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Posted on 06-14-16, 12:28 pm

Super Koopa
Careful with that axe, Eugene!


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The title is self-explanatory.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 06-14-16, 11:06 pm

Cheep-cheep
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How do you set up a Simple Demo Executor
Posted on 06-15-16, 11:29 am

Super Koopa
Careful with that axe, Eugene!


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This is something that has to be tested.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 06-15-16, 04:38 pm

Cheep-cheep
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Nevermind that was a dumb question I did it easily
Posted on 07-03-16, 10:35 pm

Cheep-cheep
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I have another question. How do I make it so I can edit my galaxy with Anarchy (i need to add Cameras) without making it so where whitehole can never open the galaxy again?
Posted on 07-03-16, 11:37 pm
Otherwise known as rob55rod. Just call me Splitty, k?


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You need to recompress the ARC file after saving with Anarchy. I forget the exact process, but IIRC it involves either yaz0enc or yaz0dec. I can't remember which D:
Posted on 07-04-16, 01:50 am
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Take your _____GalaxyMap.arc edited with Anarchy and place it on yaz0dec. Then place the file it produces on yaz0enc to produce another file. Then rename THAT file back to the same name as your original file AKA ____GalaxyMap.arc. Delete the other two files.
Posted on 07-04-16, 04:29 am

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thanks me the mario man
Posted on 07-04-16, 01:46 pm
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Can someone tell me, how to allow Mario to just walk left or right (like in the beginning of Grandmaster Galaxy).
Posted on 07-04-16, 01:47 pm

Super Koopa
Careful with that axe, Eugene!


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Use the object PlaneModeArea.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 07-04-16, 01:53 pm
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All right. But how should i place it? I've tried it a week ago and i placed that object at the same place where Mario's startingpoint is, but nothing has changed
Taking a look at Nintendo's levels, they placed that object under the place where the level is. I don't understand that. I've also tried to scale the object and changed also the parameters, but all that makes no different...
Posted on 07-04-16, 01:56 pm

Super Koopa
Careful with that axe, Eugene!


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You have to place it as an area. Also, it's placed under the place because area's have a different scale. There's an area outliner model on K64 IIRC.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 07-06-16, 02:08 am
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how long does it take for EggStarGalaxy to render in Whitehole?
Posted on 07-06-16, 04:40 am

Super Koopa
Careful with that axe, Eugene!


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It depends on the number of zones, layers, entries and models.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 07-11-16, 08:16 pm
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Ok, Blender users, when i export obj file, it does not create folder with textures in it, but obj2bdl wants those textures. What am i doing wrong?
Posted on 07-12-16, 12:06 pm
Otherwise known as rob55rod. Just call me Splitty, k?


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Ok, Blender users, when i export obj file, it does not create folder with textures in it, but obj2bdl wants those textures. What am i doing wrong?
You're assuming Blender will do that for you. You have to create the folder yourself, put the textures in there yourself, and modify the paths in Blender before exporting. Yourself. (Use relative paths)
Posted on 07-12-16, 07:58 pm (rev. 4 by ottokas on 07-12-16, 08:07 pm)
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Ok, Blender users, when i export obj file, it does not create folder with textures in it, but obj2bdl wants those textures. What am i doing wrong?
You're assuming Blender will do that for you. You have to create the folder yourself, put the textures in there yourself, and modify the paths in Blender before exporting. Yourself. (Use relative paths)

Ookay, after infinite trouble with Python, blender, uv mapping, obj exporting i managed to make this little planetoid. But yeah, coming from Sketchup Blender in so overwhelming, but i got lots of tips from this guy

https://www.youtube.com/channel/UCOQTLuk4Tvzvw1575-P4FcA

Posted on 07-12-16, 08:04 pm (rev. 1 by Aurum on 07-12-16, 08:04 pm)

Super Koopa
Careful with that axe, Eugene!


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Please use the
[imgs][/imgs]
tags for large images.
I changed your post, but please remember next time!
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 07-17-16, 08:57 pm

Cheep-cheep
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whats the best way to import models because the full model importer keeps giving me some weird argparse error or something like that
Posted on 07-17-16, 08:59 pm

Super Koopa
Careful with that axe, Eugene!


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The full model importer is the only tool that can be used to create BDL files at the moment.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Pages: 12345 »