Posted on 03-28-16, 06:36 pm (rev. 6 by Aurum on 04-01-16, 01:22 pm)

Super Koopa
Careful with that axe, Eugene!


Posts: 8/854
Since: 10-08-14

Last post: 47 days
Last view: 16 hours
This is a full list of all objects in SMG2. Leftover entries from ObjNameTable aren't included.
Total: 1703
Used: 1232
Unused: 471


_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 03-28-16, 07:56 pm
Otherwise known as rob55rod. Just call me Splitty, k?


Posts: 2/136
Since: 03-28-16

Last post: 535 days
Last view: 9 hours
Wait...what does "Semi-unused" mean? ._____.
Posted on 03-28-16, 07:57 pm (rev. 2 by Aurum on 03-28-16, 08:06 pm)

Super Koopa
Careful with that axe, Eugene!


Posts: 10/854
Since: 10-08-14

Last post: 47 days
Last view: 16 hours
They aren't placed in a zone, but they are loaded by other objects.
Example: BegomanSpring is spawned by BegomanSpringLauncher.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier
Posted on 04-01-16, 01:18 pm

Super Koopa
Careful with that axe, Eugene!


Posts: 94/854
Since: 10-08-14

Last post: 47 days
Last view: 16 hours
I forgot to add "Bomb" which is just a deactivated Bob-omb, semi-unused.
_________________________
[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier