Object Database by Category
Welcome to the object database! Here you will find information on how to use any object in SMG1 and SMG2.
You can also have this database in Whitehole if you're using the latest version! Alternatively, just click Download database.

All the registered users can also contribute to the object database by sharing their findings about SMG's objects. Click any object below to edit it.


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All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Planets
Platforms
Skies
Airs
Decorations
Effects
Enemies
Bosses
NPCs
Items
Destroyable
Areas
Gravity
Cameras & Cutscenes
Controllers
Comet Observatory
Starship Mario
Minigames
Other
Deprecated / Useless


Search:
Status
 2560 total (830 only in SMG1, 1109 only in SMG2, 621 in both games; 315 unused)
All:
1602 (63%)
371 (15%)
587 (23%)
SMG1:
639 (45%)
233 (17%)
579 (40%)
SMG2:
1386 (81%)
333 (20%)
11 (1%)

The above bars need more green.

2560 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.
  Internal name Name Type Games Last edited by
52 objects found.
 AreaMoveSphere Move Area (Sphere)
Speed: integer in Obj_arg0
AreaObjSMG1 & SMG2legomariofanatic (rev. 2)
 AstroChangeStageCube Comet Observatory Change Stage Area (Cube)
Stage: list in Obj_arg0: 0 = Comet Observatory (In front of a dome), 1 = Gateway Galaxy, 2 = Comet Observatory, 3 = Library 4 = Comet Observatory, 5 = Dome
Starting point: integer in Obj_arg1
Scenario: integer in Obj_arg2
AreaObjSMG1Hiccup (rev. 4)
 AstroOverlookAreaCylinder Show Comet Observatory Labels Area (Cylinder)
Position: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 2)
 AudioEffectCube Echo Effect Area (Cube)
Echoes: boolean in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 3)
 AudioEffectCylinder Echo Effect Area (Cylinder)
Echoes: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 2)
 AudioEffectSphere Echo Effect Area (Sphere)
Echoes: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 1)
 BeeWallShortDistAreaCube Short Distance Area (Bee Mario/Luigi) (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 BgmProhibitArea No Background Music Area (BrokenAreaObjSMG1SunakazeKun (rev. 1)
 BigBubbleGoalAreaBox BigBubbleGoalAreaBoxAreaObjSMG1SunakazeKun (rev. 1)
 BigBubbleGoalAreaCylinder BigBubbleGoalAreaCylinderAreaObjSMG1SunakazeKun (rev. 1)
 BigBubbleGoalAreaSphere BigBubbleGoalAreaSphereAreaObjSMG1SunakazeKun (rev. 1)
 BigBubbleSwitchBox Bubble Switch Area (Cube)AreaObjSMG1SunakazeKun (rev. 2)
 BigBubbleSwitchCylinder Bubble Switch Area (Cylinder)AreaObjSMG1SunakazeKun (rev. 1)
 BigBubbleSwitchSphere Bubble Switch Area (Sphere)AreaObjSMG1SunakazeKun (rev. 1)
 BindEndCube BindEndCubeAreaObjSMG1SunakazeKun (rev. 1)
 BlackHoleCube Black Hole Area
Size: integer in Obj_arg0
AreaObjSMG1 & SMG2SunakazeKun (rev. 4)
 BloomCube Glow Effect Area (Cube)
Red: integer in Obj_arg0
Green: integer in Obj_arg1
Blue: integer in Obj_arg2
Alpha: integer in Obj_arg3
Unknown: integer in Obj_arg7
AreaObjSMG1SunakazeKun (rev. 1)
 BloomCylinder Glow Effect Area (Cylinder)
Red: integer in Obj_arg0
Green: integer in Obj_arg1
Blue: integer in Obj_arg2
Alpha: integer in Obj_arg3
Unknown: integer in Obj_arg7
AreaObjSMG1SunakazeKun (rev. 1)
 BloomSphere Glow Effect Area (Sphere)
Red: integer in Obj_arg0
Green: integer in Obj_arg1
Blue: integer in Obj_arg2
Alpha: integer in Obj_arg3
Unknown: integer in Obj_arg7
AreaObjSMG1SunakazeKun (rev. 1)
 BlueStarGuidanceCube Pull Star Explanation Area (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 CelestrialSphere CelestrialSphereAreaObjSMG1SunakazeKun (rev. 1)
 ChangeBgmCube ChangeBgmCube
Change type: list in Obj_arg0: 0 = song, 1 = song fade, 2 = channel fade
Music / Channel / Fade time: integer in Obj_arg1. If obj_arg0 is set to: 0 = music, 1 = fade time, 2 = channel
Music / Fade time: integer in Obj_arg2. If obj_arg0 is set to: 1 = music, 2 = fade time
AreaObjSMG1SunakazeKun (rev. 1)
 CollisionArea Collision Area
Unknown: integer in Obj_arg2
Wall action type: integer in Obj_arg3
AreaObjSMG1 & SMG2SunakazeKun (rev. 4)
 DarkMatterCube Dark Matter Area (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 DarkMatterCylinder Dark Matter Area (Cylinder)AreaObjSMG1SunakazeKun (rev. 1)
 DashChargeCylinder Fast Running Area (Cylinder)AreaObjSMG1SunakazeKun (rev. 1)
 DeathCube Death Area (Cube)
Unknown: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 1)
 DeathCylinder Death Area (Cylinder)
Unknown: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 1)
 DeathSphere Death Area (Sphere)
Unknown: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 1)
 DepthOfFieldCube Field Depth Area (Cube)
Blurry screen?: boolean in Obj_arg0
Unknown: integer in Obj_arg1
Outer radius: integer in Obj_arg2
Inner radius: integer in Obj_arg3
Unknown: integer in Obj_arg4
AreaObjSMG1SunakazeKun (rev. 1)
 DepthOfFieldCylinder Field Depth Area (Cylinder)
Blurry screen?: boolean in Obj_arg0
Unknown: integer in Obj_arg1
Outer radius: integer in Obj_arg2
Inner radius: integer in Obj_arg3
Unknown: integer in Obj_arg7
AreaObjSMG1SunakazeKun (rev. 1)
 DepthOfFieldSphere Field Depth Area (Sphere)
Blurry screen?: boolean in Obj_arg0
Unknown: integer in Obj_arg1
Outer radius: integer in Obj_arg2
Inner radius: integer in Obj_arg3
Unknown: integer in Obj_arg7
AreaObjSMG1SunakazeKun (rev. 1)
 DodoryuClosedCylinder No Major Burrows Area (Cylinder)AreaObjSMG1SunakazeKun (rev. 1)
 EffectCylinder Running Dust Area (Cylinder)
Effect: integer in Obj_arg0. Any number will result in yellow flowers.
Change?: boolean in Obj_arg1
AreaObjSMG1SunakazeKun (rev. 1)
 ExtraWallCheckArea ExtraWallCheck Area
Unknown: integer in Obj_arg0
AreaObjSMG1 & SMG2SunakazeKun (rev. 3)
 ExtraWallCheckCylinder ExtraWallCheck Area (Cylinder)
Unknown: integer in Obj_arg0
AreaObjSMG1SunakazeKun (rev. 1)
 FallsCube Waterfall Effect Area (Cube)
Unknown: integer in Obj_arg0
AreaObjSMG1 & SMG2SunakazeKun (rev. 3)
 ForbidJumpCube No Jumping Area (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 ForbidTriangleJumpCube No Triple Jump Area (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 ForbidWaterSearchCube ForbidWaterSearch Area (Cube)AreaObjSMG1SunakazeKun (rev. 1)
 ForceDashCube Rock Mario/Luigi Boost Area
Speed: integer in Obj_arg0
Unknown: integer in Obj_arg1
AreaObjSMG1 & SMG2legomariofanatic (rev. 3)
 GlaringLightAreaCylinder Shining Light Area (Cylinder)
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg3
AreaObjSMG1SunakazeKun (rev. 1)
 HazeCube Haze Area
Unknown: integer in Obj_arg0
AreaObjSMG1 & SMG2SunakazeKun (rev. 3)
 LensFlareArea Lens Flare Area
Unknown: integer in Obj_arg0
AreaObjSMG1 & SMG2legomariofanatic (rev. 1)
 MercatorCube Mercator Projection Area (Cube)
Distance: integer in Obj_arg0
AreaObjSMG1 & SMG2SunakazeKun (rev. 4)
 PlaneCollisionCube PlaneCollisionCube
Unknown: integer in Obj_arg0
AreaObjSMG1 & SMG2SunakazeKun (rev. 1)
 RasterScrollCube Wobbling Effect Area (Cube)
Stretching Factor: integer in Obj_arg0
Stretching Length: integer in Obj_arg1
Stretching Width: integer in Obj_arg2
AreaObjSMG1SunakazeKun (rev. 2)
 SoundEmitterCube Sound Emitter Area (Cube)
Sound: integer in Obj_arg0. A list of sound effects can be found in ActionSound.bcsv
Sound effect is always heard?: boolean in Obj_arg1
AreaObjSMG1 & SMG2SunakazeKun (rev. 6)
 SoundEmitterSphere Sound Emitter Area (Sphere)
Sound: integer in Obj_arg0
Sound effect is always heard?: boolean in Obj_arg1. A list of sound effects can be found in ActionSound.bcsv
AreaObjSMG1 & SMG2SunakazeKun (rev. 4)
 TicoSeedGuidanceCube Hungry Luma Feeding Explanation Area (Cube)AreaObjSMG1 & SMG2SunakazeKun (rev. 2)
 TowerModeCylinder 2D Movement Area (Cylinder)AreaObjSMG1 & SMG2SunakazeKun (rev. 3)
 WarpCube Warp Area (Cube / Broken)AreaObjSMG1 & SMG2SunakazeKun (rev. 2)