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Posted on 04-27-17, 10:49 pm
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I'm a little confused about cameras. How would i make the camera follow mario when he is shot out of a launch star?
Posted on 04-28-17, 12:46 am

Micro-Goomba
Supreme Dictator of all Yoshis


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How does one make moving platforms?
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Posted on 04-28-17, 12:27 pm

Bandit
Careful with that axe, Eugene!


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How does one make moving platforms?
If you don't have configured the object already, you'll have to add an entry to the ProductMapObjDataTable. There are a bunch of different classes available that you can choose from (see-saws, moving platforms, rotating platforms, ...). Then you can use the object as a MapParts object. To make it move, you'll have to assign a path to it. The speed and other useful stuff can be changed by editing the path points.

I'm a little confused about cameras. How would i make the camera follow mario when he is shot out of a launch star?
Default camera: e:スーパースピンドライバー:XXX:YY番目
This is the camera id name for generic launch star cameras, where XXX is the camera id (decimal integer, you'll use this number to link the object to this camera) and YY is some-kind of subcamera thing (a launch star usually has three).

Spawning camera: e:スーパースピンドライバー固有出現イベント用XXX
This is optional, but this can be used to show a little "cutscene" when the object appears, however, I do not know how this works.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier

21:54 shibo: rushes to make a discord!!!!!!
21:55 Aurum: rapes @shibo
21:55 shibo: is raped
Posted on 04-28-17, 02:54 pm

Micro-Goomba
Supreme Dictator of all Yoshis


Posts: 4/10
Since: 04-26-17

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Why was path support removed? Will you consider adding it back in a future version of Whitehole?

I plan on using more advanced TEV stages, and I need Whitehole to render them properly, to see if they work, as well as edit their paths, without having to switch between tools. As it is, it's very cumbersome. Additionally, paths are essential to get numerous objects to work. It seems like a poor design choice to me.
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Posted on 04-28-17, 03:52 pm

Bandit
Careful with that axe, Eugene!


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I'm not working on Whitehole anymore. I think it was removed because of the property panel change, but I'm not sure myself.
It really is inconvenient, but I can't do anything about it now.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier

21:54 shibo: rushes to make a discord!!!!!!
21:55 Aurum: rapes @shibo
21:55 shibo: is raped
Posted on 04-28-17, 03:58 pm

Micro-Goomba
Supreme Dictator of all Yoshis


Posts: 5/10
Since: 04-26-17

Last post: 74 days
Last view: 33 days
I'm not working on Whitehole anymore. I think it was removed because of the property panel change, but I'm not sure myself.
It really is inconvenient, but I can't do anything about it now.
Who is working on it now?
_________________________
Posted on 04-28-17, 04:17 pm

Bandit
Careful with that axe, Eugene!


Posts: 582/802
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Nobody is doing that. But AFAIK MrRean is (or was) working on a new editor. Don't know what is happening to this thing. Maybe I will take a look at Whitehole again whenever I find the time and motivation.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier

21:54 shibo: rushes to make a discord!!!!!!
21:55 Aurum: rapes @shibo
21:55 shibo: is raped
Posted on 06-18-17, 11:43 pm, deleted by MeTheMarioMan
  • #2578
Posted on 06-29-17, 08:25 am
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When I want to add object with white hole I can't browse into the "SMG2 objects" folder because it doesn't appear.
Does anyone know why?
Posted on 06-29-17, 11:28 am

Bandit
Careful with that axe, Eugene!


Posts: 604/802
Since: 10-08-14

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That's not how it works. When you add an object, you select it from the database. The objects folder is used for model files.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier

21:54 shibo: rushes to make a discord!!!!!!
21:55 Aurum: rapes @shibo
21:55 shibo: is raped
Posted on 06-29-17, 12:34 pm (rev. 1 by [Alpha/] on 06-29-17, 12:38 pm)
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Since: 06-29-17

Last post: 144 days
Last view: 144 days
But in my case I can't select because nothing appear.

Also when I launch whitehole, it say "Failed to save new object database".
I think it is the problem, so I drag the objectdb.xml in the whitehole folder but i don't work either.
Posted on 06-29-17, 12:37 pm

Bandit
Careful with that axe, Eugene!


Posts: 605/802
Since: 10-08-14

Last post: 2 days
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Ahhh... The object database was not downloaded. Please show me your Whitehole settings.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier

21:54 shibo: rushes to make a discord!!!!!!
21:55 Aurum: rapes @shibo
21:55 shibo: is raped
Posted on 06-29-17, 12:41 pm (rev. 2 by [Alpha/] on 06-29-17, 12:46 pm)
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Since: 06-29-17

Last post: 144 days
Last view: 144 days

I reinstalled java and launch the .exe file and It work now.
Thanks
Posted on 06-29-17, 01:46 pm

Bandit
Careful with that axe, Eugene!


Posts: 606/802
Since: 10-08-14

Last post: 2 days
Last view: 11 hours
Eh....okay...? Well, it's good that it works now.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier

21:54 shibo: rushes to make a discord!!!!!!
21:55 Aurum: rapes @shibo
21:55 shibo: is raped
Posted on 07-09-17, 02:59 pm
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Since: 03-30-16

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Has anyone been able to recreate Benjamin's technique for playing a specific sound effect? Or does anyone have another technique (especially one that would work in SMG1)?
Posted on 07-16-17, 01:48 pm

Koopa
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How do i input custom music?
_________________________
That's what i'm saying. Now honey. Where are my paaaaaaaants?
Posted on 07-16-17, 01:56 pm

Bandit
Careful with that axe, Eugene!


Posts: 627/802
Since: 10-08-14

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Adding Custom Music - AST-Files, Loops and several Tools ...
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier

21:54 shibo: rushes to make a discord!!!!!!
21:55 Aurum: rapes @shibo
21:55 shibo: is raped
Posted on 07-17-17, 08:01 am (rev. 2 by MarioMario369 on 07-17-17, 09:55 am)

Koopa
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How can i place the Ice Flower & Red Star objects in SMG2? Also how can i use the Undergrunt (GliderBazooka)? And yet again, how am i gonna use the spawnpoint id?
_________________________
That's what i'm saying. Now honey. Where are my paaaaaaaants?
Posted on 07-17-17, 11:25 am

Bandit
Careful with that axe, Eugene!


Posts: 633/802
Since: 10-08-14

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1. Look into the ASM patches thread.
2. Look at the object database...it requires a SW_A switch that needs to be triggered.
3. Obj_arg0 of a RestartObj (Checkpoint flag) links to the MarioNo of a spawn point.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier

21:54 shibo: rushes to make a discord!!!!!!
21:55 Aurum: rapes @shibo
21:55 shibo: is raped
Posted on 07-17-17, 11:53 am

Koopa
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Posts: 17/105
Since: 07-13-17

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Last view: 7 days
1. Gotcha

2. I know, but all of this is confusing. What do i do with the SW_A switch?

3. Hmmm, ok gotcha

4. I tried making a kaizo version of Flip Swap Galaxy, but when i loaded it on my Wii U, It didn't show up. What did i do wrong?
_________________________
That's what i'm saying. Now honey. Where are my paaaaaaaants?
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