Pages: 123 »

Red Goomba
Normal user


Posts: 1/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
Hey,
How would I add in a working boss (e.g. Giga-Lakitu BossJugem)?

I've tried a few times
But the boss doesn't appear and the star has already spawned.

Red Goomba
Normal user


Posts: 2/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
Problem is, I dont know how to do this
I would recommend simply copying the entire zone which contains the boss in the retail game and placing it into your galaxy. Mainly because bosses require many parameters and it can be easy to miss one, which would result in them not working properly. You could just take the zone that Giga Lakitu appears in during Yoshi Star, and either rename it to an existing zone in your galaxy to replace, or add a new zone entirely.

Could you walk me through this (or give me a link to the steps)?

Red Goomba
Normal user


Posts: 3/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
Could someone give me some help with coverting a model to .bdl, I constantly get an error like this:
Traceback (most recent call last):
File "obj2bdl.py, line 216, in <module>
j3d.shp1.pack(stream,meshes)
File "C:\Python33\j3d\shp1.py", line 151, in pack
uint16.pack(stream,vertex.texcoord_index)
File "C:\Python33\btypes.py", line 15, in pack
struct.error: 'H' format requires 0 <= number <= 65536
Why does this happen and how do I fix it?
Posted on 10-09-17, 07:57 am, deleted by FroggoTheDoggo
  • #3356

Red Goomba
Normal user


Posts: 5/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
I've gotten my object to convert to .bdl, the problem was with the textures being .png, but now when adding the object to whitehole, the viewer freezes.

BDL Size: 1.29mb
Yaz0 Encoded Size (With KCL and PA): 741kb

Red Goomba
Normal user


Posts: 6/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
That doesn't work either...
Posted on 10-11-17, 06:45 am in Short questions / Problems that don't need their own thread (rev. 3 by FroggoTheDoggo on 10-11-17, 06:54 am)

Red Goomba
Normal user


Posts: 7/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
Sorry...
Anyway, the model (The one you gave me and my version of the model) wont load on my vWii and there is no collision, same in dolphin.

Ive actually tried again with models ripped straight from SMG2 and changed the filenames and added them to planetmapdatatable, but the same thing happens.

Red Goomba
Normal user


Posts: 8/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
How would you set a planet as water, would this be done in the collsion creator, or within PlanetMapDataTable?
Posted on 10-14-17, 10:07 am, deleted by FroggoTheDoggo
  • #3482
Posted on 10-21-17, 10:01 am in I need help with invalid writes/reads in dolphin (rev. 1 by FroggoTheDoggo on 10-22-17, 04:06 am)

Red Goomba
Normal user


Posts: 10/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
Whenever loading the game (right as the wiimote warning screen loads) I get multiple warnings

These being:
Invalid write to 0x4147425a, PC = 0x80089eb0
Invalid write to 0x4147425e, PC = 0x80089eb0
Invalid write to 0x41474262, PC = 0x80089ed0
and about eight more after

The game crashes upon loading the scenario screen on my custom level (separate from flipswap) with completely different errors!

Like so:
Invalid read from 0x414742a, PC = 0x8045ae64
and then crashes with unknown instructions like so: https://drive.google.com/file/d/0B4pUBDeemHTsTkotM0NvM1BuTjQ/view?usp=sharing

Can someone tell me what is wrong and how I can fix it?

EDIT: Nevermind I fixed the problem
Posted on 10-28-17, 03:29 am in I need help with invalid writes/reads in dolphin

Red Goomba
Normal user


Posts: 11/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
Yes you can close the thread, but I still have no idea what caused it
Posted on 11-11-17, 08:03 am in The user above me ... game

Red Goomba
Normal user


Posts: 12/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
The user above me is... I don't know what he is actually.
Posted on 11-30-17, 10:49 am in NSMBW Rush Hour

Red Goomba
Normal user


Posts: 13/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
I'd be glad to do quality assurance for you! I'm a Super Mario Maker PRO! (sarcasm)

If you want someone to do quality assurance, i'm your person/human/frog/dog/thing! (although many others may want to as well...)
Posted on 12-12-17, 11:19 am, deleted by FroggoTheDoggo
  • #3672
Posted on 12-13-17, 02:21 am in The user above me ... game (rev. 1 by FroggoTheDoggo on 12-13-17, 02:21 am)

Red Goomba
Normal user


Posts: 15/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
The user above me wants to make an SMG2 hack that can be beaten in 0x a presses
Posted on 12-17-17, 04:28 am in The user above me ... game (rev. 1 by FroggoTheDoggo on 12-18-17, 10:35 pm)

Red Goomba
Normal user


Posts: 16/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
The user above me is working on something lost!
Posted on 12-18-17, 03:59 am in The user above me ... game (rev. 1 by FroggoTheDoggo on 12-18-17, 10:40 pm)

Red Goomba
Normal user


Posts: 17/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
The user above me used to be a carpenter, but is now a burger!
Posted on 12-18-17, 04:02 am in Short questions / Problems that don't need their own thread (rev. 1 by FroggoTheDoggo on 12-18-17, 04:03 am)

Red Goomba
Normal user


Posts: 18/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
Well, the first path point is where the chomp begins to follow your path, so if the chomp is high, but the path low, it might cause the chomp to break, make sure the chomp-spawner and path are at the same height! (on the y axis)
Posted on 12-21-17, 11:18 am in How to get textures from the game?

Red Goomba
Normal user


Posts: 19/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
You either have to extract, every model's textures, or you could play through the whole game with dolphin's dump textures option on (like I have).

Red Goomba
Normal user


Posts: 20/41
Since: 09-02-17

Last post: 73 days
Last view: 11 hours
Upload the galaxy's files (and models if you made custom ones) as a .zip on the Kuribo64 uploader, then post the link on here with a description (it saves your personal cloud storage). Don't forget to add a screenshot, although it's not entirely necessary if the Galaxy is complete, and the upload ready. That should be the easiest way to do this, and should be within the thread rules...
Pages: 123 »