General information
Name  Aurum (SunakazeKun)
Title Careful with that axe, Eugene!
Groups Owners
Super Koopa
To next rank 6 posts
Total posts 854 (0.65 per day)
Total threads 85 (0.06 per day)
Registered on 10-08-14, 02:13 pm (1323 days ago)
Last post 04-03-18, 07:13 pm (50 days ago)
in We have moved; new board! (Announcements)
Last view 05-20-18, 09:13 am (3 days ago)
Badges View 100,000 View 20,000 View 240,000 View 60,000 View 70,000
Contact information
Email address None given
Theme ABXD 3.0
Items per page 20 posts, 50 threads
Personal information
Location Germany
Birthday November 30, 1999 (18 years old)
Object database (SMG)
Total edits 2719
Objects edited 1730
Last edits Power Star Spawn Point (PowerStarAppearPoint) on 03-16-18, 08:43 pm (diff)
Grand Star (GrandStar) on 03-14-18, 05:05 pm (diff)
Play Video Movie (MovieStarter) on 03-14-18, 04:40 pm (diff)
Ground Pound Stump (Large) (PicketSwitchBig) on 02-23-18, 05:20 pm (diff)
Ghost Luigi (GhostAttackGhost) on 02-11-18, 10:16 am (diff)
Fire Bar (Ring) (FireRing) on 02-11-18, 09:29 am (diff)
Extermination Checker (Power Star) (ExterminationPowerStar) on 02-11-18, 09:24 am (diff)
Rainbow Star (BenefitItemInvincible) on 02-11-18, 09:18 am (diff)
Hungry Luma (Coins) (TicoFatCoin) on 02-10-18, 12:43 pm (diff)
Gearmo Enemy Hunter (CareTakerHunter) on 02-04-18, 06:16 pm (diff)
Object database (SM3DL)
Total edits 794
Objects edited 651
Last edits Camera Area (CameraArea) on 07-14-17, 01:36 am (diff)
Brick Block (BlockBrick) on 04-29-17, 09:44 am (diff)
Spike Pillar (SpikeStick) on 10-08-16, 07:03 pm (diff)
Swinging Platform (Large) (SwingLift10M) on 09-30-16, 04:24 am (diff)
Swinging Platform (Large) (SwingLift10M) on 09-29-16, 07:24 pm (diff)
Swinging Platform (Small) (SwingLift5M) on 09-29-16, 07:23 pm (diff)
Swinging Platform (Small) (SwingLift5M) on 09-29-16, 06:54 pm (diff)
Swinging Platform (Small) (SwingLift5M) on 09-29-16, 06:12 pm (diff)
Waterfall Splashing Area (WaterFallArea) on 09-29-16, 02:03 pm (diff)
Water Current Area (WaterFlowArea) on 09-29-16, 02:00 pm (diff)
123456 »
04-16-16, 03:48 pm
Have you tested all unused objects? I want to know if there is any point me trying to spawn any more of these
04-20-16, 05:46 pm
Are threads working for you? They aren't for me.
04-20-16, 05:55 pm
04-21-16, 05:22 pm
Do you have a way of finding out what code the "broken" unused objects have?
04-28-16, 03:36 pm
Three more questions: 1. Do you have a way of finding how many params an object has? 2. What object is stuff like Mario, the Star Bits you fire and the 2P luma in SMG2? 3. What unused sound or particle data do you know about (other than stuff on TCRF)?
07-02-16, 02:47 pm
How do you edit an object? Clicking them does nothing..
07-03-16, 07:23 pm
oh nevermind, seems I'm banned from editing the object database..?
07-03-16, 07:37 pm
ah, okay
07-19-16, 05:52 pm
Also, it looks like I'm able to post threads in Announcements. You may want to fix that.
07-20-16, 09:31 am
Oh hey, is it possible to import the Poison River from SMS with the texture animation for the water and all? If not, I guess im just supposed to use BMD2bdl 0.2
07-20-16, 06:41 pm
How do i get kcl and pa files from a col file? it seems this is what you did for secret mario galaxy, looking at SecretMareBottlePlanet
07-20-16, 06:52 pm
Do you know where i can download these collision tools?
123456 »

Super Koopa
Careful with that axe, Eugene!

Posts: 854
Since: 10-08-14

Last post: 50 days
Last view: 3 days
Posted by NeoBot
Neo Mario Galaxy is love, Neo Mario Galaxy is life!

[22:47:32] Tahcryon: Sad to hear that you won’t be shitting out SMG levels, Aurum
[22:47:42] Aurum: shitting out smg levels
[22:47:47] Aurum: I really wish it would be like this
[22:47:57] Aurum: it would make things so much easier