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Galaxy Fly-In Controller (ScenarioStarter, rev. 5)
By Jako on 08-22-16, 07:13 pm
Category 'Controllers', known
A controller used to control the fly-in path for each mission. (This object requires paths to function.)
NOTE: Time (Obj_arg0) is input in 100ths of a second. For example, if Obj_arg0 = 300 then the time is 3 seconds.
Data files: none
Object fields:
Time: integer in Obj_arg0. Time taken to complete fly-in.
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg3
Landing Rotation: integer in Obj_arg5. The speed of Mario/Luigi's rotation in the fly-in. Can be negative.
Galaxy Fly-In Controller (ScenarioStarter, rev. 6)
By Super Hackio on 03-15-18, 08:57 pm
Category 'Controllers', known
A controller used to control the fly-in path for each mission. (This object requires paths to function.)
NOTE: Time (Obj_arg0) is input in 100ths of a second. For example, if Obj_arg0 = 300 then the time is 3 seconds.

Camera Amount: In the Camera settings for the Galaxy/Zone, you may find e:Scenario starter:XXX:XXth (but in japanese). This is the Camera for this Scenario starter. (EXAMPLE: e:Scenario starter:001:00th would be for a Scenario starter with a Camera ID of 1) This number is determined by how many XXth's there are. (EXAMPLE: if [e:Scenario starter:001:00th,e:Scenario starter:001:01th,e:Scenario starter:001:02th] were camera's, you would put the number "3" as the value for Camera Amount.)
Data files: none
Object fields:
Time: integer in Obj_arg0. Time taken to complete fly-in.
Unknown: integer in Obj_arg1
Camera Amount: integer in Obj_arg3. Number of Cameras +1 (see notes)
Landing Rotation: integer in Obj_arg5. The speed of Mario/Luigi's rotation in the fly-in. Can be negative.