Object Database by Category
Welcome to the object database! Here you will find information on how to use any object in SMG1 and SMG2.
You can also have this database in Whitehole if you're using the latest version! Alternatively, just click Download database.

All the registered users can also contribute to the object database by sharing their findings about SMG's objects. Click any object below to edit it.


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Planets
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Effects
Enemies
Bosses
NPCs
Items
Destroyable
Areas
Gravity
Cameras & Cutscenes
Controllers
Comet Observatory
Starship Mario
Minigames
Other
Deprecated / Useless


Search:
Status
 2560 total (830 only in SMG1, 1109 only in SMG2, 621 in both games; 315 unused)
All:
1602 (63%)
371 (15%)
587 (23%)
SMG1:
639 (45%)
233 (17%)
579 (40%)
SMG2:
1386 (81%)
333 (20%)
11 (1%)

The above bars need more green.

2560 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.
  Internal name Name Type Games Last edited by
128 objects found.
 ArrowBoard Arrow SignObjSMG1 & SMG2legomariofanatic (rev. 2)
 AsteroidA Asteroid Cluster (Large)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 AsteroidB Asteroid Cluster (Small)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AsteroidC Asteroid Cluster (Medium)ObjSMG1 & SMG2SunakazeKun (rev. 4)
 AsteroidD Asteroid Cluster (Grassy)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AsteroidMoveA Asteroid Cluster (Moving)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BossKameckBarrier Kamella BarrierObjSMG1SunakazeKun (rev. 1)
 BrightObj BrightObjObjSMG1SunakazeKun (rev. 1)
 BrightSun Sunlight EffectObjSMG1 & SMG2legomariofanatic (rev. 2)
 Butterfly Butterfly
Color: list in Obj_arg0: 0 = Orange with Purple Outline, 1 = Dark Red with Blue Outline, 2 = Red with Navy Blue Outline, 3 = Bright Green with Yellow Outline
No Starbits: boolean in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 CannonUnderConstructionA Cannon Under Construction AObjSMG1SunakazeKun (rev. 1)
 CannonUnderConstructionB Cannon Under Construction AObjSMG1SunakazeKun (rev. 1)
 CaretakerGarbage Garbage CartObjSMG1 & SMG2legomariofanatic (rev. 4)
 ClockworkHandle Toy Time: Turn-Key
Color: list in Obj_arg1: -1 = Yellow, 0 = Unknown, 1 = Green, 2 = Blue, 3 = Red
Drop: list in Obj_arg3: -1 = Coin, 0 = Nothing, 1 = 1-Up mushroom, 2 = Power Star, 3 = Starbits. The Power Star requires a properly set up AppearPowerStarObj parameter
MapPartsSMG1 & SMG2shibs (rev. 9)
 CoconutTree Decorative Palm TreeObjSMG1SunakazeKun (rev. 1)
 ColorPencil Toy Time: Colored Pencil
Color: list in Obj_arg0: -1 = Red, 0 = Unknown, 1 = Blue, 2 = Yellow, 3 = Green
ObjSMG1 & SMG2shibs (rev. 3)
 Creeper Swingable Flower
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg3
ObjSMG1 & SMG2legomariofanatic (rev. 4)
 CutBushGroup Tall Bush
Number of Bushes: integer in Obj_arg0
Amount of Items Given: integer in Obj_arg1
Item: list in Obj_arg2: -1 = Coins, 0 = Unknown, 1 = Starbits
ObjSMG1 & SMG2shibs (rev. 4)
 DangerSignBoard Danger SignObjSMG1 & SMG2legomariofanatic (rev. 2)
 DarknessRoomDoorA Mansion Door
Unknown: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DeadLeaves Pile of Leaves
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
ObjSMG1SunakazeKun (rev. 1)
 DeathPromenadeMovePartsSpuareA Boo's Boneyard: Rectangular Block (Moving)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 DeathPromenadeRotateCircleL Boo's Boneyard: Large Rotating BoneMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 DeathPromenadeRotateCircleS Boo's Boneyard: Small Rotating BoneMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 DeathSandEnvironmentPyramid Dusty Dune: Background PyramidsObjSMG1 & SMG2legomariofanatic (rev. 3)
 DeathSandEnvironmentRock Dusty Dune: Background RocksObjSMG1 & SMG2legomariofanatic (rev. 3)
 DeathSandEnvironmentSapotenA Dusty Dune: Background Cacti (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DeathSandEnvironmentSapotenB Dusty Dune: Background Cacti (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 DriftWood Beach Bowl: Icy ObstacleMapPartsSMG1SunakazeKun (rev. 1)
 FishGroupA Fish Group (Red)
Number of Fish: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2Jako (rev. 3)
 FishGroupB Fish Group (Blue)
Number of Fish: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2Jako (rev. 3)
 FishGroupC Fish Group (Yellow)
Number of Fish: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2Jako (rev. 4)
 FishGroupD Fish Group (Version D)
Number of Fish: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2Jako (rev. 5)
 FishGroupE Fish Group (Version E)
Number of Fish: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2Jako (rev. 5)
 FishGroupF Fish Group (Version F)
Number of Fish: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2Jako (rev. 6)
 Flag Flag
Unknown: integer in Obj_arg1
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlagKoopaA Bowser Flag (Version A)
Unknown: integer in Obj_arg1
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlagKoopaB Bowser Flag (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlagKoopaCastle Bowser Flag (Castle)
Unknown: integer in Obj_arg1
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlagPeachCastleA Peach's Castle Flag (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 FlagPeachCastleB Peach's Castle Flag (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 FlagPeachCastleC Peach's Castle Flag (Version C)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 FlagRaceA Flag (Pull Star)
Unknown: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 3)
 FlagSurfing Flag (Surfing)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlagTamakoro Flag (Star Ball)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FlowerBlueGroup Flower Group (Blue)
Number of Flowers: integer in Obj_arg0
Number of Items: integer in Obj_arg1
Item Type: list in Obj_arg2: -1 = Coins, 0 = Unknown, 1 = Starbits 2 = Unknown, 3 = Unknown, 4 = Unknown, 5 = Unknown. Implied from FlowerGroup
ObjSMG1 & SMG2shibs (rev. 5)
 FlowerGroup Flower Group (Yellow)
Number of Flowers: integer in Obj_arg0
Number of Items: integer in Obj_arg1
Item Type: list in Obj_arg2: -1 = Coins, 0 = Unknown, 1 = Starbits 2 = Unknown, 3 = Unknown, 4 = Unknown, 5 = Unknown
ObjSMG1 & SMG2shibs (rev. 4)
 FluffWind Fluff Flower Wind
Unknown: integer in Obj_arg3
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 ForestBarricadeRockA Honeyhive: Rolling BoulderObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestHomeGate Honeyhive: Honeycomb WallObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestHomePartsTree Honeyhive: TreesObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestObstacleWoodA Honeyhive: Ground Pound PlatformObjSMG1SunakazeKun (rev. 1)
 ForestPoihanaFenceA Gold Leaf: Fences (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestPoihanaFenceB Gold Leaf: Fences (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestWoodCover Honeyhive: Wooden CoverObjSMG1 & SMG2legomariofanatic (rev. 2)
 GhostShipCaveClosedRockA Deep Dark: Barricade RocksObjSMG1SunakazeKun (rev. 1)
 GravityLightA Galaxy Reactor: Gravity SpotlightMapPartsSMG1SunakazeKun (rev. 1)
 GravityLightRoad Gravity Light BeamObjSMG1 & SMG2legomariofanatic (rev. 2)
 HeavenlyBeachTopRock Beach Bowl: Rock Cap (Top)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 HeavenlyBeachUnderRock Beach Bowl: Rock Cap (Bottom)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 KinokoOneUpPicture 1-Up Mushroom (Picture)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 KoopaStatue Bowser Statue
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg4
Unknown: integer in Obj_arg7
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 KuriboFence Fluffy Bluff: Goomba FenceObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaBlackUFO Melty Molten: Background UFO ShipObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaFallDownColumnA Melty Molten: Rock Columns A (Lava Spire Planet)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaFallDownColumnB Melty Molten: Rock Columns B (Lava Spire Planet)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaGeyser Lava Geyser
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg3
ObjSMG1 & SMG2legomariofanatic (rev. 1)
 LavaHomeVolcanoFlow Melty Molten: Volcano EruptionObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaProminence Fire Ball with Tail
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 LavaProminenceWithoutShadow Fire Ball with Tail (No Shadow)
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 LavaSpaceStickA Melty Molten: Lava Rock (Version A)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 LavaSpaceStickB Melty Molten: Lava Rock (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 MeteorCannon Meteor (Gateway)
Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 MeteorStrike Meteor
Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 MeteorStrikeEnvironment Meteor Spawner
Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 PeachCastleTownAfterAttack Peach's Castle: Houses (Destroyed)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 PeachCastleTownBeforeAttack Peach's Castle: HousesObjSMG1 & SMG2legomariofanatic (rev. 2)
 PeachCastleTownGate Peach's Castle: Town GateObjSMG1 & SMG2legomariofanatic (rev. 2)
 PhantomBonfire Torch Fire (Red)
Item: list in Obj_arg0: -1 = coin, 0 = starbit, 1 = nothing
Is decorative?: boolean in Obj_arg1. Fire does not hurt the player.
ObjSMG1 & SMG2SunakazeKun (rev. 6)
 PhantomCandlestand Torch
Item: list in Obj_arg0: -1 = coin, 0 = starbit, 1 = nothing
Unknown: integer in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 PhantomDecoratePartsA Ghostly: Decorative Wall PiecesObjSMG1 & SMG2SunakazeKun (rev. 1)
 PhantomDecoratePartsB Ghostly: Decorative TreesObjSMG1 & SMG2SunakazeKun (rev. 1)
 PhantomDecoratePartsHole Ghostly: Decorative Hole PlanetObjSMG1 & SMG2SunakazeKun (rev. 1)
 PhantomFirewood Campfire LogsObjSMG1 & SMG2SunakazeKun (rev. 2)
 PhantomTorch Torch Fire (Blue)
Item: list in Obj_arg0: -1 = coin, 0 = starbit, 1 = nothing
Is decorative?: boolean in Obj_arg1. Fire does not hurth the player.
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 PicketSwitch Ground Pound Stump (Small)
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 PicketSwitchBig Ground Pound Stump (Large)
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 PowerStarHalo Power Star Light
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 ReverseKingdomTreeA Gold Leaf: TreeObjSMG1 & SMG2legomariofanatic (rev. 2)
 RockRoadCircleA Rolling Rock TrailsObjSMG1 & SMG2SunakazeKun (rev. 1)
 SandUpDownKillerGunnerBase Dusty Dune: Bullet Bill TowerObjSMG1 & SMG2SunakazeKun (rev. 1)
 SeaBottomTriplePropellerStand Buoy Base: Water Propellers FixationObjSMG1 & SMG2SunakazeKun (rev. 3)
 SeaGullGroup Seagulls
No. of seagulls: integer in Obj_arg0
Unknown: integer in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 ShootingStar Shooting Star
Number of Starbits: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg4
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 SmallStone Small Stone
Distance from ground: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 SnowMan SnowmanObjSMG1 & SMG2legomariofanatic (rev. 1)
 SpaceCannonLauncher Enemy CannonObjSMG1 & SMG2SunakazeKun (rev. 2)
 SpaceDustWoodA Wood Debris AObjSMG1 & SMG2SunakazeKun (rev. 3)
 SpaceDustWoodB Wood Debris BObjSMG1 & SMG2SunakazeKun (rev. 3)
 SpaceMineRail5m Mine Path Marker (Line)ObjSMG1 & SMG2SunakazeKun (rev. 2)
 SpaceMineRailA Mine Path Marker (Circle)ObjSMG1 & SMG2SunakazeKun (rev. 3)
 SpaceSeparatorA Space Junk: Disk-shaped RockObjSMG1 & SMG2SunakazeKun (rev. 1)
 SpaceSeparatorB Space Junk: L-shaped RockObjSMG1 & SMG2SunakazeKun (rev. 1)
 SpaceStickA Space Junk: Rock Stick AObjSMG1 & SMG2SunakazeKun (rev. 1)
 SpaceStickB Space Junk: Rock Stick BObjSMG1 & SMG2SunakazeKun (rev. 1)
 SurfingRaceMainGate Goal Gate (Surfing/Gliding)ObjSMG1 & SMG2legomariofanatic (rev. 1)
 SweetDecoratePartsOrange Decorative OrangeObjSMG1 & SMG2SunakazeKun (rev. 1)
 SweetsDecoratePartsFork Decorative Fork
Color: list in Obj_arg1: 0 = Green, 1 = Yellow, 2 = Blue, 3 = Red
MapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SweetsDecoratePartsSpoon Decorative Spoon
Color: list in Obj_arg1: 0 = Green, 1 = Yellow, 2 = Blue, 3 = Red
MapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 TakoBarrelA Octopus Barrel
Drop: list in Obj_arg3: -1 = Coin, 0 = Nothing, 1 = 1-Up mushroom, 2 = Power Star, 3 = Starbits. The Power Star requires a properly set up AppearPowerStarObj parameter.
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 TeresaMansionCandlestand Ghostly: Candlestick
Item: list in Obj_arg0: -1 = coin, 0 = starbit, 1 = nothing
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 TeresaPicture Boo Picture
Painting: list in Obj_arg1: 0 = Boo, 1 = Empty, 2 = Bomb Boo
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 TeresaRacePartsA Ghostly: Race WheelMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 TeresaRacePartsBallA Ghostly: Race SkullObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaRaceSpaceStickA Ghostly: Race BoneObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaRaceSpaceStickB Ghostly: Race SpineObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaRaceSpaceStickC Ghostly: Race RibObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaRoomGlaringLight Deep Dark: Light Beam (Boo Box Planet)ObjSMG1 & SMG2legomariofanatic (rev. 1)
 ToyFactoryDecoratePartsGearA Toy Time: Decorative GearMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 Trapeze Vine Swing
Don't remove shadow at certain distance?: boolean in Obj_arg0
Shadow drop distance: integer in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 TreasureBoxYellowChip Treasure Chest (Star Chip)
Starchip Group: integer in Obj_arg0
Unlock condition: list in Obj_arg2: -1 = normal, 1 = golden shell required, 2 = already opened, 3 = coconut required
Unknown: integer in Obj_arg3
ObjSMG1 & SMG2SunakazeKun (rev. 6)
 TreasureSpot Coin SpotObjSMG1 & SMG2legomariofanatic (rev. 1)
 UFOKinoko Starshroom
Color: integer in Obj_arg0
Unknown: integer in Obj_arg7
MapPartsSMG1 & SMG2SunakazeKun (rev. 4)
 WaterfallCaveNoBreakCover Beach Bowl: Cave CoverObjSMG1 & SMG2SunakazeKun (rev. 1)
 WaterPlant Seaweed
No. of plants: integer in Obj_arg0
Range: integer in Obj_arg1
Color: list in Obj_arg3: -1 = Green (medium), 0 = Green (short), 1 = Red (middle), 2 = Yellow (long), 3 = Green (long), 4 = Green (very short -- glitchy)
ObjSMG1 & SMG2shibs (rev. 4)
 WeatherVane Gusty Garden: WindmillObjSMG1 & SMG2SunakazeKun (rev. 1)
 WindMillPropeller Rolling Green: PropellerMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 WindMillPropellerMini Rolling Gizmo: PropellerMapPartsSMG1 & SMG2SunakazeKun (rev. 1)