Posted on 08-08-16, 08:32 pm (rev. 2 by Aurum on 08-10-16, 11:57 am)

Super Koopa
Careful with that axe, Eugene!


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This is a list of unused objects from the game. Thanks to exelix11 for providing this list!
I'm not sure if all of these objects are completely unused, but it's better than nothing.

_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-08-16, 08:33 pm

Paragoomba
maybe here


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yeah, it also looks like things from SMG and SMG2 are still there, too.

always cool to find these things.. maybe some of them even work
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-fiverpost™
Posted on 08-09-16, 04:15 pm
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Yea, but none of them contain any model data. They don't have an object.szs sadly.
Posted on 08-09-16, 04:28 pm

Super Koopa
Careful with that axe, Eugene!


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That's wrong. GororiBigSearchGenerator for example has object data files. Some objects like BlockQuestionFlyingFireFlower use the question block model.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-09-16, 04:32 pm
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Hmmm i just looked GororiBigSearchGenerator do not seem to have an object data ? I checked the Objectdata folder.

There is gororisearchgenerator, maybe they just changed the name dunno.

Posted on 08-09-16, 04:33 pm

Super Koopa
Careful with that axe, Eugene!


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Oh, yeah, sorry, that was one of my files. Excuse me.

But some of these objects do work, because they use other object's models.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-09-16, 04:38 pm
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Is it possible to port over enemies from super mario galaxy with their animation . I guess the answer is no and it probably requires ASM ?
Posted on 08-09-16, 04:50 pm (rev. 1 by Aurum on 08-09-16, 07:26 pm)

Super Koopa
Careful with that axe, Eugene!


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No. These things are too advanced for us to do. Also the games use different formats for animations and models.

EDIT: Here's a video on GessoAir:

_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-09-16, 09:12 pm, deleted by Aurum: one word post.
  • #1771
Posted on 08-10-16, 11:58 am

Super Koopa
Careful with that axe, Eugene!


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Just updated the list of the unused objects. Thanks to exelix11, who just finished the final version of his object dumper.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-24-16, 05:22 pm
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The E3 2011 floor demo has some unused objects that aren't in the final versions.
Posted on 08-24-16, 05:23 pm

Super Koopa
Careful with that axe, Eugene!


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Oh really? I wish I had the files for this game, so I could take a look at it.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-24-16, 06:43 pm
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You can find it on dshack forums I believe. Just write e3 super mario 3d land cia in google.
Posted on 08-24-16, 06:56 pm

Super Koopa
Careful with that axe, Eugene!


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I know, but I can't get the files from it. I'm on 11.0.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-24-16, 07:12 pm
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Hmm I am sorry maybe I did not understand. But I used 3dstocia program to extract the rom and then I had all the files on my pc. :-) Sorry if I misunderstood anything
Posted on 08-24-16, 07:24 pm

Super Koopa
Careful with that axe, Eugene!


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And I still need the key in order to decrypt it. As far as I know, this can be done with a special homebrew that doesn't work on 11.0 only.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-24-16, 07:46 pm
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I'm pretty sure one of the downloads is decrypted. Use ctrtool.
Posted on 08-24-16, 08:07 pm

Super Koopa
Careful with that axe, Eugene!


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Ahh, thank you very much. Now it works.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-26-16, 09:23 pm (rev. 2 by Aurum on 09-04-16, 12:11 am)

Super Koopa
Careful with that axe, Eugene!


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And here's some information on the functional unused objects:

NeedleBar8M



This object has its own model file, but the game always loads NeedleBar.szs instead, so it only appears at half its normal length. I'm sure it can be fixed somehow.

Chorobon_BlockEmpty_Chorobon



The name describes this object pretty well: It generates two Fuzzies with one empty block between them. They can be put on paths. I think it has Args for the space between each object, speed and maybe something else. This is also the only object that has underscores in its name.

GororiBigSearchGenerator



This object can't be used without adding back its ObjectData files. It rotates while the player moves and spawns a big spike ball. Has a lot of different Args.

Peach



A standalone version of Peach. She doesn't make any sounds and you can't whip hit her with Tanooki Mario's tail. Pretty much useless.

EffectObjGhostPlayerEffect & EffectObjFallSplash4M & EffectObjStream




A set of decorative effects which are actually used through other means.

GessoAir

I already talked about this a while ago. Unlike a normal Blooper, this one flies higher and you can perform a 1-Up trick by jumping on it.

WaterFlowArea

The area equivalent to the generic WaterFlowCube, which creates a current in a WaterArea. Arg0 and Arg1 seem to control the speed.

Other working objects

- BlockBrickPopCoin5High
- BlockBrickPopCoinRandom5
- BlockQuestionFlyingFireFlower
- BlockQuestionFlyingSuperLeaf
- BlockQuestionFlyingSuperStar
- BlockQuestionLongBoomerangFlower
- BlockQuestionLongSuperStar
- BlockQuestionPopCoinRandom5
- BlockTransparentPopCoinRandom5
- DokanSideOutOnly
- FlowerBlueCoinx3
- FlowerYellowCoinx3
- Gorori
- GrassCoinx3
- KinokoOneUpFast
- KinokoSuperFast
- SnowCoveredGrassCoinx3
- SnowCoveredGrassKinokoOneUp
- WoodBoxBoomerangFlower
- WoodBoxKickKoura
- WoodBoxOneUpFast
- WoodBoxSuperStar

Crashing objects

- StickNeedle A unique unused object, since this is the only one using the StickNeedle class. May crash because of missing ObjectData files.
- EffectObjLiftLiner Missing ParticleData?
- KinokoPoisonFast Ehhh...
- PunpunVs3 I have no idea why this one crashes...

Not tested yet

- ChangeCoverArea
- ChangeDoorFire
- ChangeDoorRaccoonDog
- DemoObjectDemoOpening
- DemoObjectDemoOpeningFlag
- DemoObjectDemoWorldInterval01
- FrameOutCheckerLeft
- KinokoSuperMysteryBoxNormal
- KinokoSuperMysteryBoxPresent
- MessageArea
- PresentBoxKinokoSuper
- PresentBoxOneUp
- StreetPassObj4
- WarpPorterKinopioHouse
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier