General information
Name  Sierra
Groups Normal users
Rank Newcomer
To next rank 3 posts
Total posts 7 (0.09 per day)
Total threads 0 (0.00 per day)
Registered on 07-31-17, 06:17 pm (78 days ago)
Last post 08-01-17, 10:59 pm (76 days ago)
in Adding Custom Music - AST-Files, Loops and several Tools (Tutorials)
Last view 10-12-17, 07:46 pm (5 days ago)
Contact information
Email address None given
Presentation
Theme ´╗┐Neo Galaxy (Blue)
Items per page 20 posts, 50 threads
Personal information
Real name Sierra
Bio
Hi, my name is Sierra! I am quite new to SMG2 hacking at the moment, and I'm a slow learner.

So keep in mind, I may ask many questions on how to edit/make something for the game often.

With all that said, I don't feel like writing a whole bio, so thanks for reading.
Object database (SMG)
Total edits 0
Objects edited 0
Object database (SM3DL)
Total edits 0
Objects edited 0
Comments
SunakazeKun
08-01-17, 11:17 pm
Sorry that this takes a while. I'll get things ready asap!
SunakazeKun
08-01-17, 11:17 pm
Sorry that this takes a while. I'll get things ready asap!
SunakazeKun
08-02-17, 12:12 am
Go ahead posting it ^^ It's not been listed on this board, so it's useful.
SunakazeKun
08-02-17, 12:37 am
It's easy to do for planets and platforms. For planets you have to copy the model file form SMG1 to SMG2. Then you open PlanetMapDataTable with Whitehole and add a new entry for the planet. A few planets from SMG1 have leftover entries in that file.
SunakazeKun
08-02-17, 12:37 am
The leftover objects are documented on the object database. Duplicate entries aren't troublesome, though
SunakazeKun
08-02-17, 12:41 am
ObjectData. But you can easily open that file with Whitehole's BCSV editor or Dossun2
Preview
Newcomer
Normal user


Posts: 7
Since: 07-31-17

Last post: 76 days
Last view: 5 days
Posted by NeoBot
Neo Mario Galaxy is love, Neo Mario Galaxy is life!


Your Everyday SMG2 Hacking Noob.