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Posted on 11-02-16, 09:20 pm
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Posts: 35/43
Since: 08-08-16

Last post: 10 days
Last view: 11 hours
triangulate all faces? Did you do that in sketchup?
Posted on 11-04-16, 02:50 am
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Posts: 23/23
Since: 07-02-16

Last post: 173 days
Last view: 43 days
Sometimes the collision acts weird when two or more faces are close to each other. That's what I found with the old SMG 2.5 bob-omb battlefield model. Make sure the collision is nice and smooth.
Posted on 04-15-17, 06:09 pm
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Posts: 52/56
Since: 03-28-16

Last post: 7 days
Last view: 13 hours
So I just came back to this game and I'm still having the collision issue. I tried scaling the model in Sketchup, it's triangulated, and the collision I'm very sure is smooth. I have no idea what's causing the problem.

Here's a video showing what's happening. Sorry it's in terrible quality, but I don't have a 3DS capture card.
Posted on 04-15-17, 06:15 pm

Lakitu
Careful with that axe, Eugene!


Posts: 570/574
Since: 10-08-14

Last post: 6 days
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Oh, that glitch. It happened to me as well, but afaik it's not known why this happens. I wasn't able to fix my model either.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 04-15-17, 09:55 pm
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Posts: 53/56
Since: 03-28-16

Last post: 7 days
Last view: 13 hours
Well that sucks. I even made an entirely new model and it still happened. Until this can be solved, I've had enough of this game.
Posted on 04-15-17, 10:51 pm

Lakitu
Careful with that axe, Eugene!


Posts: 571/574
Since: 10-08-14

Last post: 6 days
Last view: 14 hours
Did you resize the model in the level editor to make it appear bigger ingame?
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 04-16-17, 02:13 am
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Posts: 54/56
Since: 03-28-16

Last post: 7 days
Last view: 13 hours
No. I haven't tried it, but if it corrupts collision then I might as well not bother. Have you been able to get a working model? I don't understand how I managed to make one model that works perfectly fine and now I can't replicate it.
Posted on 04-16-17, 07:37 am

Lakitu
Careful with that axe, Eugene!


Posts: 572/574
Since: 10-08-14

Last post: 6 days
Last view: 14 hours
So it's already at perfect size when you export the model and load it ingame?
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 04-16-17, 08:57 am
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Posts: 43/43
Since: 08-08-16

Last post: 10 days
Last view: 11 hours
send me your model in pm and I will check for how you have designed it in ketchup... I know of this kind og glitch it is due to vertices.. let me take a look at it..
Posted on 04-16-17, 03:04 pm
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Posts: 55/56
Since: 03-28-16

Last post: 7 days
Last view: 13 hours
So it's already at perfect size when you export the model and load it ingame?
Yup.

send me your model in pm and I will check for how you have designed it in ketchup... I know of this kind og glitch it is due to vertices.. let me take a look at it..
OK I did.
Pages: « 123