Object Database by Category
Welcome to the object database! Here you will find information on how to use any object in Super Mario 3D Land.
You can also have this database in The Fourth Dimension if you're using the latest version! Alternatively, just click Download database.

All the registered users can also contribute to the object database by sharing their findings about SM3DL's objects. Click any object below to edit it.


You need to be logged in to edit the object database.


All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Stages
Platforms
Backgrounds
Decorations
Effects
Enemies
Bosses
NPCs
Items
Areas
Cameras
Cutscenes
Controllers
Start Events
Toad Houses
Worldmaps
StreetPass
Other
Deprecated / Useless


Search:
Status
All:
552 (39%)
171 (13%)
700 (50%)

The above bars need more green.

1423 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.
  Internal name Name Last edited by
20 objects found.
 AudioEffectChangeArea Audio Effect Area
Unknown: integer in Arg0
Unknown: integer in Arg1
Aurum (rev. 1)
 AudioVolumeSettingArea Audio Volume Area
Unknown: integer in Arg0
Unknown: integer in Arg1
Unknown: integer in Arg2
Aurum (rev. 1)
 BgmChangeArea BgmChangeAreaHiccup (rev. 1)
 DeathArea Death AreaAurum (rev. 1)
 GhostPlayerArea No Cosmic Clone AreaAurum (rev. 2)
 Guide3DArea 3D Guide AreaAurum (rev. 2)
 ObjectChildArea Movement Restriction AreaAurum (rev. 2)
 PlayerAlongWallArea PlayerAlongWallAreaHiccup (rev. 1)
 PlayerControlOffArea No Control Area
Unknown: integer in Arg0
Aurum (rev. 1)
 PlayerInclinedControlArea PlayerInclinedControlAreaHiccup (rev. 1)
 PlayerRestrictedPlane PlayerRestrictedPlaneHiccup (rev. 1)
 PlayerWidenStickXSnapArea PlayerWidenStickXSnapAreaHiccup (rev. 1)
 PresentMessageArea PresentMessageAreaHiccup (rev. 1)
 SpotLightArea Spotlight Area
Unknown: integer in Arg0
Unknown: integer in Arg1
Unknown: integer in Arg2
Hiccup (rev. 2)
 StickFixArea StickFixAreaHiccup (rev. 1)
 SwitchOnArea Switch Area
Unknown: integer in Arg0
Aurum (rev. 2)
 ViewCtrlArea View Controller Area
ViewId: integer in Arg0
Aurum (rev. 2)
 WaterArea Water AreaAurum (rev. 1)
 WaterFallArea Waterfall Splashing AreaAurum (rev. 1)
 WaterFlowArea Water Current Area
Power: integer in Arg0. Seems to have something to do with the speed.
Power: integer in Arg1. Seems to have something to do with the speed.
Aurum (rev. 3)