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Posted on 03-30-16, 03:26 pm in Full Object List (SMG1)
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How come some are in Engrish (AirBubble) but some are in Japanese (▲以上、古めの惑星含む)?
Posted on 04-16-16, 02:15 pm in Object Database (rev. 1 by Hiccup on 04-16-16, 02:16 pm)
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Can I have access, or should I just post contributions in this thread?

EDIT: Oh, it says "You have been banned from editing the object database." It says that for everyone, right?
Posted on 04-16-16, 03:27 pm in Discoveries (rev. 1 by Hiccup on 04-16-16, 03:28 pm)
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Updated info on Jiraha
Japanese objnametable.tbl name: ジライラ
Description:
A landmine with a Bowser face on it. Stepping on it or hitting it with a Star Bit makes it explode and hurt Mario. The object then stays burnt out for a few seconds before regenerating.
SMG1 2P Behaviour: None
Posted on 04-16-16, 03:40 pm in Discoveries
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Can we have them anyway? Otherwise I'll make a thread for that stuff
Posted on 04-16-16, 04:05 pm in Misc Object Info (rev. 2 by Hiccup on 04-16-16, 04:07 pm)
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For info that the database doesn't/shouldn't have.

Jiraira
SMG1 Japanese objnametable.tbl name: ジライラ
SMG1 2P Behaviour: None

FlameGun
SMG1 2P Behaviour: None
Posted on 04-16-16, 04:06 pm in Discoveries (rev. 2 by Hiccup on 04-16-16, 04:07 pm)
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Thanks, and:

FlameGun
Description
Star Bits and Rainbow Mario go right through it.
Posted on 04-20-16, 05:56 pm in Cameras
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I wonder if CAM_TYPE_BOSS_DONKETSU is used for the Topmaniac fight, and if GAM_TYPE_FOO_FIGHTER_PLANET is used for the Red Star Gateway Galaxy mission.
Posted on 05-01-16, 09:14 am in Discoveries
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Are actors called "actors" by the game? Or what are they called?
Posted on 05-01-16, 03:48 pm in Discoveries
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Okay, but why do you say "they have no object"?
Posted on 05-07-16, 01:21 pm in Discoveries
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They aren't assigned to any object.
Yeah, but what does that mean?
Posted on 07-20-16, 06:58 pm in Discoveries
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That should go here as well https://tcrf.net/Super_Mario_Galaxy_2/Unused_Level_Features
Posted on 08-24-16, 05:22 pm in List of unused objects
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The E3 2011 floor demo has some unused objects that aren't in the final versions.
Posted on 08-24-16, 05:26 pm in How to create a 2D Area
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This is technically not using a 2D area, but using walls to create a similar effect.
Posted on 08-24-16, 05:50 pm in Discoveries
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This thread isn't really for glitches
Posted on 08-24-16, 07:46 pm in List of unused objects
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I'm pretty sure one of the downloads is decrypted. Use ctrtool.
Posted on 08-26-16, 11:32 am in Questions that don't require their own thread (rev. 1 by Hiccup on 08-26-16, 11:32 am)
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But you may be able to use it with a pirated .CIA or Sky3DS simulated cart
Posted on 08-27-16, 12:25 pm in Additional Objects Patch - Over 175 objects! (rev. 2 by Hiccup on 08-27-16, 12:36 pm)
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Is this correct?:
these objects are custom, but they are based on used objects, and some of them are based on used object's unused item spawning code
Posted on 08-27-16, 07:00 pm in Additional Objects Patch - Over 175 objects!
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What is the difference between let's say BlockBrickAssistItem in your patch and the one in game ?
Its a Brick Block rather than an Assist Block
Posted on 08-29-16, 11:37 am in 8 Red Coins idea
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Why not try to assign a switch. This should work.
Didn't SM3DL get rid of most switch functionality? Most objects don't work with them.
Posted on 08-29-16, 11:38 am in EnemyCounter
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Warp Boxes don't accept switches. This is a problem with the whole of SM3DL - switches only work on specific objects.
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