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Posted on 08-08-16, 01:33 am

Super Koopa
Careful with that axe, Eugene!


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The title is self-explanatory.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-08-16, 01:35 am

Paragoomba
maybe here


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alright, before throwing everything off my SD card to get the filesystem, approx how much MB is the romfs and exefs?
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-fiverpost™
Posted on 08-08-16, 01:38 am

Super Koopa
Careful with that axe, Eugene!


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The ROMFS is about 295 MB.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-08-16, 01:39 am

Paragoomba
maybe here


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oh sweet. hopefully it works, I'll report any problems if it won't extract
_________________________
-fiverpost™
Posted on 08-17-16, 10:32 am
Normal user


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I have a little question:
How can i get models in CreativeStudio?
Posted on 08-17-16, 01:00 pm (rev. 1 by Aurum on 08-17-16, 01:00 pm)

Super Koopa
Careful with that axe, Eugene!


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Sorry, but I can't help you. I don't even know what that is and it doesn't seem to be related to this game, so I think you should ask your question anywhere else.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-17-16, 01:28 pm

Cheep-cheep
Forgot his password


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I have a little question:
How can i get models in CreativeStudio?

You have to use the NW4C plugins in Maya 2014 to convert a model to .cmdl format. Which is compatible with Creative Studio.
Posted on 08-17-16, 02:49 pm
Normal user


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OH. Because i have just installed Maya 2015 ! Is this the worng version or can this version also export cmdls ?
Posted on 08-18-16, 01:00 am

Cheep-cheep
Forgot his password


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I think maya 2015 will work also but im not sure.
Posted on 08-25-16, 12:10 pm
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Yes. It works with 2015!! Model importing is now a lot easier and has more possibles ^^
Posted on 08-25-16, 05:36 pm
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Anyone know how to get HANS working with 3d land. I test on citra and it is very slow . Can I use HANS with a backup cia of 3d land :-)?
Posted on 08-25-16, 05:48 pm

Super Koopa
Careful with that axe, Eugene!


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Hans only works with extracted romfs and exefs.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-26-16, 11:32 am (rev. 1 by Hiccup on 08-26-16, 11:32 am)
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But you may be able to use it with a pirated .CIA or Sky3DS simulated cart
Posted on 08-27-16, 02:48 am, deleted by Aurum: requesting game files. see rules.
  • #2070
Posted on 09-04-16, 10:49 pm
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Wow, my post just got deleted, could somebody tell me why? It was just a question of how to get 3dland's files?
Posted on 09-04-16, 11:40 pm (rev. 2 by xkitten on 09-04-16, 11:45 pm)

Paragoomba
maybe here


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next time, do some research, but here is a good guide to dumping 3DS games, as well as editting and replaying them.
_________________________
-fiverpost™
Posted on 09-11-16, 12:49 pm
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Does someone know anything about the BlockDragon? My level ever crashes when loading and i don't know why. I also looked at Nintendo's Levels and also tried the same ARGs, but with no success. I also looked at the paths, like i done with Coinrailgenerator and NoteObjectGenerator, but this time, the path is not wrong configured.
In the database, it is called, that ARG0 is the speed, but in Nintendo's levels, it is ever -1.
Posted on 09-11-16, 12:58 pm

Super Koopa
Careful with that axe, Eugene!


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The path needs to be closed. Also, Arg0 can be used to define the speed, it's not required.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-11-16, 01:05 pm
Normal user


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It crashes, though the path is closed. Maybe it has to do with the position of the dragon with the path or something?
I've also found a Dragon in a Nintendolevel, that has no ARGs at all!
Posted on 09-11-16, 01:32 pm

Super Koopa
Careful with that axe, Eugene!


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This shouldn't be the problem, because the path is part of the object.

Yes I know. All the ingame data can be found on the object database.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
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