Pages: « 123
Posted on 11-02-16, 09:20 pm
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Since: 08-08-16

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triangulate all faces? Did you do that in sketchup?
Posted on 11-04-16, 02:50 am
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Since: 07-02-16

Last post: 289 days
Last view: 18 days
Sometimes the collision acts weird when two or more faces are close to each other. That's what I found with the old SMG 2.5 bob-omb battlefield model. Make sure the collision is nice and smooth.
Posted on 04-15-17, 06:09 pm
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Posts: 52/69
Since: 03-28-16

Last post: 7 days
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So I just came back to this game and I'm still having the collision issue. I tried scaling the model in Sketchup, it's triangulated, and the collision I'm very sure is smooth. I have no idea what's causing the problem.

Here's a video showing what's happening. Sorry it's in terrible quality, but I don't have a 3DS capture card.
Posted on 04-15-17, 06:15 pm

Spike
Careful with that axe, Eugene!


Posts: 570/724
Since: 10-08-14

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Oh, that glitch. It happened to me as well, but afaik it's not known why this happens. I wasn't able to fix my model either.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 04-15-17, 09:55 pm
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Posts: 53/69
Since: 03-28-16

Last post: 7 days
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Well that sucks. I even made an entirely new model and it still happened. Until this can be solved, I've had enough of this game.
Posted on 04-15-17, 10:51 pm

Spike
Careful with that axe, Eugene!


Posts: 571/724
Since: 10-08-14

Last post: 19 hours
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Did you resize the model in the level editor to make it appear bigger ingame?
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 04-16-17, 02:13 am
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Posts: 54/69
Since: 03-28-16

Last post: 7 days
Last view: 7 hours
No. I haven't tried it, but if it corrupts collision then I might as well not bother. Have you been able to get a working model? I don't understand how I managed to make one model that works perfectly fine and now I can't replicate it.
Posted on 04-16-17, 07:37 am

Spike
Careful with that axe, Eugene!


Posts: 572/724
Since: 10-08-14

Last post: 19 hours
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So it's already at perfect size when you export the model and load it ingame?
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 04-16-17, 08:57 am
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Posts: 43/44
Since: 08-08-16

Last post: 18 days
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send me your model in pm and I will check for how you have designed it in ketchup... I know of this kind og glitch it is due to vertices.. let me take a look at it..
Posted on 04-16-17, 03:04 pm
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Posts: 55/69
Since: 03-28-16

Last post: 7 days
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So it's already at perfect size when you export the model and load it ingame?
Yup.

send me your model in pm and I will check for how you have designed it in ketchup... I know of this kind og glitch it is due to vertices.. let me take a look at it..
OK I did.
Posted on 06-13-17, 02:15 am
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Posts: 57/69
Since: 03-28-16

Last post: 7 days
Last view: 7 hours
Does anyone know how to get the homebrew launcher on the newest 3DS version? Mine was updated to Ver. 11.4.0-37U and I don't know of a reliable method. I have an old 3DS.
Posted on 06-13-17, 11:27 am

Spike
Careful with that axe, Eugene!


Posts: 600/724
Since: 10-08-14

Last post: 19 hours
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I'm not good at this stuff, but was everything updated for 11.4?
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 06-13-17, 01:44 pm
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Posts: 58/69
Since: 03-28-16

Last post: 7 days
Last view: 7 hours
Well I had been using browserhax to use homebrew, and it was patched, so I can't find another method. What do you use to be able to hack 3ds games like SM3DL?
Posted on 06-13-17, 02:47 pm

Spike
Careful with that axe, Eugene!


Posts: 601/724
Since: 10-08-14

Last post: 19 hours
Last view: 5 hours
I use OnionFS to patch the game. https://gbatemp.net/threads/release-onionfs-for-ntr-cfw-layeredfs-plugin-fork-that-works-with-any-game.453218/
Unfortunately, it does not seem to patch in new/custom files that normally do not exist in the game.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 06-22-17, 07:49 pm
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Posts: 35/37
Since: 03-30-16

Last post: 41 days
Last view: 11 hours
@SunakazeKun
Have you tried Luma3DS's built in LayeredFS thing? Might allow adding files.
Posted on 08-01-17, 01:11 am, deleted by TomatoesOnBluRay
  • #2740
Posted on 08-01-17, 01:54 am

Spike
Careful with that axe, Eugene!


Posts: 669/724
Since: 10-08-14

Last post: 19 hours
Last view: 5 hours
Wrong section and thread, mate.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Pages: « 123