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Posted on 09-10-16, 11:31 am
Normal user

Posts: 25/35
Since: 03-30-16

Last post: 4 days
Last view: 1 day
I'm pretty sure Wii releases are stored and maybe even encrypted differently to normal Wii U titles. So ddd won't work.
Posted on 09-20-16, 08:10 pm (rev. 1 by SunakazeKun on 09-21-16, 08:47 pm)

Bob-Omb
Careful with that axe, Eugene!


Posts: 455/603
Since: 10-08-14

Last post: 1 day
Last view: 13 min.


Improved area and camera editing and rendering.

EDIT: I've started to add different models for area shapes. Currently, there's only boxes and spheres, but I will add cylindrical (and maybe hemispherical) areas as soon as possible.


_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-22-16, 07:48 pm

Bob-Omb
Careful with that axe, Eugene!


Posts: 457/603
Since: 10-08-14

Last post: 1 day
Last view: 13 min.

Cylindrical areas, yay. Hemispherical ones don't even exist, so I won't need to add them.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-24-16, 10:38 pm

Bob-Omb
Careful with that axe, Eugene!


Posts: 460/603
Since: 10-08-14

Last post: 1 day
Last view: 13 min.
Version 1.4.2.3 has been released!

- Added shape model rendering
- Added a new area renderer
- Added a marker for zones
- Added selection boxes for GravityType, GravityPower and PosName
- Added controls for faster moving, rotating and scaling
- Copy-pasting position, rotation and scale
- The object database URL can be changed
- Improved object rendering
- Various other fixes and tweaks that aren't worth mentioning
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 10-15-16, 05:41 pm

Bob-Omb
Careful with that axe, Eugene!


Posts: 485/603
Since: 10-08-14

Last post: 1 day
Last view: 13 min.


This will be included in the next version. For now, you can download a small program that is pretty much the same:
Download.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 04-06-17, 08:14 pm (rev. 1 by StapleButter on 04-06-17, 08:14 pm)
Normal user

Posts: 12/12
Since: 04-05-16

Last post: 81 days
Last view: 4 days
I have to ask why the mask is a floating point value


edit- shit, didn't notice the date on the last post. my bad
Posted on 04-06-17, 08:38 pm

Bob-Omb
Careful with that axe, Eugene!


Posts: 568/603
Since: 10-08-14

Last post: 1 day
Last view: 13 min.
No problem. That's not a floating point value, actually. The default JSpinner renderer is at fault.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 06-10-17, 03:57 pm, deleted by SunakazeKun: Nope...we can't help you without having a detailed description...
  • #2566
Pages: « 12