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Launch Star (SuperSpinDriver, rev. 12)
By Super Hackio on 03-15-18, 08:36 pm
Category 'Other', known
A large orange star that launches Mario/Luigi from one planet to another.
Requires a path. Multiple stars can share the same path ID.

Camera Amount: In the Camera settings for the Galaxy/Zone, you may find e:?????????:XXX:XX??. This is the Camera for this launch star. (EXAMPLE: e:?????????:001:00?? would be for a Launch Star with a Camera ID of 1) This number is determined by how many XX??'s there are. (EXAMPLE: if [e:?????????:001:00??,e:?????????:001:01??,e:?????????:001:02??)] were camera's, you would put the number "3" as the value for Camera Amount.)
Data files:
• /ObjectData/SuperSpinDriver.arc
• /ObjectData/SuperSpinDriverEmpty.arc
• /ObjectData/SuperSpinDriverShadow.arc
• /ObjectData/SuperSpinDriverPath.arc
Object fields:
Speed / Time: integer in Obj_arg0. How long Mario is flying until he's landing. 100 = 1 second
Enable Shadow: boolean in Obj_arg1. Does this Launch Star have a Shadow?
Grab Mario: boolean in Obj_arg2. Will this Launch Star grab Mario if he is near?
Camera Amount: integer in Obj_arg3. Number of Camera's +1 (see notes)
Unknown: integer in Obj_arg4
Ending rotation: integer in Obj_arg5. Mario's rotation when he lands. (Degrees) Doesn't always work, for some reason...
Unknown: integer in Obj_arg6
Unknown: integer in Obj_arg7
Launch Star (SuperSpinDriver, rev. 13)
By Super Hackio on 03-15-18, 08:50 pm
Category 'Other', known
A large orange star that launches Mario/Luigi from one planet to another.
Requires a path. Multiple stars can share the same path ID.

Camera Amount: In the Camera settings for the Galaxy/Zone, you may find e:?????????:XXX:XX??. This is the Camera for this launch star. (EXAMPLE: e:?????????:001:00?? would be for a Launch Star with a Camera ID of 1) This number is determined by how many XX??'s there are. (EXAMPLE: if [e:?????????:001:00??,e:?????????:001:01??,e:?????????:001:02??)] were camera's, you would put the number "3" as the value for Camera Amount.)
Data files:
• /ObjectData/SuperSpinDriver.arc
• /ObjectData/SuperSpinDriverEmpty.arc
• /ObjectData/SuperSpinDriverShadow.arc
• /ObjectData/SuperSpinDriverPath.arc
Object fields:
Speed / Time: integer in Obj_arg0. How long Mario is flying until he's landing. 100 = 1 second
Enable Shadow: boolean in Obj_arg1. Does this Launch Star have a Shadow?
Grab Mario: boolean in Obj_arg2. Will this Launch Star grab Mario if he is near?
Camera Amount: integer in Obj_arg3. Number of Cameras +1 (see notes)
Unknown: integer in Obj_arg4
Ending rotation: integer in Obj_arg5. Mario's rotation when he lands. (Degrees) Doesn't always work, for some reason...
Unknown: integer in Obj_arg6
Unknown: integer in Obj_arg7