Object Database by Category
Welcome to the object database! Here you will find information on how to use any object in Super Mario 3D Land.
You can also have this database in The Fourth Dimension if you're using the latest version! Alternatively, just click Download database.

All the registered users can also contribute to the object database by sharing their findings about SM3DL's objects. Click any object below to edit it.


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All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Stages
Platforms
Backgrounds
Decorations
Effects
Enemies
Bosses
NPCs
Items
Areas
Cameras
Cutscenes
Controllers
Start Events
Toad Houses
Worldmaps
StreetPass
Other
Deprecated / Useless


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Status
All:
552 (39%)
171 (13%)
700 (50%)

The above bars need more green.

1423 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.
  Internal name Name Last edited by
7 objects found.
 BeatBlockHolder BeatBlockHolder
Tempo: integer in Arg0. The time, every beat plays. 30 = 1 second
Type: list in Arg2: 0 = Normal (W6-4), 1 = Hard (S3-5), 2 = Unused. Is 2 an actual value?
Hiccup (rev. 3)
 CandlestandObserver Candlestand Controller
Play Zelda SFX: boolean in Arg0
Hiccup (rev. 4)
 CoinGathering Coin Group ControllerHiccup (rev. 4)
 EnemyCounter Enemy Counter Controller
No. of enemies: integer in Arg0
Hiccup (rev. 2)
 GroundRiserAttachment Tanooki Spinner Gear
Height: integer in Arg0
Unknown: integer in Arg7
Aurum (rev. 3)
 TrampleSwitch P Switch
Unknown: integer in Arg0
Hiccup (rev. 4)
 WaterFlowCube Water Current Controller
Power: integer in Arg0. Seems to have something to do with the speed.
Power: integer in Arg1. Seems to have something to do with the speed.
Aurum (rev. 3)