes, that would be really cool, but adding or replacing music doesn't work yet.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-28-16, 02:19 am

Cheep-cheep
Forgot his password


Posts: 160/197
Since: 03-28-16

Last post: 248 days
Last view: 215 days
it has bianco hills music from sunshine, music replacing is possible, but you can only replace bcstms that are not multi channel
Posted on 08-28-16, 10:16 am

Super Koopa
Careful with that axe, Eugene!


Posts: 430/854
Since: 10-08-14

Last post: 51 days
Last view: 6 hours
Oh, last time you said it would crash because of loop points or something. Nevermind then.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-28-16, 03:33 pm

Cheep-cheep
Forgot his password


Posts: 161/197
Since: 03-28-16

Last post: 248 days
Last view: 215 days
It crashed cuz I was trying to replace a multichannel bcstm