Object Database by Category
Welcome to the object database! Here you will find information on how to use any object in SMG1 and SMG2.
You can also have this database in Whitehole if you're using the latest version! Alternatively, just click Download database.

All the registered users can also contribute to the object database by sharing their findings about SMG's objects. Click any object below to edit it.


You need to be logged in to edit the object database.
Show objects in:

All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Planets
Platforms
Skies
Airs
Decorations
Effects
Enemies
Bosses
NPCs
Items
Destroyable
Areas
Gravity
Cameras & Cutscenes
Controllers
Comet Observatory
Starship Mario
Minigames
Other
Deprecated / Useless


Search:
Status
 2560 total (830 only in SMG1, 1109 only in SMG2, 621 in both games; 315 unused)
All:
1602 (63%)
371 (15%)
587 (23%)
SMG1:
639 (45%)
233 (17%)
579 (40%)
SMG2:
1386 (81%)
333 (20%)
11 (1%)

The above bars need more green.

2560 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.
  Internal name Name Type Games Last edited by
40 objects found.
 ArrowSwitchMulti Gravity-Arrow Switch (Multi-Use)
ArrowSwitchMulti Group: integer in Obj_arg0
ObjSMG1legomariofanatic (rev. 3)
 ArrowSwitchTarget Gravity-Arrow Switch Target
ArrowSwitchMulti Group: integer in Obj_arg0
Order: integer in Obj_arg1
ObjSMG1SunakazeKun (rev. 4)
 BigBubbleMoveLimitterCylinder Bubble Movement Limitter (Cylindrical)
Unknown: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 1)
 BigBubbleMoveLimitterPlane Bubble Movement Limitter (Planar)
Unknown: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 1)
 BigFan Fan
Wind Length: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 5)
 BigFanNoLeg Fan (No Legs)
Wind Length: integer in Obj_arg0
Unknown: integer in Obj_arg1
ObjSMG1 & SMG2legomariofanatic (rev. 4)
 BigObstructBubbleGenerator Bubble Generator (Obstruct)
Unknown: integer in Obj_arg0
Size: integer in Obj_arg1
Size: integer in Obj_arg2
Unknown: integer in Obj_arg3
Shape: list in Obj_arg4: -1 = round, 0 = cubic, 1 = octahedral
ObjSMG1SunakazeKun (rev. 1)
 BlackHole Black Hole
Size: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 4)
 CandlestandIceVolcano Torch (Red Flame)
Is lit: boolean in Obj_arg0
Useless: integer in Obj_arg1
ObjSMG1 & SMG2SunakazeKun (rev. 5)
 CapsuleCage Glass Cage (Locked)
Unknown: integer in Obj_arg3
Play "Star Chance" Theme: boolean in Obj_arg6
ObjSMG1 & SMG2SunakazeKun (rev. 5)
 ClipAreaBottomBox Matter Splatter Hole (Box/Bottom)MapPartsSMG1SunakazeKun (rev. 1)
 ClipAreaBottomCone Matter Splatter Hole (Cone/Bottom)MapPartsSMG1SunakazeKun (rev. 1)
 ClipAreaCenterBox Matter Splatter Hole (Box/Center)MapPartsSMG1SunakazeKun (rev. 1)
 ClipAreaDropLaser Matter Splatter Hole (Laser Drop)
Speed: integer in Obj_arg0
MapPartsSMG1SunakazeKun (rev. 1)
 ClipAreaSphere Matter Splatter Hole (Sphere)MapPartsSMG1 & SMG2legomariofanatic (rev. 3)
 ClipAreaTopCone Matter Splatter Hole (Cone/Top)MapPartsSMG1SunakazeKun (rev. 1)
 ClipFieldFillDraw ClipFieldFillDrawObjSMG1SunakazeKun (rev. 1)
 ClipVolumeBox ClipVolumeBoxMapPartsSMG1SunakazeKun (rev. 1)
 ClipVolumeSphere ClipVolumeSphereMapPartsSMG1SunakazeKun (rev. 1)
 CollisionBlocker Collision BlockerObjSMG1SunakazeKun (rev. 2)
 DashRing Underwater Boost Ring
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg7
ObjSMG1 & SMG2legomariofanatic (rev. 3)
 EarthenPipe Warp Pipe
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
Retract Pipe?: list in Obj_arg2: -1 = Pipe Never Disappears, 0 = Unknown, 1 = Pipe Retracts, 2 = Unknown
Pipe ID: integer in Obj_arg3
Music Change (StageBgmInfo): integer in Obj_arg4
Unknown: integer in Obj_arg5
Unknown: integer in Obj_arg6
Color: list in Obj_arg7: -1 = Green, 0 = Unknown, 1 = Orange
ObjSMG1 & SMG2shibs (rev. 5)
 EarthenPipeInWater Warp Pipe (Underwater)
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
Retract pipe?: list in Obj_arg2: -1 = Pipe Never Disappears, 0 = Unknown, 1 = Pipe Retracts 2 = Unknown. 2 is implied by EarthenPipe
Pipe ID: integer in Obj_arg3
Music Change (StageBgmInfo): integer in Obj_arg4
Unknown: integer in Obj_arg5
Unknown: integer in Obj_arg6
Color: list in Obj_arg7: -1 = Green, 0 = Unknown, 1 = Orange
ObjSMG1 & SMG2shibs (rev. 4)
 FallOutFieldDraw FallOutFieldDraw
Unknown: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 2)
 FirePressure Fire Ball Shooter
Nozzle Angle: integer in Obj_arg0
Delay: integer in Obj_arg1
Speed of Fire Balls: integer in Obj_arg2
Mecha-Bowser Switch: boolean in Obj_arg7
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 FlipPanel Flipswitch PanelObjSMG1 & SMG2legomariofanatic (rev. 3)
 FlipPanelReverse Gateway: Flipswitch PanelObjSMG1 & SMG2legomariofanatic (rev. 3)
 Fluff Fluff FlowerObjSMG1 & SMG2legomariofanatic (rev. 3)
 GCaptureTarget Pull Star
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg7
ObjSMG1 & SMG2legomariofanatic (rev. 3)
 GhostPlayer Cosmic MarioObjSMG1SunakazeKun (rev. 3)
 GhostShipCavePipeCollision Deep Dark: Invisible Pipe CollisionObjSMG1SunakazeKun (rev. 1)
 MarioLauncher Mario/Luigi Cannon
Unknown: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 1)
 OceanBowl Water BowlObjSMG1SunakazeKun (rev. 2)
 ShutterDoorB Battlerock: Shutter DoorMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 ShutterDoorC Freezeflame: Volcano Shutter DoorObjSMG1 & SMG2SunakazeKun (rev. 1)
 ShutterDoorD Freezeflame: Treasure Shutter DoorObjSMG1 & SMG2SunakazeKun (rev. 2)
 ShutterDoorE Deep Dark: Shutter DoorObjSMG1 & SMG2SunakazeKun (rev. 1)
 SuperSpinDriver Launch Star
Speed / Time: integer in Obj_arg0. How long Mario is flying until he's landing. 100 = 1 second
Enable Shadow: boolean in Obj_arg1. Does this Launch Star have a Shadow?
Grab Mario: boolean in Obj_arg2. Will this Launch Star grab Mario if he is near?
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg4
Ending rotation: integer in Obj_arg5. Mario's rotation when he lands. (Degrees) Doesn't always work, for some reason...
Unknown: integer in Obj_arg6
Unknown: integer in Obj_arg7
ObjSMG1 & SMG2Super Hackio (rev. 11)
 WarpPod Warp Pad
Unknown: integer in Obj_arg0
Is not invisible?: boolean in Obj_arg1
Unknown: integer in Obj_arg2
Is not deactivated?: boolean in Obj_arg3
Required Grand Stars: integer in Obj_arg4
Unknown: integer in Obj_arg5
Unknown: integer in Obj_arg6
Unknown: integer in Obj_arg7
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 WaterPressure Bubble Shooter
Rotation: integer in Obj_arg0. Doesn't use degrees
Delay: integer in Obj_arg1
Speed: integer in Obj_arg2
Affected by gravity?: boolean in Obj_arg3
Destroyable bubble?: boolean in Obj_arg7
ObjSMG1 & SMG2MeTheMarioMan (rev. 5)