Object Database by Category
Welcome to the object database! Here you will find information on how to use any object in SMG1 and SMG2.
You can also have this database in Whitehole if you're using the latest version! Alternatively, just click Download database.

All the registered users can also contribute to the object database by sharing their findings about SMG's objects. Click any object below to edit it.


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Show objects in:

All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Planets
Platforms
Skies
Airs
Decorations
Effects
Enemies
Bosses
NPCs
Items
Destroyable
Areas
Gravity
Cameras & Cutscenes
Controllers
Comet Observatory
Starship Mario
Minigames
Other
Deprecated / Useless


Search:
Status
 2561 total (830 only in SMG1, 1110 only in SMG2, 621 in both games; 315 unused)
All:
1598 (63%)
383 (15%)
580 (23%)
SMG1:
637 (44%)
239 (17%)
575 (40%)
SMG2:
1378 (80%)
345 (20%)
8 (1%)

The above bars need more green.

2561 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.
  Internal name Name Type Games Last edited by
1 object found.
 SuperSpinDriver Launch Star
Speed / Time: integer in Obj_arg0. How long Mario is flying until he's landing. 100 = 1 second
Enable Shadow: boolean in Obj_arg1. Does this Launch Star have a Shadow?
Grab Mario: boolean in Obj_arg2. Will this Launch Star grab Mario if he is near?
Camera Amount: integer in Obj_arg3. Number of Cameras +1 (see notes)
Unknown: integer in Obj_arg4
Ending rotation: integer in Obj_arg5. Mario's rotation when he lands. (Degrees) Doesn't always work, for some reason...
Unknown: integer in Obj_arg6
Unknown: integer in Obj_arg7
ObjSMG1 & SMG2Super Hackio (rev. 14)