Posted on 07-21-16, 03:00 pm

Super Koopa
Careful with that axe, Eugene!


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In this thread, all the remaining leftovers from the E3 2009 trailer will be listed and explained.

Galaxies & Zones



Although no Scenario or Map files exist anymore, the folders weren't removed at all. The folders use the prefix E3 and they can be found in the StageData folder of the game. The names match all of the zones seen in the trailer, however, some can't be seen in the trailer at all.

TimeE3 2009Final
0:08E3MovStartJourneyZone- - -
0:15E3MovMokuValleyEntPlanetZone?MokumokuValleyGalaxy
0:17E3MovYoshiPlanetZoneYoshiHomeAPlanetZone
0:25E3YoshiSpinDriverYoshiHomeBPlanetZone
0:28E3MovYoshiYCaptureZoneYoshiHomeCPlanetZone
0:30E3MovDashYoshiZoneDashYoshiBridgeSlopeZone
0:34E3MovYoshiPlanetZoneYoshiHomeAPlanetZone
0:36E3MovDigMineStartZoneDrillPearPlanetZone
0:39E3MovDigMineInsideZoneFollowerDrillPlanetInsidePlanet
0:43E3MovDigMineBossZoneTwoLegsBossZone
0:49E3MovTubeSliderTutorialGalaxyTubeSliderZone
0:50E3MovHipDropMovePlanetZoneHipDropMovePlanetZone
0:55E3MovCutTimberPlanetZoneCutTimberPlanetZone
0:57E3MovNailedUpHanaPlanetZoneNailedUpHanaPlanetZone
1:01E3MovSnowZoneWhiteSnowAPlanetZone
1:06E3MovSnowYukkinaZoneWhiteSnowBPlanetZone
1:08E3MovCreekPlanetZoneCreekPlanetTestZone
1:14E3MovLightLabyrinthPlanetZoneLightLabyrinthPlanetZone
1:18E3MovOpeningCloudZone1OpeningCloudZone
1:20E3MovCloudSliderPlanetZone1CloudSliderPlanetZone
1:21E3MovDrumCloudPlanetZone1DrumCloudPlanetZone
1:22E3MovFlowerGardenPlanetZoneFlowerSmallPlanetZone
1:25E3MovFlowerWallJumpTutorial00Zone2FlowerWallJumpTutorial00Zone
1:27E3MovFlowerBeeTutorial00Zone2FlowerBeeTutorial00Zone
1:29E3MovMizutamaPlanetZoneMtFloaterLandZone
1:32E3MovPurpleCoinInfernoPlanetZoneIslandFleetCoinRoomPlanetZone
1:34E3MovRedBlueExRedBlueExGalaxy
1:37E3MovAppearFleetZoneKoopaJrLv2Galaxy
1:39E3MovSearchWanwanSurvivalWanwanBonbonZone?
1:42E3MovBigSmallBigGalaxy
1:45E3MovSkyIslandShipPlanetZone- - -
1:47E3MovSkyIslandShipPlanetZoneLargeActionPlanetBZone
1:50E3MovSkyIslandBarrelPlanetZoneBarrelColonyZone
1:52E3MovMarioFacePlanetZoneMarioFaceShipZone
1:54E3MovOpeningCloudZone1OpeningCloudZone
1 = E3MovCloudGardenGalaxy
2 = E3MovFlowerHighlandGalaxy

The following zones can't be seen in the trailer.
E3 2009Final
E3MovCloud2DPlanetZoneCloud2DPlanetZone
E3MovFlowerJumpBallZoneFlowerJumpBallZone
E3MovFlowerPlantPole00ZoneFlowerPlantPole00Zone
E3MovFlowerSlider00ZoneFlowerSlider00Zone



Objects

All these objects were probably part of the zones and galaxies which can be seen in the above trailer. Marked objects still have data in the final game, except for models.

ObjectDescription
CloudGardenWindRootA*Probably one of the planets from 1:18.
CloudGardenWindRootB*Probably one of the planets from 1:18.
CoinRoomBrickBluePlanet*The planet from 1:32.
DrumActionPlanetA*A remove planet from Sky Station Galaxy. Maybe the one seen at 1:45.
E3DemoExecutorThis object was used to start the trailer gameplay.
HolePlanetInsidePurpleSky*The purple sky which can be seen during the fight against Digga-Leg.
NormalE3CoinAn E3 version of a coin.
NormalE3CoinBlockAn E3 version of a question mark block.
NormalE3EarthenPipeAn E3 version of a warp pipe.
NormalE3PunchBoxAn E3 version of a brick block.
NormalE3StrongBlockAn E3 version of a strong block.
PurpleFruitProbably the purple Yoshi fruit and an early version of YoshiFruit.
PurpleFruitPlacementCircleThis object would spawn purple fruits in a circle.
PurpleFruitPlacementRailThis object would spawn purple fruits in a line.
RelayPlanetG*Probably the dirt planet which can be seen at 1:22.
SkyIslandStep*Unknown, but it can be found along other objects for Cloudy Court Galaxy.
SpinTimerSwitchThis could be the spinning dish from 1:29.
WanwanSearchBig*This one still exists in the final game and it rolls faster than a normal homing chomp. However, the model files were removed.
WaterFortressRotateStepC*Probably the green platform which can be seen at 1:29 as the red and blue ones can be found in the final game.

Also, these objects from the first game were used in the E3 2009 trailer but not in the final game:

ObjectTime
GreenPlanetOrbitSky0:30
VROrbit0:49, 1:29
HomeAir1:29



Text

Some unused text files for the Japanese, English and German versions can be found in LocalizeData. There are no differences between the versions of the game, so they are all the same. The text strings have been replaced with a message saying TokyoPatrolError or sometimes with spaces between the words.



Galaxy Music

Entries for the E3 version of Honeybloom Galaxy (FlowerHighlandGalaxy) can be found in the files StageBgmInfo and ScenarioBgmInfo. It's exactly identical to the final one.



StageBgmInfo

StageNameChangeBgmIdName0 to ChangeBgmIdName4ChangeBgmState0 to ChangeBgmState4
E3MovFlowerHighlandGalaxy-1

ScenarioBgmInfo

StageNameScenarioNoBgmIdNameStartTypeStartFrameIsPrepare
E3MovFlowerHighlandGalaxy0MBGM_SMG2_GALAXY_13000



Animations


Yoshi has two E3 related animations which can't be seen in the final game, YoshiE3Wait and YoshiE3WaitAlone.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 07-21-16, 03:37 pm

Cheep-cheep
Forgot his password


Posts: 53/197
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Does WanwanSearchBig still work then? As long as you use the smaller Silver Chomp model?
Posted on 07-21-16, 03:42 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 246/854
Since: 10-08-14

Last post: 47 days
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Yup, it works. I copied all the models from the smaller homing chomp and I changed the shadow size, so it looks better when resized.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 07-21-16, 03:45 pm

Cheep-cheep
Forgot his password


Posts: 54/197
Since: 03-28-16

Last post: 245 days
Last view: 211 days
Do you think you could send me a copy of your modified WanwanSearchBig arc file? Im thinking about using it in a level.
Posted on 07-21-16, 06:00 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 247/854
Since: 10-08-14

Last post: 47 days
Last view: 16 hours
I'll send you the files through a PM.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 07-22-16, 12:11 am

Cheep-cheep
Forgot his password


Posts: 60/197
Since: 03-28-16

Last post: 245 days
Last view: 211 days
Okay, no wonder they didnt add this object into the final game. Like, it's WAAAY too fast. Didn't seem like it was that fast in the E3 2009 trailer.

Posted on 07-22-16, 12:16 am

Super Koopa
Careful with that axe, Eugene!


Posts: 255/854
Since: 10-08-14

Last post: 47 days
Last view: 16 hours
I think it works better on spherical planets, but I haven't tested this.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier