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Posted on 03-25-16, 01:36 am in Decreasing loading time after selecting stars!
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I found out how that works. Remember when we thought that UseResource.arc is useless? It's the exact opposite. I added a UseResource file for Galactic Apex and I was able to decrease the loading time from 6 seconds to 2 seconds.
When did we think useResource was useless? I thought it was essential to doing anything which doesn't involve Flip-Swap or a port of it .__.
Posted on 03-25-16, 01:57 am in Decreasing loading time after selecting stars!
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Oh, then it was me only. First, everyone said it's required for editing galaxies, because this file tells the game which files need to be loaded, otherwise the game will crash. Well, it also works without editing UseResource, but it loads very long.
Really? Not editing it causes crashes for me... .-.
Posted on 03-25-16, 02:09 am in Decreasing loading time after selecting stars!
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Then you're doing it wrong.
XD
Posted on 03-28-16, 06:15 pm in Introductions
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/me is Splitwirez, otherwise known as rob55rod
>Hacks SMG/SMG2
>Mods Spore
//>Also mods Darkspore (Removed, RIP Darkspore)
>Is better at modding Spore than hacking SMG/SMG2
>First and only language is English
>Has been working with Aurum on the current iteration of NMG
Posted on 03-28-16, 07:56 pm in Full Object List (SMG2)
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Wait...what does "Semi-unused" mean? ._____.
Posted on 03-29-16, 01:55 pm in Galaxy and Zone Templates!
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SMG2 can only handle 3 more Galaxies than are already included, correct?
Posted on 03-29-16, 03:38 pm in Galaxy and Zone Templates!
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Yes, that's true. I don't know how to fix that, but you can also use the template to create levels and port them to existing slots later on. I recommend that, because I've heard a lot of people saying "Merp, Sky Station crashes whenever I make an edit" and all this stuff. Using this template, that shouldn't happen. Also, these template use the maximum ammount of layers.
Couldn't having that many layers cause memory usage issues? .-.
Posted on 03-29-16, 06:05 pm in Galaxy and Zone Templates!
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No, because which layers are loaded is defined in the scenario file.
Oh...right .-.
Posted on 03-30-16, 10:57 pm in Useful Tools!
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You should've included Dolphin instead of Wiiscrubber. Dolphin is better for extracting files...for some reason.
Posted on 03-31-16, 11:04 am in Useful Tools! (rev. 1 by Splitwirez on 03-31-16, 11:05 am)
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I won't include any emulators, because they are updated almost every day and they would make the archive size even bigger.
Then include a shortcut to the Dolphin homepage? Idk...just whatever you do, REMOVE WIISCRUBBER!! (Or atleast make it clear that users aren't actually supposed to use it and tell them to download Dolphin instead .________________. )
Posted on 03-31-16, 05:36 pm in Useful Tools!
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No, I won't remove WiiScrubber. Unlike Dolphin, Wiiscrubber extracts important files like main.dol.
Also, Dolphin is very unreliable, when it comes to hacking. A lot of things that work in Dolphin don't work on console, actually.
I know.

Wait, better idea - Captain Grabbin' and/or SMGextractor!! (the former can get DOLs and such, and the latter is just really flipping easy to use for SMG games .____. )
Posted on 03-31-16, 06:02 pm in Useful Tools! (rev. 1 by Splitwirez on 03-31-16, 06:03 pm)
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Merp, don't want to create another RAR file now. But I might link it here, so people don't miss it.
Really? Laziness is the culprit now? ._.

EDIT: BTW you're a fruit.
Posted on 04-02-16, 11:30 am in Gravity
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Are you using planar gravity? If it's a spherical planet, you should be using point gravity instead.
Posted on 04-23-16, 11:53 pm in Cameras
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I wonder if CAM_TYPE_BOSS_DONKETSU is used for the Topmaniac fight
Umm
Topman = BEGOMAN, not DONKETSU ._.
(Atleast, that's how the names translate...)
Posted on 04-23-16, 11:54 pm in Setting up "Destroy Crates" missions
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No, it only works with Gearmos.
But you can make the Gearmo really small and place a copy of the other NPC's model on top of it, with an "idle" animation loaded via name matching...right?
Posted on 05-12-16, 10:34 am in "Power of NEO"
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I feel like we kinda have to use this track for a trailer or something:
Posted on 06-11-16, 03:50 pm in ChampionShip Galaxy
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Wow...that. Was. AWESOME.

A few thoughts to add to what Aurum said...IMO the music doesn't really fit, it's far too peaceful and pleasant for such a hellishly hard level. Here's a track I think might fit:

Posted on 06-11-16, 10:18 pm in How do you use BGMChangeArea
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Errr, what? MSBT is text stuff...
Possibly meant BCSV?

Again, I told you how BgmFadeArea works.
Just quote yourself and be done with it ._.
Posted on 06-13-16, 05:25 pm in How do you use BGMChangeArea
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This didn't work when I tried it for NMG. I think you'll have to look at Grandmaster Galaxy.
Well it's definitely possible.
Posted on 06-13-16, 05:58 pm in How do you use BGMChangeArea
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Oh, sorry .____________.
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