Object Database by Category
Welcome to the object database! Here you will find information on how to use any object in SMG1 and SMG2.
You can also have this database in Whitehole if you're using the latest version! Alternatively, just click Download database.

All the registered users can also contribute to the object database by sharing their findings about SMG's objects. Click any object below to edit it.


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Known, incomplete
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Planets
Platforms
Skies
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Decorations
Effects
Enemies
Bosses
NPCs
Items
Destroyable
Areas
Gravity
Cameras & Cutscenes
Controllers
Comet Observatory
Starship Mario
Minigames
Other
Deprecated / Useless


Search:
Status
 2560 total (830 only in SMG1, 1109 only in SMG2, 621 in both games; 315 unused)
All:
1602 (63%)
371 (15%)
587 (23%)
SMG1:
639 (45%)
233 (17%)
579 (40%)
SMG2:
1386 (81%)
333 (20%)
11 (1%)

The above bars need more green.

2560 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.
  Internal name Name Type Games Last edited by
639 objects found.
 AirBubble Air Bubble
Size: list in Obj_arg0: -1 = Unknown, 0 = Small, 1 = Big
ObjSMG1 & SMG2shibs (rev. 4)
 AirBubbleGenerator Air Bubble Spawner
Speed: integer in Obj_arg0
Bubble Pop Delay: integer in Obj_arg1
ObjSMG1 & SMG2legomariofanatic (rev. 4)
 AreaMoveSphere Move Area (Sphere)
Speed: integer in Obj_arg0
AreaObjSMG1 & SMG2legomariofanatic (rev. 2)
 ArrowBoard Arrow SignObjSMG1 & SMG2legomariofanatic (rev. 2)
 ArrowSwitchMulti Gravity-Arrow Switch (Multi-Use)
ArrowSwitchMulti Group: integer in Obj_arg0
ObjSMG1legomariofanatic (rev. 3)
 ArrowSwitchTarget Gravity-Arrow Switch Target
ArrowSwitchMulti Group: integer in Obj_arg0
Order: integer in Obj_arg1
ObjSMG1SunakazeKun (rev. 4)
 AssemblyBlockPartsA Space Junk Block (Blue Square)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsB Space Junk Block (Green Rectangle)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsC Space Junk Block (Purple Square)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 AssemblyBlockPartsD Space Junk Block (Brown Octagon)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 AssemblyBlockPartsE Space Junk Block (Red Triangle)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsIceB Space Junk Block B (Ice)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 3)
 AssemblyBlockPartsIceC Space Junk Block C (Ice)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 2)
 AssemblyBlockPartsIceD Space Junk Block D (Ice)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 2)
 AssemblyBlockPartsIceE Space Junk Block E (Ice)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 2)
 AssemblyBlockPartsTimerA Space Junk Block (Galaxy Reactor)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 2)
 AssemblyBlockPlanet Space Junk: Silver Star PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 AsteroidA Asteroid Cluster (Large)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 AsteroidB Asteroid Cluster (Small)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AsteroidBlockPlanet 8-Bit Mario PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 AsteroidBlockRotateStepA 8-Bit Mario: Rotating PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 AsteroidC Asteroid Cluster (Medium)ObjSMG1 & SMG2SunakazeKun (rev. 4)
 AsteroidD Asteroid Cluster (Grassy)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AsteroidMoveA Asteroid Cluster (Moving)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 AstroBaseA Observatory Base AObjSMG1xkitten (rev. 1)
 AstroBaseB Observatory Base BObjSMG1xkitten (rev. 1)
 AstroBaseC Observatory Base CObjSMG1xkitten (rev. 1)
 AstroBaseCenterA Observatory Center AObjSMG1xkitten (rev. 1)
 AstroBaseCenterB Observatory Center BObjSMG1xkitten (rev. 3)
 AstroBaseCenterTop Observatory Center TopObjSMG1xkitten (rev. 1)
 AstroBaseKitchen Observatory Base KitchenObjSMG1xkitten (rev. 1)
 AstroChangeStageCube Comet Observatory Change Stage Area (Cube)
Stage: list in Obj_arg0: 0 = Comet Observatory (In front of a dome), 1 = Gateway Galaxy, 2 = Comet Observatory, 3 = Library 4 = Comet Observatory, 5 = Dome
Starting point: integer in Obj_arg1
Scenario: integer in Obj_arg2
AreaObjSMG1Hiccup (rev. 4)
 AstroChildRoom Comet Observatory: Gate RoomObjSMG1 & SMG2SunakazeKun (rev. 5)
 AstroCore Observatory CoreObjSMG1xkitten (rev. 1)
 AstroCountDownPlate Observatory Star CountdownObjSMG1xkitten (rev. 1)
 AstroDecoratePartsA Observatory Decor AMapPartsSMG1xkitten (rev. 1)
 AstroDecoratePartsGearA Observatory Decor BObjSMG1xkitten (rev. 1)
 AstroDome Observatory Dome
Dome Number: list in Obj_arg0: 1 = Terrace, 2 = Fountain, 3 = Kitchen, 4 = Bedroom, 5 = Engine, 6 = Garden
ObjSMG1Hiccup (rev. 9)
 AstroDomeAsteroid Dome: AsteroidsObjSMG1SunakazeKun (rev. 1)
 AstroDomeBlueStar Dome: Pull StarObjSMG1SunakazeKun (rev. 1)
 AstroDomeComet Dome: CometObjSMG1SunakazeKun (rev. 1)
 AstroDomeDemoAstroGalaxy Dome: Miniature Comet ObservatoryObjSMG1SunakazeKun (rev. 1)
 AstroDomeDemoStarter Dome: Fly-Out ControllerObjSMG1SunakazeKun (rev. 1)
 AstroDomeEntrance Comet Observatory: Dome
Dome: list in Obj_arg0: 1 = Terrace, 2 = Bathroom, 3 = Kitchen, 4 = Bedroom, 5 = Engine room, 6 = Garden
ObjSMG1SunakazeKun (rev. 1)
 AstroDomeGalaxySelector Dome: Galaxy Selection ControllerObjSMG1SunakazeKun (rev. 1)
 AstroDomeSky Dome Sky
Sky Variant: list in Obj_arg0: 1 = Variant A, 4 = Variant A, 2 = Variant B, 5 = Variant B, 3 = Variant C, 6 = Variant C
ObjSMG1Hiccup (rev. 4)
 AstroDomeSkyA Bigmouth SkyObjSMG1SunakazeKun (rev. 1)
 AstroLibrary Comet Observatory: LibraryObjSMG1SunakazeKun (rev. 1)
 AstroMapBoard Comet Observatory: Map ScreenObjSMG1SunakazeKun (rev. 1)
 AstroOverlookAreaCylinder Show Comet Observatory Labels Area (Cylinder)
Position: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 2)
 AstroOverlookObj Show Comet Observatory LabelsObjSMG1SunakazeKun (rev. 1)
 AstroParking Comet Observatory: GarageObjSMG1SunakazeKun (rev. 2)
 AstroRoomLibrary Comet Observatory: LibraryObjSMG1 & SMG2SunakazeKun (rev. 4)
 AstroRotateStepA Comet Observatory: Rotating Platforms (Green)MapPartsSMG1SunakazeKun (rev. 1)
 AstroRotateStepB Comet Observatory: Rotating Platforms (Orange)MapPartsSMG1SunakazeKun (rev. 1)
 AstroStarPlate Comet Observatory: Dome Pipes
Dome: list in Obj_arg0: 1 = Terrace, 2 = Bathroom, 3 = Kitchen, 4 = Bedroom, 5 = Engine room, 6 = Garden
ObjSMG1SunakazeKun (rev. 1)
 AstroTorchLightBlue Comet Observatory: Torch Light (Blue)
Required Grand Stars: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 2)
 AstroTorchLightRed Comet Observatory: Torch Light (Red)
Required Grand Stars: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 1)
 AudioEffectCube Echo Effect Area (Cube)
Echoes: boolean in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 3)
 AudioEffectCylinder Echo Effect Area (Cylinder)
Echoes: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 2)
 AudioEffectSphere Echo Effect Area (Sphere)
Echoes: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 1)
 AuroraSky Freezeflame: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 3)
 Balloonfish PorcupufferObjSMG1 & SMG2legomariofanatic (rev. 2)
 BallOpener Star Ball OpenerObjSMG1 & SMG2legomariofanatic (rev. 5)
 Banekiti Lil' SpringyMapPartsSMG1SunakazeKun (rev. 1)
 BathtubPlanet Bathtub Planet [Unused]ObjSMG1SunakazeKun (rev. 1)
 BattleShipElevator Battlerock: Elevator PlatformMapPartsSMG1SunakazeKun (rev. 1)
 BattleShipElevatorCover Battlerock: Elevator CoverObjSMG1 & SMG2SunakazeKun (rev. 3)
 BattleShipExplosionMetal Battlerock: Explosion Effect (Metal)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 BattleShipExplosionRock Battlerock: Explosion Effect (Rock)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 BattleShipMovePartsA Battlerock: Rotating Wheel (Power Star)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BattleShipMovePartsB Battlerock: Rotating Wheel (Bullet Bills)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BeachChair Beach ChairObjSMG1SunakazeKun (rev. 3)
 BeachParasol Beach UmbrellaObjSMG1SunakazeKun (rev. 3)
 BeamGoRoundPlanet Dreadnought: Beam PlanetObjSMG1SunakazeKun (rev. 1)
 BeeWallClimbPartsA Honeycomb PanelMapPartsSMG1 & SMG2SledgeBrother1 (rev. 3)
 BeeWallClimbPlanetA Honeyclimb: Planet AObjSMG1SunakazeKun (rev. 1)
 BeeWallClimbPlanetB Honeyclimb: Planet BObjSMG1SunakazeKun (rev. 1)
 BeeWallClimbPlanetC Honeyclimb: Planet CObjSMG1SunakazeKun (rev. 1)
 BeeWallShortDistAreaCube Short Distance Area (Bee Mario/Luigi) (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 BegomanBaby TopminiObjSMG1 & SMG2legomariofanatic (rev. 2)
 BegomanBabyLauncher Topmini Spawner
Number of Topminis: integer in Obj_arg3
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 BegomanLauncher Spring Topman Spawner
Number of Spring Topman: integer in Obj_arg3
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 BegomanRoomPlanet Battlerock: Barrier Chamber Planet (Unfinished)ObjSMG1SunakazeKun (rev. 1)
 BegomanSpike Spiky TopmanObjSMG1 & SMG2legomariofanatic (rev. 2)
 BegomanSpring Spring TopmanObjSMG1 & SMG2legomariofanatic (rev. 2)
 BegomanSpringHide Spring Topman (Hide)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 BgmProhibitArea No Background Music Area (BrokenAreaObjSMG1SunakazeKun (rev. 1)
 BigBubbleSwitchBox Bubble Switch Area (Cube)AreaObjSMG1SunakazeKun (rev. 2)
 BigBubbleSwitchCylinder Bubble Switch Area (Cylinder)AreaObjSMG1SunakazeKun (rev. 1)
 BigBubbleSwitchSphere Bubble Switch Area (Sphere)AreaObjSMG1SunakazeKun (rev. 1)
 BigFan Fan
Wind Length: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 5)
 BigRelayPlanetA Floating AsteroidObjSMG1 & SMG2SunakazeKun (rev. 3)
 BigRelayPlanetB Temporary High Model (BigRelayPlanetB)ObjSMG1SunakazeKun (rev. 1)
 BirdLouseL Cloud Effect (Large)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 BirdLouseS Cloud Effect (Small)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 BiriBiriBegomanSpikePistonA Battlerock: PistonMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BiriBiriBegomanSpikePlanet Battlerock: Metal Bowl PlanetObjSMG1SunakazeKun (rev. 1)
 BirthdayCakePlanet Toy Time: Cake PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 BlackHole Black Hole
Size: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 4)
 BlackHoleCube Black Hole Area
Size: integer in Obj_arg0
AreaObjSMG1 & SMG2SunakazeKun (rev. 4)
 BlueStarCupsulePlanet Pull Star PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 BlueStarGuidanceCube Pull Star Explanation Area (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 Bomb Deactivated Bob-omb
Delay: integer in Obj_arg0
ObjSMG1 & SMG2SunakazeKun (rev. 6)
 BombBird Cluckboom
Is flying very high?: boolean in Obj_arg0
ObjSMG1 & SMG2SunakazeKun (rev. 6)
 BombHei Bob-omb
Delay (Explosion): integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 BombTeresa Bomb Boo
Appearance: list in Obj_arg0: -1 = Normal, 0 = From Ground, 1 = From Wall
Is respawning?: boolean in Obj_arg1
ObjSMG1 & SMG2shibs (rev. 4)
 BombTimeAttackLv2Planet Gearmo Challenge Planet (Dreadnought)ObjSMG1SunakazeKun (rev. 1)
 BombTimeAttackPlanet Gearmo Challenge PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 BossKameck Kamella
Scenario No: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 3)
 BossKameck2 Kamella (Second Fight)
Scenario No: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 3)
 BossKameckBarrier Kamella BarrierObjSMG1SunakazeKun (rev. 1)
 BossKameckMoveRail Kamella Subpath
Subpath ID: integer in Obj_arg0. The number of dealt hits corresponds to this ID. 0 is the inital path.
ChildObjSMG1SunakazeKun (rev. 1)
 BossPlanetR50 Boss Planet (Unfinished)ObjSMG1SunakazeKun (rev. 1)
 BossStinkBug Bugaboom
Boss bool: boolean in Obj_arg7. required for a proper boss setup
ObjSMG1 & SMG2SunakazeKun (rev. 6)
 BreakableCapsuleCage BreakableCapsuleCageObjSMG1 & SMG2SunakazeKun (rev. 3)
 BreakableFixation Buoy Base: Breakable AnchorObjSMG1 & SMG2legomariofanatic (rev. 4)
 BreakableTrash Gearmo Challenge: Breakable TrashObjSMG1 & SMG2legomariofanatic (rev. 4)
 BreakDownFixStepA Hurry-Scurry PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 BrightSun Sunlight EffectObjSMG1 & SMG2legomariofanatic (rev. 2)
 BroadBeanCrowdPlanet Gusty Garden: Bean PlanetsObjSMG1SunakazeKun (rev. 1)
 BroadBeanMoveStepA Good Egg: Moving Stone Block AMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BroadBeanMoveStepB Good Egg: Moving Stone Block BMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BroadBeanPlanetA Good Egg: Bean Planet (E3)ObjSMG1SunakazeKun (rev. 1)
 BroadBeanPlanetB Good Egg: Bean PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 BroadBeanPlanetC Good Egg: Block-Climb PlanetObjSMG1SunakazeKun (rev. 1)
 BroadBeanPlanetD Gusty Garden: Bean PlanetObjSMG1SunakazeKun (rev. 1)
 BrokenHolePlanet Bowser Jr.'s Lava Reactor: Starting PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 BumpAppearPlanet Gold Leaf: Bunny Catch PlanetObjSMG1SunakazeKun (rev. 1)
 Butler Polari
Dome: boolean in Obj_arg0
ObjSMG1SunakazeKun (rev. 2)
 ButlerExplain Polari (Explain)ObjSMG1SunakazeKun (rev. 1)
 ButlerMap Polari (Map)
Dome: boolean in Obj_arg0
ObjSMG1SunakazeKun (rev. 1)
 Butterfly Butterfly
Color: list in Obj_arg0: 0 = Orange with Purple Outline, 1 = Dark Red with Blue Outline, 2 = Red with Navy Blue Outline, 3 = Bright Green with Yellow Outline
No Starbits: boolean in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 CandlestandIceVolcano Torch (Red Flame)
Is lit: boolean in Obj_arg0
Useless: integer in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 5)
 CandyLiftA Toy Time: Rotating Lollipops AMapPartsSMG1SunakazeKun (rev. 1)
 CandyLiftB Toy Time: Rotating Lollipops BMapPartsSMG1SunakazeKun (rev. 1)
 CannonFortressBreakStepA Dreadnought: Tower Planet PlatformObjSMG1SunakazeKun (rev. 1)
 CannonFortressCollapsePlanet Dreadnought: Tower PlanetObjSMG1SunakazeKun (rev. 1)
 CannonFortressMoveWall Dreadnought: Tower Planet Moving PlatformsMapPartsSMG1SunakazeKun (rev. 2)
 CannonFortressPlanet Dreadnought: The DreadnoughtObjSMG1SunakazeKun (rev. 1)
 CannonFortressRotateBreakStepA Dreadnought: Tower Planet Cylinder AMapPartsSMG1SunakazeKun (rev. 1)
 CannonFortressRotateBreakStepB Dreadnought: Tower Planet Cylinder BMapPartsSMG1SunakazeKun (rev. 1)
 CannonFortressRotateBreakStepC Dreadnought: Tower Planet Cylinder CMapPartsSMG1SunakazeKun (rev. 1)
 CannonStormGCapturePlanet Dreadnought: Artillery Walls PlanetObjSMG1SunakazeKun (rev. 1)
 CannonStormSpaceShipPlanet Dreadnought: Cannons PlanetObjSMG1 & SMG2legomariofanatic (rev. 3)
 CannonUnderConstructionA Cannon Under Construction AObjSMG1SunakazeKun (rev. 1)
 CannonUnderConstructionB Cannon Under Construction AObjSMG1SunakazeKun (rev. 1)
 Caretaker Gearmo
Event Type: list in Obj_arg0: -1 = None, 0 = Minigame (with Rod), 1 = Purple Coins
Minigame Timer: integer in Obj_arg1
Minigame Timer (Alternate): integer in Obj_arg2
Color: integer in Obj_arg3
Behavior: list in Obj_arg4: -1 = Normal, 1 = Non-Moving Arms, 2 = Spinning Head, 3 = Surprised, 4 = Jumping Gear, 5 = Scared, 6 = Damaged
ObjSMG1 & SMG2Hiccup (rev. 5)
 CaretakerGarbage Garbage CartObjSMG1 & SMG2legomariofanatic (rev. 4)
 ChallengeBallAccelCylinderA Rolling Gizmo: Red AcceleratorMapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallGearA Rolling Gizmo: Orange GearMapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallMoveGroundA Rolling Gizmo: Moving Block (Big)MapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallMoveGroundB Rolling Gizmo: Moving Block (Small)MapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallPlanet Rolling Gizmo: Main PlanetObjSMG1SunakazeKun (rev. 1)
 ChallengeBallRotateBridgeA Rolling Gizmo: Rotating BridgeMapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallVanishingRoadA Rolling Gizmo: Vanishing PlatformsObjSMG1SunakazeKun (rev. 1)
 ChangeBgmCube ChangeBgmCube
Change type: list in Obj_arg0: 0 = song, 1 = song fade, 2 = channel fade
Music / Channel / Fade time: integer in Obj_arg1. If obj_arg0 is set to: 0 = music, 1 = fade time, 2 = channel
Music / Fade time: integer in Obj_arg2. If obj_arg0 is set to: 1 = music, 2 = fade time
AreaObjSMG1SunakazeKun (rev. 1)
 ChildKuribo Goomba (Child)ChildObjSMG1SunakazeKun (rev. 1)
 ChildRoomSky Toy Time: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 ChoConveyorChocoA Toy Time: White Chocolate WallObjSMG1 & SMG2legomariofanatic (rev. 2)
 ChoConveyorMoveChocoA Toy Time: Chocolate WallMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 ChoConveyorPlanetA Toy Time: Dessert Planet AObjSMG1SunakazeKun (rev. 1)
 ChoConveyorPlanetB Toy Time: Dessert Planet BObjSMG1SunakazeKun (rev. 1)
 ChoConveyorPlanetC Toy Time: Dessert Planet CObjSMG1SunakazeKun (rev. 1)
 ChoConveyorPlanetD Toy Time: Dessert Planet DMapPartsSMG1SunakazeKun (rev. 1)
 ChooChooTrain Toy Time: Train
Segments: integer in Obj_arg0
Speed: integer in Obj_arg1
ObjSMG1SunakazeKun (rev. 1)
 ChooChooTrainStationPlanet Toy Time: Train StationObjSMG1SunakazeKun (rev. 1)
 CircleShell Star Bit ShellsObjSMG1 & SMG2legomariofanatic (rev. 2)
 CircleStrawberry Star Bit StrawberriesObjSMG1 & SMG2legomariofanatic (rev. 2)
 ClipAreaBottomBox Matter Splatter Hole (Box/Bottom)MapPartsSMG1SunakazeKun (rev. 1)
 ClipAreaBottomCone Matter Splatter Hole (Cone/Bottom)MapPartsSMG1SunakazeKun (rev. 1)
 ClipAreaCenterBox Matter Splatter Hole (Box/Center)MapPartsSMG1SunakazeKun (rev. 1)
 ClipAreaDropLaser Matter Splatter Hole (Laser Drop)
Speed: integer in Obj_arg0
MapPartsSMG1SunakazeKun (rev. 1)
 ClipAreaSphere Matter Splatter Hole (Sphere)MapPartsSMG1 & SMG2legomariofanatic (rev. 3)
 ClipAreaTopCone Matter Splatter Hole (Cone/Top)MapPartsSMG1SunakazeKun (rev. 1)
 ClockworkHandle Toy Time: Turn-Key
Color: list in Obj_arg1: -1 = Yellow, 0 = Unknown, 1 = Green, 2 = Blue, 3 = Red
Drop: list in Obj_arg3: -1 = Coin, 0 = Nothing, 1 = 1-Up mushroom, 2 = Power Star, 3 = Starbits. The Power Star requires a properly set up AppearPowerStarObj parameter
MapPartsSMG1 & SMG2shibs (rev. 9)
 CloudSky Clouds: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 CocoNut Coconut
No Visible Changes: integer in Obj_arg0
No Visible Changes: integer in Obj_arg1
No Visible Changes: integer in Obj_arg2
ObjSMG1 & SMG2legomariofanatic (rev. 4)
 CoconutTree Decorative Palm TreeObjSMG1SunakazeKun (rev. 1)
 CocoonStepA Sling Pod: Stone Platform AObjSMG1 & SMG2legomariofanatic (rev. 2)
 CocoonStepB Sling Pod: Stone Platform BObjSMG1 & SMG2legomariofanatic (rev. 2)
 CocoSambo Pokey
Activation Range: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 2)
 CocoTwinA Good Egg: Tropic Planet AObjSMG1SunakazeKun (rev. 1)
 CocoTwinB Good Egg: Tropic Planet BObjSMG1SunakazeKun (rev. 1)
 CoinFlower Coin Flower
No Visible Changes: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 3)
 CoinReplica Coin (Deactivated)ObjSMG1SunakazeKun (rev. 1)
 CollapsePlane Shrinking TileObjSMG1 & SMG2legomariofanatic (rev. 2)
 CollisionBlocker Collision BlockerObjSMG1SunakazeKun (rev. 2)
 ColorPencil Toy Time: Colored Pencil
Color: list in Obj_arg0: -1 = Red, 0 = Unknown, 1 = Blue, 2 = Yellow, 3 = Green
ObjSMG1 & SMG2shibs (rev. 3)
 ConcreteBlock Concrete BlocksObjSMG1 & SMG2legomariofanatic (rev. 5)
 CreateMapTest CreateMapTestObjSMG1 & SMG2SunakazeKun (rev. 3)
 CrossRingOpaquePlanet Toy Time: Flipswitch Planet (Opaque)ObjSMG1SunakazeKun (rev. 1)
 CrossRingTransparentPlanet Toy Time: Flipswitch Planet (Transparent)ObjSMG1SunakazeKun (rev. 1)
 CrystalCageMoving Glass Crystal (Moving)MapPartsSMG1SunakazeKun (rev. 1)
 CrystalSwitch Crystal SwitchObjSMG1SunakazeKun (rev. 1)
 CubeBubbleExHomeStep Bubble Blast: Star PlatformObjSMG1SunakazeKun (rev. 1)
 CubeBubbleExPartsA Bubble Blast: Metal SphereObjSMG1SunakazeKun (rev. 1)
 CubeBubbleExPlanetA CubeBubbleExPlanetAObjSMG1SunakazeKun (rev. 1)
 CubeBubbleExPlanetB CubeBubbleExPlanetBObjSMG1SunakazeKun (rev. 1)
 CubeBubbleExRotateWallL Bubble Blast: Green Rotating PlatformMapPartsSMG1SunakazeKun (rev. 1)
 CubeBubbleExRotateWallS Bubble Blast: Green Rotating Platform (Unfinished)MapPartsSMG1SunakazeKun (rev. 1)
 CubeBubbleExStartStep Bubble Blast: Metal PlatformObjSMG1SunakazeKun (rev. 1)
 CutBushGroup Tall Bush
Number of Bushes: integer in Obj_arg0
Amount of Items Given: integer in Obj_arg1
Item: list in Obj_arg2: -1 = Coins, 0 = Unknown, 1 = Starbits
ObjSMG1 & SMG2shibs (rev. 4)
 CylinderInsidePlanetA Toy Time: Cylindrical Bonus RoomObjSMG1SunakazeKun (rev. 1)
 DandelionHillPlanet Major Burrows PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 DangerSignBoard Danger SignObjSMG1 & SMG2legomariofanatic (rev. 2)
 DarkHopperPlanetA Matter Splatter: Starting PlanetMapPartsSMG1SunakazeKun (rev. 2)
 DarkHopperPlanetB Matter Splatter: Wall-Jumping PlanetObjSMG1SunakazeKun (rev. 1)
 DarkHopperPlanetC Matter Splatter: Spring PlanetObjSMG1SunakazeKun (rev. 1)
 DarkHopperPlanetD Matter Splatter: Ending PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 DarkHopperPlanetPartsA Matter Splatter: Starting Planet (Platforms)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DarkHopperPlanetPartsC Matter Splatter: Tower Section (Platforms)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DarkHopperPlanetPartsD Matter Splatter: Ending Section (Platforms)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DarkHopperRotateStepA Matter Splatter: Swinging PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 DarkMatterCube Dark Matter Area (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 DarkMatterCylinder Dark Matter Area (Cylinder)AreaObjSMG1SunakazeKun (rev. 1)
 DarknessRoomPlanet Ghostly: Matter Splatter PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 DarknessRoomPlanetPartsA Ghostly: Matter Splatter Planet (Platforms)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 DashChargeCylinder Fast Running Area (Cylinder)AreaObjSMG1SunakazeKun (rev. 1)
 DeathPromenade2DPlanet Boo's Boneyard: Main PlanetObjSMG1SunakazeKun (rev. 1)
 DeathPromenadeMovePartsSpuareA Boo's Boneyard: Rectangular Block (Moving)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 DeathPromenadeRotateCircleL Boo's Boneyard: Large Rotating BoneMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 DeathPromenadeRotateCircleS Boo's Boneyard: Small Rotating BoneMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 DeathSandEnvironmentPyramid Dusty Dune: Background PyramidsObjSMG1 & SMG2legomariofanatic (rev. 3)
 DeathSandEnvironmentRock Dusty Dune: Background RocksObjSMG1 & SMG2legomariofanatic (rev. 3)
 DeathSandEnvironmentSapotenA Dusty Dune: Background Cacti (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DeathSandEnvironmentSapotenB Dusty Dune: Background Cacti (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DeathSandLandPartsA Dusty Dune: Starting Planet (Rocks A)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DeathSandLandPartsB Dusty Dune: Starting Planet (Rocks B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DeathSandLandPlatformStepA Dusty Dune: Launch Star PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 DebugMovePos DebugMovePosDebugMoveSMG1 & SMG2SunakazeKun (rev. 6)
 DemoGroup CutsceneDemoObjSMG1 & SMG2SunakazeKun (rev. 5)
 DemoKoopaJrShip Bowser Jr.'s Airship (Cutscene)
Encounter: list in Obj_arg0: 0 = first, 1 = second
ObjSMG1SunakazeKun (rev. 2)
 DemoRabbit Starbunny (Cutscene)ObjSMG1SunakazeKun (rev. 3)
 DesertLandDownSwitch Ground Pound Down-Switch
Timer: integer in Obj_arg0. If set to -1, it isn't timed.
Already pressed?: boolean in Obj_arg1
ObjSMG1SunakazeKun (rev. 1)
 DesertLandUpSwitch Ground Pound Up-Switch
Timer: integer in Obj_arg0
Already pressed?: boolean in Obj_arg1
ObjSMG1SunakazeKun (rev. 1)
 DesertMovingLand Dusty Dune: Moving Sand Disk (Large)
Distance: integer in Obj_arg0
Speed 1: integer in Obj_arg1
Speed 2: integer in Obj_arg2
ObjSMG1SunakazeKun (rev. 1)
 DesertMovingLandSmall Dusty Dune: Moving Sand Disk (Small)
Distance: integer in Obj_arg0
Speed 1: integer in Obj_arg1
Speed 2: integer in Obj_arg2
ObjSMG1SunakazeKun (rev. 2)
 DesertSky Dusty Dune: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 DharmaSambo Red PokeyObjSMG1SunakazeKun (rev. 1)
 DinoPackun Dino Piranha
Boss bool: boolean in Obj_arg0. required for a proper boss setup
ObjSMG1SunakazeKun (rev. 1)
 DinoPackunBattleLv2Planet Fiery Dino Piranha PlanetObjSMG1 & SMG2SunakazeKun (rev. 3)
 DinoPackunBattlePlanet Dino Piranha PlanetObjSMG1 & SMG2SunakazeKun (rev. 3)
 DinoPackunVs2 Fiery Dino Piranha
Boss bool: boolean in Obj_arg7
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 DiskFlowerPlanet Good Egg: Starting Planet (E3)ObjSMG1SunakazeKun (rev. 1)
 DiskGardenPlanet Good Egg: Starting PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 Dodoryu Major BurrowsObjSMG1 & SMG2legomariofanatic (rev. 2)
 DodoryuClosedCylinder No Major Burrows Area (Cylinder)AreaObjSMG1SunakazeKun (rev. 1)
 DorayakiFortressPlanet Good Egg: Chomp Saucer PlanetObjSMG1SunakazeKun (rev. 1)
 DotPatternSky Twisty Trials: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 DoughnutPlanet Gusty Garden: Donut PlanetObjSMG1SunakazeKun (rev. 1)
 DrainPipeBubbleA Bubble Effect (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DrainPipeBubbleB Bubble Effect (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DriftWood Beach Bowl: Icy ObstacleMapPartsSMG1SunakazeKun (rev. 1)
 DropOfWaterCore Good Egg: Water Planet (Center)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DropOfWaterPlanet Good Egg: Water PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 EffectCylinder Running Dust Area (Cylinder)
Effect: integer in Obj_arg0. Any number will result in yellow flowers.
Change?: boolean in Obj_arg1
AreaObjSMG1SunakazeKun (rev. 1)
 EffectObjSample Sample EffectObjSMG1 & SMG2SunakazeKun (rev. 3)
 EffectTeresa Ghostly: Race Goal EffectObjSMG1 & SMG2legomariofanatic (rev. 2)
 EffectTicoL Comet Observatory Sparkles (Large)
Required Grand Stars: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 1)
 EffectTicoS Comet Observatory Sparkles (Small)
Required Grand Stars: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 1)
 ElectricBall Electric Ball
Balls: integer in Obj_arg0
Radius: integer in Obj_arg1
Speed: integer in Obj_arg2
ObjSMG1SunakazeKun (rev. 1)
 ElectricBazooka Undergrunt Gunner (Electric)
Spawns a Power Star?: boolean in Obj_arg0. Requires a properly set up Scenario file
ObjSMG1SunakazeKun (rev. 1)
 ElectricBazookaPlanet Toy Time: Undergrunt Gunner's PlanetObjSMG1SunakazeKun (rev. 1)
 ExterminateMerameraPlanet Melty Molten: Lil' Burn Planet (Unfinished)ObjSMG1SunakazeKun (rev. 1)
 ExterminationCheckerKuribo Power Star Spawner (Goombas)ObjSMG1SunakazeKun (rev. 1)
 ExterminationKuriboKeySwitch Key Switch Spawner (Goombas)ObjSMG1SunakazeKun (rev. 1)
 ExterminationMeramera Power Star Spawner (Lil' Burn)ObjSMG1SunakazeKun (rev. 1)
 ExterminationSkeletalFishBaby Power Star Spawner (Swimming Gringills)ObjSMG1SunakazeKun (rev. 1)
 EyeBeamerCubePlanet Dreadnought: Laser Cube PlanetObjSMG1SunakazeKun (rev. 1)
 FallDownBridge Rolling Gizmo: Collapsing BridgeObjSMG1SunakazeKun (rev. 1)
 FallGreenLeaf Falling Leaves (Green)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FallingSmallRock Falling Rocks (Effect)ObjSMG1SunakazeKun (rev. 1)
 FallRedLeaf Falling Leaves (Red)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FamicomMarioSky Flipswitch: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 FileSelector File Select ControllerObjSMG1 & SMG2legomariofanatic (rev. 3)
 FireBubble Podoboo (Blue)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FirePressure Fire Ball Shooter
Nozzle Angle: integer in Obj_arg0
Delay: integer in Obj_arg1
Speed of Fire Balls: integer in Obj_arg2
Mecha-Bowser Switch: boolean in Obj_arg7
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 FlagDiscPlanetA Gusty Garden: Yellow Disk PlanetObjSMG1SunakazeKun (rev. 1)
 FlagDiscPlanetB Gusty Garden: Blue Disk Planet PolesObjSMG1SunakazeKun (rev. 1)
 FlagDiscPlanetC Gusty Garden: Orange Disk PlanetObjSMG1SunakazeKun (rev. 1)
 FlagDiscPlanetD Gusty Garden: Blue Disk PlanetMapPartsSMG1SunakazeKun (rev. 1)
 FlagDiscPlanetE Gusty Garden: Green Disk PlanetObjSMG1SunakazeKun (rev. 1)
 FlagKoopaB Bowser Flag (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlagPeachCastleA Peach's Castle Flag (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 FlagPeachCastleB Peach's Castle Flag (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 FlagPeachCastleC Peach's Castle Flag (Version C)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 FlagSurfing Flag (Surfing)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlagTamakoro Flag (Star Ball)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlameGun Fire Ball PigObjSMG1SunakazeKun (rev. 1)
 FlexibleSandPlanet Dusty Dune: Sand Tide Planet SolidsObjSMG1SunakazeKun (rev. 1)
 FlipPanel Flipswitch PanelObjSMG1 & SMG2legomariofanatic (rev. 3)
 FlipPanelFrame Flipswitch: Starting Planet (Frame)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlipPanelPlanetA Good Egg: Flipswitch PlanetObjSMG1SunakazeKun (rev. 1)
 FlipPanelReverse Gateway: Flipswitch PanelObjSMG1 & SMG2legomariofanatic (rev. 3)
 FloaterLandPartsA Buoy Base: Fortress Parts (Unused)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FloaterLandPartsFrame Buoy Base: Fortress Frame (Unused)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FloaterLandPlanet Buoy Base: Fortress PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 FloaterOtakingFloaterA Lava Reactor: Hexagonal FloaterMapPartsSMG1SunakazeKun (rev. 1)
 FloaterOtakingPlanet Lava Reactor: Main PlanetObjSMG1SunakazeKun (rev. 1)
 FlowerBlueGroup Flower Group (Blue)
Number of Flowers: integer in Obj_arg0
Number of Items: integer in Obj_arg1
Item Type: list in Obj_arg2: -1 = Coins, 0 = Unknown, 1 = Starbits 2 = Unknown, 3 = Unknown, 4 = Unknown, 5 = Unknown. Implied from FlowerGroup
ObjSMG1 & SMG2shibs (rev. 5)
 FlowerGroup Flower Group (Yellow)
Number of Flowers: integer in Obj_arg0
Number of Items: integer in Obj_arg1
Item Type: list in Obj_arg2: -1 = Coins, 0 = Unknown, 1 = Starbits 2 = Unknown, 3 = Unknown, 4 = Unknown, 5 = Unknown
ObjSMG1 & SMG2shibs (rev. 4)
 FlowerPlanet Gold Leaf: Flower PlanetObjSMG1SunakazeKun (rev. 1)
 FlowerRoadPlanet Honeyhive: Flower PlanetObjSMG1SunakazeKun (rev. 1)
 Fluff Fluff FlowerObjSMG1 & SMG2legomariofanatic (rev. 3)
 ForbidJumpCube No Jumping Area (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 ForbidTriangleJumpCube No Triple Jump Area (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 ForceJumpPlanetA Airship Armada: Trampoline PlanetObjSMG1SunakazeKun (rev. 1)
 ForestAppearStepA Honeyhive: Wooden BridgeObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestBarricadeRockA Honeyhive: Rolling BoulderObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestBossPlanet Honeyhive: Bugaboom PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestHomeBridge Gold Leaf: Stone BridgeObjSMG1 & SMG2legomariofanatic (rev. 3)
 ForestHomeGate Honeyhive: Honeycomb WallObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestHomePartsTree Honeyhive: TreesObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestHomePartsTreeTower Honeyhive: Tower SectionObjSMG1 & SMG2legomariofanatic (rev. 3)
 ForestHomePlanet Honeyhive: Starting PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestNarrowStepA Gold Leaf: Tower SectionObjSMG1 & SMG2legomariofanatic (rev. 3)
 ForestObstacleWoodA Honeyhive: Ground Pound PlatformObjSMG1SunakazeKun (rev. 1)
 ForestPoihanaFenceA Gold Leaf: Fences (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestPoihanaFenceB Gold Leaf: Fences (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestWaterfallL Large Waterfall Effect (Alternate)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestWaterfallS Small Waterfall Effect (Alternate)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestWoodCover Honeyhive: Wooden CoverObjSMG1 & SMG2legomariofanatic (rev. 2)
 Fountain Small Fountain EffectObjSMG1 & SMG2legomariofanatic (rev. 2)
 FountainBig Large Fountain EffectObjSMG1 & SMG2legomariofanatic (rev. 2)
 FruitPeelPlanet Good Egg: Fruit Peel PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 FullMoonPlanet Small Moon PlanetObjSMG1SunakazeKun (rev. 1)
 GalaxySky Generic Galaxy Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 GeneralPos General PositionGeneralPosSMG1 & SMG2legomariofanatic (rev. 1)
 GhostPlayer Cosmic MarioObjSMG1SunakazeKun (rev. 3)
 GhostShipBrokenHead Sand Spiral: Wrecked AirshipObjSMG1SunakazeKun (rev. 1)
 GhostShipCaveClosedRockA Deep Dark: Barricade RocksObjSMG1SunakazeKun (rev. 1)
 GhostShipCaveMoveGroundA Deep Dark: Moving Piston AMapPartsSMG1SunakazeKun (rev. 1)
 GhostShipCaveMoveGroundB Deep Dark: Moving Piston BMapPartsSMG1SunakazeKun (rev. 1)
 GhostShipCavePipeCollision Deep Dark: Invisible Pipe CollisionObjSMG1SunakazeKun (rev. 1)
 GhostShipCavePlanet Deep Dark: Main PlanetObjSMG1SunakazeKun (rev. 1)
 GlassBottleDishPlanet Toy Time: Dinner PlanetObjSMG1SunakazeKun (rev. 1)
 GlassBottleTall Toy Time: Glass BottleObjSMG1 & SMG2legomariofanatic (rev. 2)
 GlassyTwinsPlanetA Good Egg: Grassy Twin Planet A (E3)ObjSMG1SunakazeKun (rev. 1)
 GlassyTwinsPlanetB Good Egg: Grassy Twin Planet B (E3)ObjSMG1SunakazeKun (rev. 1)
 GoldenTurtle Golden Koopa ShellObjSMG1SunakazeKun (rev. 1)
 GrandStar Grand Star
Power Star ID: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 GrandStarReturnDemoStarter Grand Star Return PathObjSMG1 & SMG2legomariofanatic (rev. 2)
 GraveStoneA Space Junk: Graveyard PlanetObjSMG1SunakazeKun (rev. 1)
 GraveStoneB Space Junk: Gray Stone (Rectangular)ObjSMG1SunakazeKun (rev. 1)
 GraveStoneC Space Junk: Gray Stone (L-Shaped)ObjSMG1SunakazeKun (rev. 1)
 GraveStoneD Space Junk: Gray Stone (Unfinished L-Shape)ObjSMG1SunakazeKun (rev. 1)
 GraveStoneE Space Junk: Gray Stone (Unfinished Sphere)ObjSMG1SunakazeKun (rev. 1)
 GravityDust Gravity DustObjSMG1SunakazeKun (rev. 1)
 GravityLightA Galaxy Reactor: Gravity SpotlightMapPartsSMG1SunakazeKun (rev. 1)
 GravityLightRoad Gravity Light BeamObjSMG1 & SMG2legomariofanatic (rev. 2)
 GreenPlanetOrbitSky Gusty Garden: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 HalfGalaxySky Honeyhive: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 HammerHeadPackun Prickly Piranha Plant
Drop Starbits?: boolean in Obj_arg0
ObjSMG1 & SMG2shibs (rev. 5)
 HatchWaterPlanet Buoy Base: Pok├ęball PlanetObjSMG1SunakazeKun (rev. 1)
 HeavenlyBeachPlanet Beach Bowl: Starting PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 HeavenlyBeachTopRock Beach Bowl: Rock Cap (Top)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 HeavenlyBeachUnderRock Beach Bowl: Rock Cap (Bottom)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 HipDropRock Ground Pound Rock
Item: list in Obj_arg0: -1 = Nothing, 0 = Coin, 1 = Starbits
Number of Items: integer in Obj_arg1
Remove Remains: boolean in Obj_arg7. This removes the remains of the rock after destroying it.
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 HipDropSwitch Ground Pound Switch
No Visible Changes: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 3)
 HipDropTimerSwitch Ground Pound Switch (Timer)
Time: integer in Obj_arg0
Beat Type: integer in Obj_arg1. This changes the beat which is heard after the switch has been activated.
Slow-Motion: integer in Obj_arg2. This should be set to 2 in order to function correctly.
ObjSMG1 & SMG2legomariofanatic (rev. 4)
 HoleDeathSandMoveStepA Dusty Dune: Moving Platform (Red)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 HolePlanet Bowser Jr.'s Robot Reactor: Starting PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 HomeAir Blue Atmosphere (Background)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 HoneyQueenLeafA Leaf PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 HoneyQueenPlanet Queen Bee PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 HopperBeltConveyerMovePartsA Toy Time: Conveyor BeltMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 HopperBeltConveyerRotatePartsA Toy Time: Conveyor Belt (Ring)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 HugeBattleShipPlanet Battlerock: Fortress PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 HugeBattleShipPlanetEntrance Battlerock: Metal PlatformObjSMG1 & SMG2legomariofanatic (rev. 2)
 IceCreamPlanet Toy Time: Ice Cream PlanetObjSMG1SunakazeKun (rev. 2)
 IceLayerBreak Broken Glass EffectObjSMG1 & SMG2legomariofanatic (rev. 2)
 IcePlanetLight Eerie LightObjSMG1SunakazeKun (rev. 1)
 IcicleRock Stalagmite
Does Not Drop Anything: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 IcicleRockLight Icicle Rock LightObjSMG1SunakazeKun (rev. 1)
 InvisibleWall10x10 Invisible Wall (Size: 10 x 10)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 InvisibleWall10x20 Invisible Wall (Size: 10 x 20)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 InvisibleWallJump10x10 Invisible Wall for Jumping (Size: 10 x 10)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 InvisibleWallJump10x20 Invisible Wall for Jumping (Size: 10 x 20)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 ItemBlockSwitch ? Block (Switch)ObjSMG1 & SMG2SunakazeKun (rev. 4)
 ItemBubble Item Bubble
Item: list in Obj_arg0: -1 = Empty, 0 = Coin (unused), 1 = Starbit
Amount: integer in Obj_arg1
ObjSMG1Hiccup (rev. 3)
 Jiraira Bowser Land MineObjSMG1Hiccup (rev. 3)
 JointBallsPlanetA Battlerock: Molecule PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 JumpBeamer Sentry Beam (Spring)
Ring Size: integer in Obj_arg0
Delay: integer in Obj_arg1
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 JumpBranch Swing PoleObjSMG1 & SMG2legomariofanatic (rev. 2)
 JumpSpider Scuttlebug (Jumping)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 JumpStand Ground Pound SpringObjSMG1 & SMG2legomariofanatic (rev. 2)
 KameckShipLv1 Space Junk: Kamella's AirshipObjSMG1 & SMG2legomariofanatic (rev. 2)
 Kanina Crabber (Blue)
Do Not Burrow: boolean in Obj_arg0. If set, this enemy cannot burrow into the ground.
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 KaninaRed Crabber (Red)
Do Not Burrow: boolean in Obj_arg0. If set, this enemy cannot burrow into the ground.
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 KillerGunnerDouble Bullet Bill Blaster (Double)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 KillerGunnerTriple Bullet Bill Blaster (Triple)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 KinokoOneUpPicture 1-Up Mushroom (Picture)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 Kiraira Underwater MineObjSMG1 & SMG2SunakazeKun (rev. 3)
 KirairaRail Underwater Mine (Moving)
Speed: integer in Obj_arg0
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 Koopa Bowser (Bowser's Lava Lair)ObjSMG1 & SMG2legomariofanatic (rev. 5)
 KoopaBattleMapPlanet Bowser's Galaxy Reactor: Bowser Battle PlanetsObjSMG1 & SMG2legomariofanatic (rev. 2)
 KoopaShipA AirshipObjSMG1 & SMG2legomariofanatic (rev. 2)
 KoopaShipD Bowser Jr.'s AirshipObjSMG1 & SMG2legomariofanatic (rev. 2)
 KoopaShipManholeCover Airship Manhole CoverObjSMG1 & SMG2legomariofanatic (rev. 2)
 KoopaVS1Sky Bowser's Star Reactor: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 KoopaVS2Sky Bowser's Dark Matter Plant: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 3)
 KoopaVS3CylinderInsidePlanet Bowser's Galaxy Reactor: Lava Cannons PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 KoopaVS3LavaPlanet KoopaVS3LavaPlanetObjSMG1 & SMG2SunakazeKun (rev. 1)
 KoopsBattleMapPlanet KoopsBattleMapPlanetObjSMG1 & SMG2SunakazeKun (rev. 1)
 KoteBug FlipbugObjSMG1 & SMG2legomariofanatic (rev. 2)
 KuriboChief Big Goomba
Spawns a Key Switch: boolean in Obj_arg7. SW_A defines the event that is activated by the key switch.
ObjSMG1 & SMG2SunakazeKun (rev. 5)
 KuriboFence Fluffy Bluff: Goomba FenceObjSMG1 & SMG2legomariofanatic (rev. 2)
 KuriboMini Small GoombaObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaBallRisingPlanet Melty Molten: Lava Tide PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaBegomanCubePlanet Dreadnought: Cube PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaBegomanUFOPlanet Dreadnought: UFO PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaBlackUFO Melty Molten: Background UFO ShipObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaBreakRockA Melty Molten: Tipping Platform A (Lava Spire Planet)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaFallDownColumnA Melty Molten: Rock Columns A (Lava Spire Planet)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaFallDownColumnB Melty Molten: Rock Columns B (Lava Spire Planet)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaFloaterTrapezoid Bowser's Gravity Gauntlet: Sinking Trapezoid PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 1)
 LavaFloatingStepA Melty Molten: Sinking Platform (Purple)MapPartsSMG1 & SMG2legomariofanatic (rev. 4)
 LavaFloatingStepB Melty Molten: Sinking Platform (Short Blue)MapPartsSMG1 & SMG2legomariofanatic (rev. 5)
 LavaFloatingStepC Melty Molten: Sinking Platform (Tall Blue)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaFloatingStepD Melty Molten: Sinking Platform (Round Blue)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaHomePlanet Melty Molten: Starting PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaHomeVolcanoFallingRock Falling Rocks Effect (Alternate)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaHomeVolcanoFlow Melty Molten: Volcano EruptionObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaHomeVolcanoInnerFlow Melty Molten: Volcano Lava (Rising)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaMiniSunPlanet Mini Lava PlanetObjSMG1 & SMG2legomariofanatic (rev. 3)
 LavaObstacleRockHomeB Melty Molten: Falling Stone Rock (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotatePlanet Melty Molten: Rotating PlanetMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotatePlanetStartStep Melty Molten: Rotating Planet (Fixed Platform)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotateStepsRotatePartsA Melty Molten: Rotating Platforms (Red)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotateStepsRotatePartsB Melty Molten: Rotating Platforms (Blue)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotateStepsRotatePartsC Melty Molten: Rotating Platforms (Green)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotateStepsRotatePartsD Melty Molten: Rotating Platforms (Yellow)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaSpaceStickA Melty Molten: Lava Rock (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 LavaSpaceStickB Melty Molten: Lava Rock (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaSparksL Lava Sparks Effect (Large)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaSparksS Lava Sparks Effect (Small)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaTransparentPlanet Snow Cap: Transparent PlanetObjSMG1 & SMG2legomariofanatic (rev. 1)
 LotusLeaf Lily PadObjSMG1 & SMG2legomariofanatic (rev. 1)
 Mario Spawn Point Controller
Entrance Type: list in Obj_arg0: -1 = Nothing, 0 = Spinning, 2 = Walking In
GeneralPosSMG1 & SMG2legomariofanatic (rev. 6)
 MercatorCube Mercator Projection Area (Cube)
Distance: integer in Obj_arg0
AreaObjSMG1 & SMG2SunakazeKun (rev. 4)
 Metbo GoombeetleObjSMG1 & SMG2Hiccup (rev. 2)
 MilkyWaySky Space Junk: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 MiniMechaKoopaPartsCage Toy Time: Factory CageMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 MiniMechaKoopaPartsFan Toy Time: Factory FanMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 MiniMechaKoopaPartsGear Toy Time: Factory GearMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 MiniMechaKoopaPartsMoveStepA Toy Time: Factory Moving PlatformMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 Mogucchi Undergrunt
Speed: integer in Obj_arg0
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 MysteryGravityRoomBridgeA Gravity Bonus Room: BridgeObjSMG1 & SMG2legomariofanatic (rev. 2)
 MysteryGravityRoomPlanet Gravity Bonus RoomObjSMG1 & SMG2legomariofanatic (rev. 2)
 NokonokoLand Koopa Troopa
Color: list in Obj_arg0: -1 = Green, 1 = Red, 2 = Blue, 3 = Blue. The color Blue is unused in the final game.
ObjSMG1 & SMG2RealHeroicGamer (rev. 7)
 NormalMapTestObj NormalMapTestObjObjSMG1SunakazeKun (rev. 1)
 OceanBowl Water BowlObjSMG1SunakazeKun (rev. 2)
 OceanFloaterTowerRotateStepA Buoy Base: Rotating Platform AMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 OceanFloaterTowerRotateStepB Buoy Base: Rotating Platform BMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 OceanFloaterTowerRotateStepC Buoy Base: Rotating Platform C (Unfinished)MapPartsSMG1 & SMG2SunakazeKun (rev. 3)
 OceanFloaterTowerRotateStepD Buoy Base: Rotating Platform DMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 OnimasuPlanet Beach Bowl: Cyclone Stone Planet (Section A)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 OnimasuPlanetObstaclePartsA Beach Bowl: Wooden Triangle (Cyclone Stone Planet)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 OnimasuPlanetPartsGoal Beach Bowl: Cyclone Stone Planet (Section B)ObjSMG1 & SMG2legomariofanatic (rev. 1)
 OnimasuPlanetRailMovePartsA Stone Cyclone: Moving Stone PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 OnimasuPlanetRotatePartsA Stone Cyclone: Rotating Platforms (Long)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 OnimasuPlanetRotatePartsB Stone Cyclone: Rotating Platforms (Short)MapPartsSMG1 & SMG2legomariofanatic (rev. 1)
 OtaKingBathPlanet King Kaliente PlanetObjSMG1 & SMG2legomariofanatic (rev. 1)
 OtaRock Octopus
Does Not Spit Coconuts: boolean in Obj_arg0
Do Not Pop Up: boolean in Obj_arg1
ObjSMG1 & SMG2shibs (rev. 5)
 PeachCastleGardenPlanet Peach's Castle (Star Festival)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 PeachCastleTownAfterAttack Peach's Castle: Houses (Destroyed)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 PeachCastleTownBeforeAttack Peach's Castle: HousesObjSMG1 & SMG2legomariofanatic (rev. 2)
 PeachCastleTownGate Peach's Castle: Town GateObjSMG1 & SMG2legomariofanatic (rev. 2)
 PeanutMudPlanet Good Egg: Peanut PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 Penguin Penguin
Behavior: list in Obj_arg0: 0 = Sitting, 1 = Underwater (Breathing), 2 = Swimming, 3 = Jumping and Diving, 4 = Riding Shell, 5 = Normal, 6 = Walking
Color: list in Obj_arg7: -1 = Blue, 1 = Green, 2 = Purple, 3 = Red
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 PenguinCoach Coach Penguin
Mission: list in Obj_arg0: -1 = nothing, 1 = Golden Shells, 2 = Surfing, 3 = Surfing. SMG1 only
ObjSMG1 & SMG2shibs (rev. 3)
 PenguinMaster PenguruObjSMG1 & SMG2legomariofanatic (rev. 2)
 Petari StarbagObjSMG1 & SMG2legomariofanatic (rev. 2)
 PhantomBonfire Torch Fire (Red)
Item: list in Obj_arg0: -1 = coin, 0 = starbit, 1 = nothing
Is decorative?: boolean in Obj_arg1. Fire does not hurt the player.
ObjSMG1 & SMG2SunakazeKun (rev. 6)
 PhantomDecoratePartsA Ghostly: Decorative Wall PiecesObjSMG1 & SMG2SunakazeKun (rev. 1)
 PhantomDecoratePartsB Ghostly: Decorative TreesObjSMG1 & SMG2SunakazeKun (rev. 1)
 PhantomDecoratePartsHole Ghostly: Decorative Hole PlanetObjSMG1 & SMG2SunakazeKun (rev. 1)
 PhantomFirewood Campfire LogsObjSMG1 & SMG2SunakazeKun (rev. 2)
 PhantomSky Ghostly: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 PhantomTorch Torch Fire (Blue)
Item: list in Obj_arg0: -1 = coin, 0 = starbit, 1 = nothing
Is decorative?: boolean in Obj_arg1. Fire does not hurth the player.
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 PhantomTowerMoveStepA Ghostly: Moving Stone PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 PoihanaMazePlanet Gold Leaf: Cataquack Maze PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 PointerTestMap PointerTestMapObjSMG1 & SMG2SunakazeKun (rev. 1)
 Polta Bouldergeist
Star number(?): integer in Obj_arg0
Boss bool: boolean in Obj_arg7. required for a proper boss setup
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 PoltaBattlePlanet Bouldergeist PlanetObjSMG1 & SMG2SunakazeKun (rev. 2)
 PoltaBattlePlanetPartsA Bouldergeist Planet: PlatformsObjSMG1 & SMG2SunakazeKun (rev. 2)
 PolygonCodeRecoveryBowl Collision Bowl (Unused)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 PolygonCodeRecoveryPlate Collision Plate (Unused)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 PowerStarKeeperA Rotating Metal Shields AMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 PowerStarKeeperB Rotating Metal Shields BMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 PowerStarKeeperC Rotating Metal Shields CMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 PukupukuGambolPlanet Deep Dark: Cheep Cheep PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 PunchingKinoko Stretch PlantObjSMG1 & SMG2SunakazeKun (rev. 2)
 QuestionFlowerGardenPlanet Gusty Garden: Question PlanetObjSMG1 & SMG2SunakazeKun (rev. 2)
 QuickSand2DMovePartsA Dusty Dune: Rotating GearMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 RainCloud Rain Cloud
Rain length: integer in Obj_arg0
No Rain: boolean in Obj_arg3
MapPartsSMG1SunakazeKun (rev. 2)
 RasterScrollCube Wobbling Effect Area (Cube)
Stretching Factor: integer in Obj_arg0
Stretching Length: integer in Obj_arg1
Stretching Width: integer in Obj_arg2
AreaObjSMG1SunakazeKun (rev. 2)
 RayGunPlanetPartsGear Toy Time: Rotating Wood GearMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 RayGunPlanetPartsScrew Toy Time: Giant ScrewMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 RelayPlanetA Dirt Planet (Background)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 RelayPlanetB Boss Blitz: Dirt PlanetObjSMG1 & SMG2legomariofanatic (rev. 1)
 RelayPlanetC Wood Planet (Unused)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 RelayPlanetD Bubble Blast: Asteroid PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 RelayPlanetE Deep Dark: Wood PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 RelayPlanetF Toy Time: Metal PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 ReverseGravityTowerInside Good Egg: Tower Planet (Inside)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 ReverseKingdomTreeA Gold Leaf: TreeObjSMG1 & SMG2legomariofanatic (rev. 2)
 RockPlanetOrbitSky Battlerock: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 RockRoadCircleA Rolling Rock TrailsObjSMG1 & SMG2SunakazeKun (rev. 1)
 RollingOvalPlanet Battlerock: Cannon Planet BaseObjSMG1 & SMG2SunakazeKun (rev. 1)
 RollingOvalPlanetParts Battlerock: Cannon PlanetMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 RosettaChair Rosalina ChairObjSMG1SunakazeKun (rev. 3)
 SandBreezeL Sand Breeze Effect (Large)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 SandBreezeS Sand Breeze Effect (Small)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 SandRelayPlanetA Dusty Dune: Sand Planet (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 SandRelayPlanetD Dusty Dune: Sand Planet (Version D)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 SandStreamHighTowerMoveStepA Dusty Dune: Red Moving BlockMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SandStreamMoveStepsA Dusty Dune: Rotating Stones AMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SandStreamMoveStepsB Dusty Dune: Rotating Stones BMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SandUpDownKGBaseEffect Moving Tower Effect (Bullet Bill)ObjSMG1SunakazeKun (rev. 1)
 SandUpDownKillerGunnerBase Dusty Dune: Bullet Bill TowerObjSMG1 & SMG2SunakazeKun (rev. 1)
 SandUpDownTowerBottom Dusty Dune: Glass TowerObjSMG1 & SMG2SunakazeKun (rev. 1)
 SandUpDownTowerMoveStepA Dusty Dune: Red Moving Brick BlockMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SandUpDownTowerTop Dusty Dune: Sand TowerObjSMG1 & SMG2SunakazeKun (rev. 1)
 SandUpDownTowerTopEffect Moving Tower Effect (Sand Tower)ObjSMG1SunakazeKun (rev. 1)
 SeaBottomTriplePropellerStand Buoy Base: Water Propellers FixationObjSMG1 & SMG2SunakazeKun (rev. 3)
 ShellfishYellowChip Sea Clam (Star Chip)
Starchip Group: integer in Obj_arg0
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 ShutterDoorB Battlerock: Shutter DoorMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 ShutterDoorC Freezeflame: Volcano Shutter DoorObjSMG1 & SMG2SunakazeKun (rev. 1)
 ShutterDoorD Freezeflame: Treasure Shutter DoorObjSMG1 & SMG2SunakazeKun (rev. 2)
 ShutterDoorE Deep Dark: Shutter DoorObjSMG1 & SMG2SunakazeKun (rev. 1)
 SkullPlanet Boo's Boneyard: Starting PlanetObjSMG1 & SMG2legomariofanatic (rev. 1)
 SnowBlockA Snow MushroomObjSMG1 & SMG2SunakazeKun (rev. 1)
 SnowMan SnowmanObjSMG1 & SMG2legomariofanatic (rev. 1)
 SnowS Snow EffectObjSMG1 & SMG2SunakazeKun (rev. 3)
 SoundEmitterCube Sound Emitter Area (Cube)
Sound: integer in Obj_arg0. A list of sound effects can be found in ActionSound.bcsv
Sound effect is always heard?: boolean in Obj_arg1
AreaObjSMG1 & SMG2SunakazeKun (rev. 6)
 SoundEmitterSphere Sound Emitter Area (Sphere)
Sound: integer in Obj_arg0
Sound effect is always heard?: boolean in Obj_arg1. A list of sound effects can be found in ActionSound.bcsv
AreaObjSMG1 & SMG2SunakazeKun (rev. 4)
 SpaceCannonLauncher Enemy CannonObjSMG1 & SMG2SunakazeKun (rev. 2)
 SpaceDustL Space Dust Effect (Large)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 SpaceDustS Space Dust Effect (Small)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 SpaceDustWoodA Wood Debris AObjSMG1 & SMG2SunakazeKun (rev. 3)
 SpaceDustWoodB Wood Debris BObjSMG1 & SMG2SunakazeKun (rev. 3)
 SpaceMineRail5m Mine Path Marker (Line)ObjSMG1 & SMG2SunakazeKun (rev. 2)
 SpaceMineRailA Mine Path Marker (Circle)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 SpaceSeparatorA Space Junk: Disk-shaped RockObjSMG1 & SMG2SunakazeKun (rev. 1)
 SpaceSeparatorB Space Junk: L-shaped RockObjSMG1 & SMG2SunakazeKun (rev. 1)
 SpaceStickA Space Junk: Rock Stick AObjSMG1 & SMG2SunakazeKun (rev. 1)
 SpaceStickB Space Junk: Rock Stick BObjSMG1 & SMG2SunakazeKun (rev. 1)
 SphereAir Spherical Atmosphere
Distance: integer in Obj_arg0
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 SphereInsidePlanet Spherical Bonus RoomObjSMG1 & SMG2SunakazeKun (rev. 2)
 SpringJetWater Water Spring (Effect)ObjSMG1SunakazeKun (rev. 1)
 StarDustRollingStepA Space Junk: Rolling Crystal PlanetMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 StarDustStepA Space Junk: Small Stone Platform AObjSMG1 & SMG2SunakazeKun (rev. 1)
 StarDustStepB Space Junk: Small Stone Platform BObjSMG1 & SMG2SunakazeKun (rev. 1)
 StarPieceClusterBreak Breaking Starbit Cluster EffectObjSMG1 & SMG2SunakazeKun (rev. 5)
 StarPieceFollowGroup Starbit (Following)
Amount of starbits: integer in Obj_arg0
Time: integer in Obj_arg1
Distance from center: integer in Obj_arg2
Color: list in Obj_arg3: -1 = Random, 0 = Purple, 1 = Yellow, 2 = Green, 3 = Blue, 4 = Red, 5 = Silver
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 StarReturnDemoStarter Power Star Return PathObjSMG1 & SMG2legomariofanatic (rev. 1)
 StarrySky Starry Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 StatusFloor Continue Skating Collision
Range: integer in Obj_arg4
ObjSMG1SunakazeKun (rev. 1)
 Steam Steam (Effect)ObjSMG1SunakazeKun (rev. 2)
 StinkBugParent Mandibug StackObjSMG1 & SMG2legomariofanatic (rev. 2)
 StrayTico Silver StarChildObjSMG1 & SMG2legomariofanatic (rev. 2)
 StringSpider Scuttlebug (Hanging)
String length: integer in Obj_arg0
No visible changes?: integer in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 StrongBlock Used Block
Doesn't drop shadow: boolean in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 SubmarineSteam Underwater SteamObjSMG1SunakazeKun (rev. 1)
 SubmarineVolcano Underwater Volcano (Effect)ObjSMG1SunakazeKun (rev. 1)
 SunakazeKun Tweester
Has debris?: boolean in Obj_arg0
ObjSMG1 & SMG2SunakazeKun (rev. 10)
 SurfingRaceMainGate Goal Gate (Surfing/Gliding)ObjSMG1 & SMG2legomariofanatic (rev. 1)
 SweetDecoratePartsOrange Decorative OrangeObjSMG1 & SMG2SunakazeKun (rev. 1)
 SweetsDecoratePartsFork Decorative Fork
Color: list in Obj_arg1: 0 = Green, 1 = Yellow, 2 = Blue, 3 = Red
MapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SweetsDecoratePartsSpoon Decorative Spoon
Color: list in Obj_arg1: 0 = Green, 1 = Yellow, 2 = Blue, 3 = Red
MapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 TakoBarrelA Octopus Barrel
Drop: list in Obj_arg3: -1 = Coin, 0 = Nothing, 1 = 1-Up mushroom, 2 = Power Star, 3 = Starbits. The Power Star requires a properly set up AppearPowerStarObj parameter.
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 TakoHei OctoguyObjSMG1 & SMG2SunakazeKun (rev. 2)
 Tamakoro Star Ball
Object Inside: list in Obj_arg0: -1 = Power Star, 0 = Purple Coin
ObjSMG1 & SMG2legomariofanatic (rev. 1)
 TemplateStageGeometry TemplateStageGeometryObjSMG1 & SMG2SunakazeKun (rev. 1)
 Teresa Boo
Appearance: list in Obj_arg0: -1 = normal, 0 = from ground, 1 = from wall
Clipping Size: integer in Obj_arg1. This objects has to be assigned to a properly set-up ClipFieldSwitch.
Toad Color: list in Obj_arg6: -1 = Blue, 1 = Green, 2 = Purple, 3 = Red, 4 = Yellow
Item: list in Obj_arg7: 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Star Chip, 11 = Yellow Star Chip, 12 = Silver Star, 14 = Life Mushroom
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 TeresaMansionBridgeA Ghostly: Mansion Bridge (Spiral)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaMansionBridgeB Ghostly: Mansion Bridge (Normal)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaMansionCandlestand Ghostly: Candlestick
Item: list in Obj_arg0: -1 = coin, 0 = starbit, 1 = nothing
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 TeresaMansionHoleCover Ghostly: Broken Ceiling PartObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaPicture Boo Picture
Painting: list in Obj_arg1: 0 = Boo, 1 = Empty, 2 = Bomb Boo
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 TeresaRacePartsA Ghostly: Race WheelMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 TeresaRacePartsBallA Ghostly: Race SkullObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaRaceSpaceStickA Ghostly: Race BoneObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaRaceSpaceStickB Ghostly: Race SpineObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaRaceSpaceStickC Ghostly: Race RibObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaRoomGlaringLight Deep Dark: Light Beam (Boo Box Planet)ObjSMG1 & SMG2legomariofanatic (rev. 1)
 TicoBaby Master LumaObjSMG1 & SMG2legomariofanatic (rev. 1)
 TicoRail Luma (Moving)
Color: list in Obj_arg0: -1 = Yellow, 1 = Blue, 2 = Green, 3 = Red, 4 = Purple, 5 = Pink, 6 = Orange
ObjSMG1 & SMG2SunakazeKun (rev. 6)
 TicoSeedGuidanceCube Hungry Luma Feeding Explanation Area (Cube)AreaObjSMG1 & SMG2SunakazeKun (rev. 2)
 TogeBegomanLauncher Spiky Topman Spawner
Number of Spring Topman: integer in Obj_arg3
ObjSMG1 & SMG2SunakazeKun (rev. 1)
 TowerModeCylinder 2D Movement Area (Cylinder)AreaObjSMG1 & SMG2SunakazeKun (rev. 3)
 ToyFactoryDecoratePartsGearA Toy Time: Decorative GearMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 TrapBaseA Bubble Blast: Launcher BaseObjSMG1 & SMG2SunakazeKun (rev. 1)
 Trapeze Vine Swing
Don't remove shadow at certain distance?: boolean in Obj_arg0
Shadow drop distance: integer in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 TreasureSpot Coin SpotObjSMG1 & SMG2legomariofanatic (rev. 1)
 TrialBallPlanet Rolling Green: PlanetObjSMG1 & SMG2SunakazeKun (rev. 1)
 TrickRabbitGhost TrickRabbitGhostObjSMG1 & SMG2SunakazeKun (rev. 1)
 TripodPlanet Megaleg PlanetObjSMG1 & SMG2legomariofanatic (rev. 1)
 TwilightAir Bubble Breeze: Atmosphere
Distance: integer in Obj_arg0
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 TwinFallLakePlanet Beach Bowl Falls PlanetObjSMG1SunakazeKun (rev. 1)
 TwinFallLakeWaterFall Beach Bowl: Waterfall Effect (Waterfalls Planet)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 TwisterSan Galactic Tornado
Beige?: boolean in Obj_arg1. SMG2 only. Unused and broken.
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 TwisterSanSlim Galactic Tornado (Slim)
Beige: boolean in Obj_arg1. SMG2 only.
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 UFOKinokoLandingBlackSmoke Crashed Starshroom EffectObjSMG1 & SMG2SunakazeKun (rev. 3)
 UFOSandObstacleA Dusty Dune: Tall BlockObjSMG1 & SMG2SunakazeKun (rev. 1)
 UFOSandObstacleAEffect Moving Sand Obstacle Effect AObjSMG1SunakazeKun (rev. 1)
 UFOSandObstacleB Dusty Dune: Cubic BlockObjSMG1 & SMG2SunakazeKun (rev. 1)
 UFOSandObstacleBEffect Moving Sand Obstacle Effect BObjSMG1SunakazeKun (rev. 1)
 UFOSandObstacleC Dusty Dune: Long BlockObjSMG1 & SMG2SunakazeKun (rev. 1)
 UFOSandObstacleCEffect Moving Sand Obstacle Effect CObjSMG1SunakazeKun (rev. 1)
 Unizo Sea UrchinObjSMG1 & SMG2SunakazeKun (rev. 3)
 UnizoLand Sea Urchin (Land)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 UnizoShoal Sea Urchin (Shoal)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 VRDarkSpace Boss Blitz: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 VROrbit Good Egg: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 2)
 VRSandwichSun Melty Molten: Sky ModelObjSMG1 & SMG2legomariofanatic (rev. 1)
 VsBegomanSpikePlanet Dreadnought: Trapped Luma PlanetObjSMG1 & SMG2SunakazeKun (rev. 1)
 WarpCube Warp Area (Cube / Broken)AreaObjSMG1 & SMG2SunakazeKun (rev. 2)
 WaterBazookaTowerMoveStepA Gold Leaf: Tower PlatformsMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 WaterBazookaTowerMoveStepB Gold Leaf: Tower Stairs AMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 WaterBazookaTowerMoveStepC Gold Leaf: Tower Stairs BMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 WaterDropBottom Dripping Water Effect (Bottom)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 WaterDropMiddle Dripping Water Effect (Middle)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 WaterDropTop Dripping Water Effect (Top)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 WaterfallCaveNoBreakCover Beach Bowl: Cave CoverObjSMG1 & SMG2SunakazeKun (rev. 1)
 WaterfallL Waterfall (Effect, Large)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 WaterfallS Waterfall (Effect, Small)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 WaterLayerBreak Breaking Water EffectObjSMG1 & SMG2SunakazeKun (rev. 1)
 WaterLeakPipe Leaking Pipe
Length: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 1)
 WaterPlant Seaweed
No. of plants: integer in Obj_arg0
Range: integer in Obj_arg1
Color: list in Obj_arg3: -1 = Green (medium), 0 = Green (short), 1 = Red (middle), 2 = Yellow (long), 3 = Green (long), 4 = Green (very short -- glitchy)
ObjSMG1 & SMG2shibs (rev. 4)
 WaterPressure Bubble Shooter
Rotation: integer in Obj_arg0. Doesn't use degrees
Delay: integer in Obj_arg1
Speed: integer in Obj_arg2
Affected by gravity?: boolean in Obj_arg3
Destroyable bubble?: boolean in Obj_arg7
ObjSMG1 & SMG2MeTheMarioMan (rev. 5)
 WeatherVane Gusty Garden: WindmillObjSMG1 & SMG2SunakazeKun (rev. 1)
 WindMillPropeller Rolling Green: PropellerMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 WindMillPropellerMini Rolling Gizmo: PropellerMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 WoodBox Crate
No. of coins: integer in Obj_arg0
Hide broken pieces: boolean in Obj_arg1
No. of star bits: integer in Obj_arg2. Max. is 70
Play 'Secret found' sound: boolean in Obj_arg3
Release 1-Up: boolean in Obj_arg4
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 WormEatenPlanet Gusty Garden: Apple PlanetsObjSMG1 & SMG2SunakazeKun (rev. 1)
 YoshiHeadPlanet Space Junk: Yoshi Head PlanetObjSMG1 & SMG2SunakazeKun (rev. 1)