Pages: « 12
Posted on 09-10-16, 11:31 am
Normal user

Posts: 25/37
Since: 03-30-16

Last post: 41 days
Last view: 11 hours
I'm pretty sure Wii releases are stored and maybe even encrypted differently to normal Wii U titles. So ddd won't work.
Posted on 09-20-16, 08:10 pm (rev. 1 by SunakazeKun on 09-21-16, 08:47 pm)

Spike
Careful with that axe, Eugene!


Posts: 455/724
Since: 10-08-14

Last post: 19 hours
Last view: 5 hours


Improved area and camera editing and rendering.

EDIT: I've started to add different models for area shapes. Currently, there's only boxes and spheres, but I will add cylindrical (and maybe hemispherical) areas as soon as possible.


_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-22-16, 07:48 pm

Spike
Careful with that axe, Eugene!


Posts: 457/724
Since: 10-08-14

Last post: 19 hours
Last view: 5 hours

Cylindrical areas, yay. Hemispherical ones don't even exist, so I won't need to add them.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 09-24-16, 10:38 pm

Spike
Careful with that axe, Eugene!


Posts: 460/724
Since: 10-08-14

Last post: 19 hours
Last view: 5 hours
Version 1.4.2.3 has been released!

- Added shape model rendering
- Added a new area renderer
- Added a marker for zones
- Added selection boxes for GravityType, GravityPower and PosName
- Added controls for faster moving, rotating and scaling
- Copy-pasting position, rotation and scale
- The object database URL can be changed
- Improved object rendering
- Various other fixes and tweaks that aren't worth mentioning
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 10-15-16, 05:41 pm

Spike
Careful with that axe, Eugene!


Posts: 485/724
Since: 10-08-14

Last post: 19 hours
Last view: 5 hours


This will be included in the next version. For now, you can download a small program that is pretty much the same:
Download.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 04-06-17, 08:14 pm (rev. 1 by StapleButter on 04-06-17, 08:14 pm)
Normal user

Posts: 12/12
Since: 04-05-16

Last post: 135 days
Last view: 38 days
I have to ask why the mask is a floating point value


edit- shit, didn't notice the date on the last post. my bad
Posted on 04-06-17, 08:38 pm

Spike
Careful with that axe, Eugene!


Posts: 568/724
Since: 10-08-14

Last post: 19 hours
Last view: 5 hours
No problem. That's not a floating point value, actually. The default JSpinner renderer is at fault.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 06-10-17, 03:57 pm, deleted by SunakazeKun: Nope...we can't help you without having a detailed description...
  • #2566
Posted on 08-12-17, 08:14 pm (rev. 1 by SunakazeKun on 08-13-17, 11:02 am)

Spike
Careful with that axe, Eugene!


Posts: 711/724
Since: 10-08-14

Last post: 19 hours
Last view: 5 hours
Just released v1.4.3. This one finally supports path editing and adding, but there's more to check out in the new version.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-12-17, 08:49 pm

Red Goomba
Just reached Micro Goomba :D


Posts: 19/35
Since: 06-10-17

Last post: 15 hours
Last view: 13 hours
So you are working on whitehole again?

_________________________
Super Mario Galaxy Hacking

I Already know how to:
-level edit with whitehole
-test my levels on dolphin
-adding paths in whitehole
-make custom textures (finally!)
-edit text (thanks to JasonTGF)
-make custom models

I need to know how to:
-use World Map Editor (Progress 10%)
-use BCSV Editor (Progress 56%)

When these things are done I will definetly submit custom levels!

I gave up.
Posted on 08-12-17, 09:00 pm

Spike
Careful with that axe, Eugene!


Posts: 712/724
Since: 10-08-14

Last post: 19 hours
Last view: 5 hours
Probably not. This is the definite version, I'd say.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 08-13-17, 10:11 am (rev. 1 by MarioMario369 on 08-13-17, 10:25 am)

Paragoomba
The green psychic


Posts: 59/71
Since: 07-13-17

Last post: 14 hours
Last view: 8 hours
Wow. This looks awesome. Better than the Whitehole version i used. Just gonna download it right away!!!



Edit: The ObjectID is still not there. Where's the ObjectID?!
_________________________
That's what i'm saying. Now honey. Where are my paaaaaaaants?
Posted on 08-19-17, 11:48 am, deleted by SY24: Inappropriate
  • #2905
Posted on 08-19-17, 11:51 am

Red Goomba
Just reached Micro Goomba :D


Posts: 34/35
Since: 06-10-17

Last post: 15 hours
Last view: 13 hours
What do you mean "ObjectID"
_________________________
Super Mario Galaxy Hacking

I Already know how to:
-level edit with whitehole
-test my levels on dolphin
-adding paths in whitehole
-make custom textures (finally!)
-edit text (thanks to JasonTGF)
-make custom models

I need to know how to:
-use World Map Editor (Progress 10%)
-use BCSV Editor (Progress 56%)

When these things are done I will definetly submit custom levels!

I gave up.
Posted on 08-19-17, 11:58 am

Paragoomba
The green psychic


Posts: 70/71
Since: 07-13-17

Last post: 14 hours
Last view: 8 hours



I mean this Object ID!
_________________________
That's what i'm saying. Now honey. Where are my paaaaaaaants?
Posted on 08-19-17, 12:06 pm

Red Goomba
Just reached Micro Goomba :D


Posts: 35/35
Since: 06-10-17

Last post: 15 hours
Last view: 13 hours
What's the problem with it?
_________________________
Super Mario Galaxy Hacking

I Already know how to:
-level edit with whitehole
-test my levels on dolphin
-adding paths in whitehole
-make custom textures (finally!)
-edit text (thanks to JasonTGF)
-make custom models

I need to know how to:
-use World Map Editor (Progress 10%)
-use BCSV Editor (Progress 56%)

When these things are done I will definetly submit custom levels!

I gave up.
Posted on 08-19-17, 01:38 pm

Paragoomba
The green psychic


Posts: 71/71
Since: 07-13-17

Last post: 14 hours
Last view: 8 hours
Nothing! Just checking.
_________________________
That's what i'm saying. Now honey. Where are my paaaaaaaants?
Pages: « 12