Object Database by Category
Welcome to the object database! Here you will find information on how to use any object in SMG1 and SMG2.
You can also have this database in Whitehole if you're using the latest version! Alternatively, just click Download database.

All the registered users can also contribute to the object database by sharing their findings about SMG's objects. Click any object below to edit it.


You need to be logged in to edit the object database.
Show objects in:

All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Planets
Platforms
Skies
Airs
Decorations
Effects
Enemies
Bosses
NPCs
Items
Destroyable
Areas
Gravity
Cameras & Cutscenes
Controllers
Comet Observatory
Starship Mario
Minigames
Other
Deprecated / Useless


Search:
Status
 2560 total (830 only in SMG1, 1109 only in SMG2, 621 in both games; 315 unused)
All:
1602 (63%)
371 (15%)
587 (23%)
SMG1:
639 (45%)
233 (17%)
579 (40%)
SMG2:
1386 (81%)
333 (20%)
11 (1%)

The above bars need more green.

2560 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.
  Internal name Name Type Games Last edited by
127 objects found.
 AssemblyBlockPartsA Space Junk Block (Blue Square)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsB Space Junk Block (Green Rectangle)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsC Space Junk Block (Purple Square)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 AssemblyBlockPartsD Space Junk Block (Brown Octagon)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 AssemblyBlockPartsE Space Junk Block (Red Triangle)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7. Doesn't work without patching in additional effects.
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsIceB Space Junk Block B (Ice)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 3)
 AssemblyBlockPartsIceC Space Junk Block C (Ice)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 2)
 AssemblyBlockPartsIceD Space Junk Block D (Ice)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 2)
 AssemblyBlockPartsIceE Space Junk Block E (Ice)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 2)
 AssemblyBlockPartsTimerA Space Junk Block (Galaxy Reactor)
Detection Range: integer in Obj_arg0
Delay: integer in Obj_arg1
Is not timed?: boolean in Obj_arg7
ObjSMG1SunakazeKun (rev. 2)
 AsteroidBlockRotateStepA 8-Bit Mario: Rotating PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BattleShipElevator Battlerock: Elevator PlatformMapPartsSMG1SunakazeKun (rev. 1)
 BattleShipElevatorCover Battlerock: Elevator CoverObjSMG1 & SMG2SunakazeKun (rev. 3)
 BattleShipMovePartsA Battlerock: Rotating Wheel (Power Star)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BattleShipMovePartsB Battlerock: Rotating Wheel (Bullet Bills)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BeachChair Beach ChairObjSMG1SunakazeKun (rev. 3)
 BeachParasol Beach UmbrellaObjSMG1SunakazeKun (rev. 3)
 BeeFlowerHover Flower Platform
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg7
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 BeeWallClimbPartsA Honeycomb PanelMapPartsSMG1 & SMG2SledgeBrother1 (rev. 3)
 BiriBiriBegomanSpikePistonA Battlerock: PistonMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BreakDownFixStepA Hurry-Scurry PlanetObjSMG1 & SMG2legomariofanatic (rev. 2)
 BroadBeanMoveStepA Good Egg: Moving Stone Block AMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 BroadBeanMoveStepB Good Egg: Moving Stone Block BMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 CandyLiftA Toy Time: Rotating Lollipops AMapPartsSMG1SunakazeKun (rev. 1)
 CandyLiftB Toy Time: Rotating Lollipops BMapPartsSMG1SunakazeKun (rev. 1)
 CannonFortressMoveWall Dreadnought: Tower Planet Moving PlatformsMapPartsSMG1SunakazeKun (rev. 2)
 CannonFortressRotateBreakStepA Dreadnought: Tower Planet Cylinder AMapPartsSMG1SunakazeKun (rev. 1)
 CannonFortressRotateBreakStepB Dreadnought: Tower Planet Cylinder BMapPartsSMG1SunakazeKun (rev. 1)
 CannonFortressRotateBreakStepC Dreadnought: Tower Planet Cylinder CMapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallAccelCylinderA Rolling Gizmo: Red AcceleratorMapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallGearA Rolling Gizmo: Orange GearMapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallMoveGroundA Rolling Gizmo: Moving Block (Big)MapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallMoveGroundB Rolling Gizmo: Moving Block (Small)MapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallRotateBridgeA Rolling Gizmo: Rotating BridgeMapPartsSMG1SunakazeKun (rev. 1)
 ChallengeBallVanishingRoadA Rolling Gizmo: Vanishing PlatformsObjSMG1SunakazeKun (rev. 1)
 ChoConveyorChocoA Toy Time: White Chocolate WallObjSMG1 & SMG2legomariofanatic (rev. 2)
 ChoConveyorMoveChocoA Toy Time: Chocolate WallMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 ChooChooTrain Toy Time: Train
Segments: integer in Obj_arg0
Speed: integer in Obj_arg1
ObjSMG1SunakazeKun (rev. 1)
 CoconutTreeLeaf Palm Tree Leaves
Unknown: integer in Obj_arg0
ObjSMG1 & SMG2legomariofanatic (rev. 2)
 CocoonStepA Sling Pod: Stone Platform AObjSMG1 & SMG2legomariofanatic (rev. 2)
 CocoonStepB Sling Pod: Stone Platform BObjSMG1 & SMG2legomariofanatic (rev. 2)
 CubeBubbleExHomeStep Bubble Blast: Star PlatformObjSMG1SunakazeKun (rev. 1)
 CubeBubbleExRotateWallL Bubble Blast: Green Rotating PlatformMapPartsSMG1SunakazeKun (rev. 1)
 CubeBubbleExRotateWallS Bubble Blast: Green Rotating Platform (Unfinished)MapPartsSMG1SunakazeKun (rev. 1)
 CubeBubbleExStartStep Bubble Blast: Metal PlatformObjSMG1SunakazeKun (rev. 1)
 DarkHopperRotateStepA Matter Splatter: Swinging PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 EyeBeamer Laser Platform
Length: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1SunakazeKun (rev. 1)
 FallDownBridge Rolling Gizmo: Collapsing BridgeObjSMG1SunakazeKun (rev. 1)
 FlipPanelFrame Flipswitch: Starting Planet (Frame)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FloaterLandPartsA Buoy Base: Fortress Parts (Unused)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 FloaterOtakingFloaterA Lava Reactor: Hexagonal FloaterMapPartsSMG1SunakazeKun (rev. 1)
 ForestAppearStepA Honeyhive: Wooden BridgeObjSMG1 & SMG2legomariofanatic (rev. 2)
 ForestHomeBridge Gold Leaf: Stone BridgeObjSMG1 & SMG2legomariofanatic (rev. 3)
 GhostShipCaveMoveGroundA Deep Dark: Moving Piston AMapPartsSMG1SunakazeKun (rev. 1)
 GhostShipCaveMoveGroundB Deep Dark: Moving Piston BMapPartsSMG1SunakazeKun (rev. 1)
 GlassBottleTall Toy Time: Glass BottleObjSMG1 & SMG2legomariofanatic (rev. 2)
 HoleDeathSandMoveStepA Dusty Dune: Moving Platform (Red)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 HoneyQueenLeafA Leaf PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 HopperBeltConveyerMovePartsA Toy Time: Conveyor BeltMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 HopperBeltConveyerRotatePartsA Toy Time: Conveyor Belt (Ring)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 InvisibleWall10x10 Invisible Wall (Size: 10 x 10)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 InvisibleWall10x20 Invisible Wall (Size: 10 x 20)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 InvisibleWallJump10x10 Invisible Wall for Jumping (Size: 10 x 10)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 InvisibleWallJump10x20 Invisible Wall for Jumping (Size: 10 x 20)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 JumpBranch Swing PoleObjSMG1 & SMG2legomariofanatic (rev. 2)
 JumpStand Ground Pound SpringObjSMG1 & SMG2legomariofanatic (rev. 2)
 KoopaShipManholeCover Airship Manhole CoverObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaBreakRockA Melty Molten: Tipping Platform A (Lava Spire Planet)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaFloaterTrapezoid Bowser's Gravity Gauntlet: Sinking Trapezoid PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 1)
 LavaFloatingStepA Melty Molten: Sinking Platform (Purple)MapPartsSMG1 & SMG2legomariofanatic (rev. 4)
 LavaFloatingStepB Melty Molten: Sinking Platform (Short Blue)MapPartsSMG1 & SMG2legomariofanatic (rev. 5)
 LavaFloatingStepC Melty Molten: Sinking Platform (Tall Blue)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaFloatingStepD Melty Molten: Sinking Platform (Round Blue)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaHomeVolcanoInnerFlow Melty Molten: Volcano Lava (Rising)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaObstacleRockHomeB Melty Molten: Falling Stone Rock (Version B)ObjSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotatePlanetStartStep Melty Molten: Rotating Planet (Fixed Platform)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotateStepsRotatePartsA Melty Molten: Rotating Platforms (Red)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotateStepsRotatePartsB Melty Molten: Rotating Platforms (Blue)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotateStepsRotatePartsC Melty Molten: Rotating Platforms (Green)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LavaRotateStepsRotatePartsD Melty Molten: Rotating Platforms (Yellow)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 LotusLeaf Lily PadObjSMG1 & SMG2legomariofanatic (rev. 1)
 MiniMechaKoopaPartsCage Toy Time: Factory CageMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 MiniMechaKoopaPartsFan Toy Time: Factory FanMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 MiniMechaKoopaPartsGear Toy Time: Factory GearMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 MiniMechaKoopaPartsMoveStepA Toy Time: Factory Moving PlatformMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 MysteryGravityRoomBridgeA Gravity Bonus Room: BridgeObjSMG1 & SMG2legomariofanatic (rev. 2)
 OceanFloaterTowerRotateStepA Buoy Base: Rotating Platform AMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 OceanFloaterTowerRotateStepB Buoy Base: Rotating Platform BMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 OceanFloaterTowerRotateStepC Buoy Base: Rotating Platform C (Unfinished)MapPartsSMG1 & SMG2SunakazeKun (rev. 3)
 OceanFloaterTowerRotateStepD Buoy Base: Rotating Platform DMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 OnimasuPlanetObstaclePartsA Beach Bowl: Wooden Triangle (Cyclone Stone Planet)ObjSMG1 & SMG2legomariofanatic (rev. 3)
 OnimasuPlanetRailMovePartsA Stone Cyclone: Moving Stone PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 OnimasuPlanetRotatePartsA Stone Cyclone: Rotating Platforms (Long)MapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 OnimasuPlanetRotatePartsB Stone Cyclone: Rotating Platforms (Short)MapPartsSMG1 & SMG2legomariofanatic (rev. 1)
 PhantomTowerMoveStepA Ghostly: Moving Stone PlatformMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 Plant Vine Sproutle
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 4)
 Pole Pole
Different pole cap: boolean in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 5)
 PoleNoModel Pole (Invisible)
Different pole cap: boolean in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 2)
 PoleSquare Pole (Square)
Different pole cap: boolean in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 PoleSquareNoModel Pole (Square/Invisible)
Different pole cap: boolean in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
ObjSMG1 & SMG2SunakazeKun (rev. 3)
 PoltaBattlePlanetPartsA Bouldergeist Planet: PlatformsObjSMG1 & SMG2SunakazeKun (rev. 2)
 PolygonCodeRecoveryBowl Collision Bowl (Unused)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 PolygonCodeRecoveryPlate Collision Plate (Unused)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 PowerStarKeeperA Rotating Metal Shields AMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 PowerStarKeeperB Rotating Metal Shields BMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 PowerStarKeeperC Rotating Metal Shields CMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 QuickSand2DMovePartsA Dusty Dune: Rotating GearMapPartsSMG1 & SMG2legomariofanatic (rev. 2)
 RainCloud Rain Cloud
Rain length: integer in Obj_arg0
No Rain: boolean in Obj_arg3
MapPartsSMG1SunakazeKun (rev. 2)
 RayGunPlanetPartsGear Toy Time: Rotating Wood GearMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 RayGunPlanetPartsScrew Toy Time: Giant ScrewMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SandStreamHighTowerMoveStepA Dusty Dune: Red Moving BlockMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SandStreamMoveStepsA Dusty Dune: Rotating Stones AMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SandStreamMoveStepsB Dusty Dune: Rotating Stones BMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SandUpDownTowerMoveStepA Dusty Dune: Red Moving Brick BlockMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 SpaceShipStep Dreadnought: Yellow Moving Platform
Unknown: integer in Obj_arg3
MapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 StarDustStepA Space Junk: Small Stone Platform AObjSMG1 & SMG2SunakazeKun (rev. 1)
 StarDustStepB Space Junk: Small Stone Platform BObjSMG1 & SMG2SunakazeKun (rev. 1)
 StatusFloor Continue Skating Collision
Range: integer in Obj_arg4
ObjSMG1SunakazeKun (rev. 1)
 TeresaMansionBridgeA Ghostly: Mansion Bridge (Spiral)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 TeresaMansionBridgeB Ghostly: Mansion Bridge (Normal)ObjSMG1 & SMG2SunakazeKun (rev. 1)
 UFOSandObstacleA Dusty Dune: Tall BlockObjSMG1 & SMG2SunakazeKun (rev. 1)
 UFOSandObstacleB Dusty Dune: Cubic BlockObjSMG1 & SMG2SunakazeKun (rev. 1)
 UFOSandObstacleC Dusty Dune: Long BlockObjSMG1 & SMG2SunakazeKun (rev. 1)
 WaterBazookaTowerMoveStepA Gold Leaf: Tower PlatformsMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 WaterBazookaTowerMoveStepB Gold Leaf: Tower Stairs AMapPartsSMG1 & SMG2SunakazeKun (rev. 1)
 WaterBazookaTowerMoveStepC Gold Leaf: Tower Stairs BMapPartsSMG1 & SMG2SunakazeKun (rev. 2)
 WaterLeakPipe Leaking Pipe
Length: integer in Obj_arg0
ObjSMG1SunakazeKun (rev. 1)