Posted on 08-09-16, 12:23 am

Lakitu
Careful with that axe, Eugene!


Posts: 317/552
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Post any interesting things you have found here!


The beatblock levels have their music set to StmDummy, although there is no music in these levels.
StmDummy is a duplicate of the starman theme.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-09-16, 01:13 am

Cheep-cheep
Co Leader of NMG - Knows a thing or two about Level Creation


Posts: 106/194
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RestartObj doesn't need to be linked to a MarioStartID with obj_args anymore. It will just link to the closest MarioStart.
Posted on 08-09-16, 01:19 am

Lakitu
Careful with that axe, Eugene!


Posts: 318/552
Since: 10-08-14

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Yup, already listed that on the object database. Also, it's just Args not Obj_args
It could be possible that Arg0 can be still used to connect to a start point.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-11-16, 09:15 pm
Normal user


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I discovered the following:
We know, if we give a pipe in Childrenobjects another pipe, the pipes are connected to each other, but if you change the scale from one of the pipes, it cannot be entered but it can be leaved!! You can see it in my level, when Mario goes from the bonusroom to the overworld. He jumps crouching on the pipe, but he cannot enter it. lol xD
Posted on 08-24-16, 05:50 pm, deleted by SunakazeKun: no.
  • #2014
Posted on 08-26-16, 04:32 pm (rev. 1 by SunakazeKun on 08-26-16, 09:35 pm)

Lakitu
Careful with that axe, Eugene!


Posts: 416/552
Since: 10-08-14

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The MarinePlant object class has unused code for making items appear, like other plant objects in the game (for example FlowerBlueKinokoOneUp or GrassMikeCoin). For this, you would have to add a new object with the ClassName MarinePlant and the ObjectName modelCoin, modelCoinx3 or modelKinokoOneUp.
A patch can be found here: Additional Objects Patch - Over 175 objects!

EDIT: There are a lot of interesting files inside SoundDataBase.szs: Some may be used, but here's a list:
- DebugPauseMenu
- E3CourseSelect
- E3CourseSelectButton
- Humibar
- KinokoBoomerang
- NutLiftTest
- PataKuriboJump
- PatanBox
- Patapata
- Tossindon
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-27-16, 04:18 pm

Lakitu
Careful with that axe, Eugene!


Posts: 427/552
Since: 10-08-14

Last post: 20 hours
Last view: 13 min.
Blokkablok (BlockDragon) can spawn 1-Up and Poison Mushrooms. Both aren't used in the final game, though. Boomerang Flowers and Invincible Stars don't seem to work.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-30-16, 08:23 pm (rev. 1 by SunakazeKun on 09-04-16, 02:10 pm)

Lakitu
Careful with that axe, Eugene!


Posts: 437/552
Since: 10-08-14

Last post: 20 hours
Last view: 13 min.


For Hiccup. This screenshot proves that you can have more than two bars.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-01-16, 03:00 pm

Cheep-cheep
Co Leader of NMG - Knows a thing or two about Level Creation


Posts: 163/194
Since: 03-28-16

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LOL. That looks awesome!
Posted on 09-18-16, 03:51 am

Cheep-cheep
Co Leader of NMG - Knows a thing or two about Level Creation


Posts: 174/194
Since: 03-28-16

Last post: 43 days
Last view: 12 days
RestartObj doesn't need to be linked to a MarioStartID with obj_args anymore. It will just link to the closest MarioStart.

Adding on to this, I found out using obj_arg0 to determine a specific Mario start for the Checkpoint Flag still works just like it did in SMG2